Improve drawing of rounded box (STR #2943).

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@11814 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Albrecht Schlosser 2016-07-15 22:10:23 +00:00
parent 97bb88960e
commit fa2bb6514b
2 changed files with 21 additions and 9 deletions

View File

@ -46,6 +46,7 @@ CHANGES IN FLTK 1.3.4 RELEASED: ??? ?? 2016
Other improvements
- Improved drawing of rounded box (STR #2943).
- Full support of Apple 'retina' displays for which one drawing unit
corresponds to two pixels.
- The Mac OS X platform no longer uses the deprecated AGL

View File

@ -3,7 +3,7 @@
//
// Rounded box drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@ -19,29 +19,40 @@
#include <FL/Fl.H>
#include <FL/fl_draw.H>
// Constants for rounded corner drawing algorithm:
//
// RN = number of segments per corner (must match offset array size)
// RS = max. corner radius
// BW = box shadow width
#define RN 5
#define RS 15
#define BW 3
static double offset[RN] = { 0.0, 0.07612, 0.29289, 0.61732, 1.0};
static inline void fl_vertex_r(double x, double y) {
fl_vertex(x + 0.5, y + 0.5);
}
static void rbox(int fill, int x, int y, int w, int h) {
int i;
int rsx ,rsy, rs;
rsx = w*2/5; rsy = h*2/5;
if (rsx > rsy) rs = rsy; else rs = rsx;
int rs, rsy;
rs = w*2/5; rsy = h*2/5;
if (rs > rsy) rs = rsy; // use smaller radius
if (rs > RS) rs = RS;
rsx = rs; rsy = rs;
if (rs == 5) rs = 4; // use only even sizes for small corners (STR #2943)
if (rs == 7) rs = 8; // note: 8 is better than 6 (really)
if (fill) fl_begin_polygon(); else fl_begin_loop();
for (i=0; i<RN; i++)
fl_vertex(x + offset[RN-i-1]*rsx, y + offset[i] * rsy);
fl_vertex_r(x + offset[RN-i-1]*rs, y + offset[i] * rs);
for (i=0; i<RN; i++)
fl_vertex(x + offset[i]*rsx, y + h-1 - offset[RN-i-1] * rsy);
fl_vertex_r(x + offset[i]*rs, y + h-1 - offset[RN-i-1] * rs);
for (i=0; i<RN; i++)
fl_vertex(x + w-1 - offset[RN-i-1]*rsx, y + h-1 - offset[i] * rsy);
fl_vertex_r(x + w-1 - offset[RN-i-1]*rs, y + h-1 - offset[i] * rs);
for (i=0; i<RN; i++)
fl_vertex(x + w-1 - offset[i]*rsx, y + offset[RN-i-1] * rsy);
fl_vertex_r(x + w-1 - offset[i]*rs, y + offset[RN-i-1] * rs);
if (fill) fl_end_polygon(); else fl_end_loop();
}