Make non-const Fl_Screen_Driver methods const (#181)
As requested by issue #181: "Fl_Screen_Driver.H non-const functions should be const" Not all methods could be made 'const' because some screen related methods call init() internally.
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@ -1,7 +1,7 @@
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//
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// All screen related calls in a driver style class.
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//
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// Copyright 1998-2020 by Bill Spitzak and others.
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// Copyright 1998-2021 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -45,12 +45,12 @@ class Fl_Group;
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class Fl_Input;
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/**
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A base class describing the interface between FLTK and screen-related operations.
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A base class describing the interface between FLTK and screen-related operations.
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This class is only for internal use by the FLTK library.
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This class is only for internal use by the FLTK library.
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Each supported platform implements several of the virtual methods of this class.
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*/
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Each supported platform implements several of the virtual methods of this class.
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*/
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class FL_EXPORT Fl_Screen_Driver {
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protected:
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@ -60,8 +60,8 @@ protected:
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static const int MAX_SCREENS = 16;
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int num_screens;
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static float fl_intersection(int x1, int y1, int w1, int h1,
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int x2, int y2, int w2, int h2);
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static float fl_intersection(int x1, int y1, int w1, int h1,
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int x2, int y2, int w2, int h2);
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public:
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static int keyboard_screen_scaling; // true means ctrl/+/-/0/ resize windows
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@ -69,91 +69,108 @@ public:
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static char bg2_set;
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static char fg_set;
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virtual float scale(int n) {return 1;}
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virtual void scale(int n, float f) { }
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virtual float scale(int n) const { return 1; }
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virtual void scale(int n, float f) {}
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static Fl_Screen_Driver *newScreenDriver();
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// --- display management
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virtual void display(const char *disp);
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virtual int visual(int flags);
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// --- screen configuration
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virtual void init() {}
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virtual int x() { return 0; }
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virtual int y() { return 0; }
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virtual int w() { return 800; } // default, override in driver!
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virtual int h() { return 600; } // default, override in driver!
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virtual int x() const { return 0; }
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virtual int y() const { return 0; }
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virtual int w() const { return 800; } // default, override in driver!
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virtual int h() const { return 600; } // default, override in driver!
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virtual int screen_count();
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void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my);
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virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n) { X=0; Y=0; W=800; H=600; }
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virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n) const {
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X = 0;
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Y = 0;
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W = 800;
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H = 600;
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}
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void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my, int mw, int mh);
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virtual int screen_num(int x, int y);
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virtual int screen_num(int x, int y, int w, int h);
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virtual void screen_dpi(float &h, float &v, int n=0) { h=72; v=72; } // override in driver!
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virtual void screen_dpi(float &h, float &v, int n = 0) { // override in driver!
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h = 72;
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v = 72;
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}
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void screen_work_area(int &X, int &Y, int &W, int &H, int mx, int my);
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virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n) { screen_xywh(X, Y, W, H, n); }
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virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n) {
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screen_xywh(X, Y, W, H, n);
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}
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// --- audible output
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virtual void beep(int type) { }
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virtual void beep(int type) {}
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// --- global events
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virtual void flush() { } // must override
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virtual void flush() {} // must override
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virtual double wait(double time_to_wait) { return 0.0; } // must override
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virtual int ready() { return 0; } // must override
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virtual void grab(Fl_Window* win) { }
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virtual int ready() { return 0; } // must override
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virtual void grab(Fl_Window *win) {}
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// --- global colors
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/* the default implementation of parse_color() may be enough */
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virtual int parse_color(const char* p, uchar& r, uchar& g, uchar& b);
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virtual void get_system_colors() { }
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virtual int parse_color(const char *p, uchar &r, uchar &g, uchar &b) const;
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virtual void get_system_colors() {}
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/* the default implementation of get_system_scheme() may be enough */
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virtual const char *get_system_scheme();
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// --- global timers
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virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp) { }
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virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) { }
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virtual int has_timeout(Fl_Timeout_Handler cb, void *argp) { return 0; }
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virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp) { }
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virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp) {}
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virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) {}
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virtual int has_timeout(Fl_Timeout_Handler cb, void *argp) const { return 0; }
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virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp) {}
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static int secret_input_character;
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/* Implement to indicate whether complex text input may involve marked text.
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When it does, has_marked_text returns non zero and reset_marked_text() and
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insertion_point_location() must also be implemented.
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*/
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virtual int has_marked_text() { return 0; }
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When it does, has_marked_text returns non zero and reset_marked_text() and
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insertion_point_location() must also be implemented.
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*/
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virtual int has_marked_text() const { return 0; }
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virtual void reset_marked_text() {}
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virtual void insertion_point_location(int x, int y, int height) {}
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// implement so text-editing widgets support dead keys
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virtual int compose(int &del) {del = 0; return 0;}
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virtual int compose(int &del) {
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del = 0;
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return 0;
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}
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// default implementation may be enough
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virtual void compose_reset();
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// implement to support drag-n-drop. use_selection = 1 means the GUI is welcome to display
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// the selected text during the D&D operation
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virtual int dnd(int use_selection = 0) {return 0;}
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virtual int dnd(int use_selection = 0) { return 0; }
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// null means no platform-specific key bindings for Fl_Text_Editor
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Fl_Text_Editor::Key_Binding *text_editor_extra_key_bindings;
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// default implementation may be enough
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virtual int text_display_can_leak() { return 0; }
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virtual int text_display_can_leak() const { return 0; }
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// if no keyboard is connected on a touch or pen device, the system on-screen keyboard is requested
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virtual void request_keyboard() { }
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// if no keyboard is connected on a touch or pen device, the system on-screen keyboard is
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// requested
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virtual void request_keyboard() {}
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// we no longer need the on-screen keyboard; it's up to the system to hide it
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virtual void release_keyboard() { }
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virtual void release_keyboard() {}
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/* Member function read_win_rectangle() supports public functions
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fl_read_image() and fl_capture_window_part() which capture pixel data from
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a window (or also from an offscreen buffer with fl_read_image).
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fl_read_image() and fl_capture_window_part() which capture pixel data from
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a window (or also from an offscreen buffer with fl_read_image).
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If 'may_capture_subwins' is true, an implementation may or may not capture
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also the content of subwindows embedded in 'win'. If subwindows were captured,
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*'did_capture_subwins' is returned set to true. If read_win_rectangle()
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is called with 'may_capture_subwins' set to true, 'did_capture_subwins' should
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be set before the call to the address of a boolean set to false.
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The implementation of this virtual function for the macOS platform has the
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capability of capturing subwindows when asked for.
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If 'may_capture_subwins' is true, an implementation may or may not capture
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also the content of subwindows embedded in 'win'. If subwindows were captured,
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*'did_capture_subwins' is returned set to true. If read_win_rectangle()
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is called with 'may_capture_subwins' set to true, 'did_capture_subwins' should
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be set before the call to the address of a boolean set to false.
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The implementation of this virtual function for the macOS platform has the
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capability of capturing subwindows when asked for.
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A platform may also use its read_win_rectangle() implementation to capture
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window decorations (e.g., title bar). In that case, it is called by
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Fl_XXX_Window_Driver::capture_titlebar_and_borders().
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A platform may also use its read_win_rectangle() implementation to capture
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window decorations (e.g., title bar). In that case, it is called by
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Fl_XXX_Window_Driver::capture_titlebar_and_borders().
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win is the window to capture from, or NULL to capture from the current offscreen
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*/
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win is the window to capture from, or NULL to capture from the current offscreen
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*/
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virtual Fl_RGB_Image *read_win_rectangle(int X, int Y, int w, int h, Fl_Window *win,
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bool may_capture_subwins = false, bool *did_capture_subwins = NULL) {return NULL;}
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bool may_capture_subwins = false,
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bool *did_capture_subwins = NULL) {
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return NULL;
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}
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static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y);
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static Fl_RGB_Image *traverse_to_gl_subwindows(Fl_Group *g, int x, int y, int w, int h,
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Fl_RGB_Image *full_img);
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@ -161,7 +178,7 @@ public:
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// the default implementation may be enough
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virtual int input_widget_handle_key(int key, unsigned mods, unsigned shift, Fl_Input *input);
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// implement to support Fl::get_mouse()
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virtual int get_mouse(int &x, int &y) {return 0;}
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virtual int get_mouse(int &x, int &y) { return 0; }
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// optional methods to enable/disable input methods for complex scripts
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virtual void enable_im() {}
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virtual void disable_im() {}
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@ -180,18 +197,17 @@ public:
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virtual void desktop_scale_factor() {}
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void use_startup_scale_factor();
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enum APP_SCALING_CAPABILITY {
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NO_APP_SCALING = 0, ///< The platform does not support rescaling.
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NO_APP_SCALING = 0, ///< The platform does not support rescaling.
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SYSTEMWIDE_APP_SCALING, ///< The platform supports rescaling with the same factor for all screens.
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PER_SCREEN_APP_SCALING ///< The platform supports rescaling with one factor for each screen.
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PER_SCREEN_APP_SCALING ///< The platform supports rescaling with one factor for each screen.
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};
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/** Returns the platform's support for rescaling the application with ctrl-/+/-/0/ keys.
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/** Returns the platform's support for rescaling the application with ctrl/+/-/0 keys.
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*/
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virtual APP_SCALING_CAPABILITY rescalable() { return NO_APP_SCALING; }
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// supports Fl_Window::default_icons()
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virtual void default_icons(const Fl_RGB_Image *icons[], int count);
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};
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#endif // !FL_SCREEN_DRIVER_H
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/**
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@ -488,7 +488,7 @@ void Fl_Screen_Driver::open_display()
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// simulation of XParseColor:
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int Fl_Screen_Driver::parse_color(const char* p, uchar& r, uchar& g, uchar& b)
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int Fl_Screen_Driver::parse_color(const char* p, uchar& r, uchar& g, uchar& b) const
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{
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if (*p == '#') p++;
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size_t n = strlen(p);
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