Update Fl::await() and friends API and documentation

This creates the base for #1263, but does not fix it yet.
This commit is contained in:
Matthias Melcher 2025-06-19 15:33:38 +02:00
parent 3d13dfefa9
commit eadea6a992
7 changed files with 265 additions and 192 deletions

33
FL/Fl.H
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@ -346,12 +346,6 @@ public:
static bool idle() { return (idle_ != nullptr); }
#ifndef FL_DOXYGEN
private:
static Fl_Awake_Handler *awake_ring_;
static void **awake_data_;
static int awake_ring_size_;
static int awake_ring_head_;
static int awake_ring_tail_;
public:
static const char* scheme_;
static Fl_Image* scheme_bg_;
@ -361,10 +355,6 @@ public:
static int menu_linespacing_; // STR #2927
#endif
static int add_awake_handler_(Fl_Awake_Handler, void*);
static int get_awake_handler_(Fl_Awake_Handler&, void*&);
public:
// API version number
@ -1366,23 +1356,22 @@ public:
cut/paste shortcut.
*/
static int dnd_text_ops() { return option(OPTION_DND_TEXT); }
// --- FLTK Multithreading support functions ---
/** \defgroup fl_multithread Multithreading support functions
fl multithreading support functions declared in <FL/Fl.H>
@{ */
// Multithreading support:
// Thread locking:
static int lock();
static void unlock();
static void awake(void* message = 0);
/** See void awake(void* message=0). */
static int awake(Fl_Awake_Handler cb, void* message = 0);
/**
The thread_message() method returns the last message
that was sent from a child by the awake() method.
See also: \ref advanced_multithreading
*/
static void* thread_message(); // platform dependent
// Thread wakup and defered calls:
static void awake();
FL_DEPRECATED("since 1.5.0 - use Fl::awake() or Fl::awake(handler, user_data) instead",
static void awake(void* message));
static int awake(Fl_Awake_Handler handler, void* user_data=nullptr);
static int awake_once(Fl_Awake_Handler handler, void* user_data=nullptr);
FL_DEPRECATED("since 1.5.0 - use Fl::awake() or Fl::awake(handler, user_data) instead",
static void* thread_message()); // platform dependent
/** @} */
/** \defgroup fl_del_widget Safe widget deletion support functions

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@ -161,50 +161,6 @@ with calls to Fl::lock() and Fl::unlock():
To trigger a refresh of the GUI from a worker thread, the
worker code should call Fl::awake()
<H3>Using Fl::awake thread messages</H3>
You can send messages from worker threads to the \p main() thread
using Fl::awake(void* message).
If using this thread message interface, your \p main() might
look like this:
\code
int main(int argc, char **argv) {
/* Create your windows and widgets here */
Fl::lock(); /* "start" the FLTK lock mechanism */
/* show your window */
main_win->show(argc, argv);
/* start your worker threads */
... start threads ...
/* Run the FLTK loop and process thread messages */
while (Fl::wait() > 0) {
if ((next_message = Fl::thread_message()) != NULL) {
/* process your data, update widgets, etc. */
...
}
}
/* terminate any pending worker threads */
... stop threads ...
return 0;
}
\endcode
Your worker threads can send messages to the \p main() thread
using Fl::awake(void* message):
\code
void *msg; // "msg" is a pointer to your message
Fl::awake(msg); // send "msg" to main thread
\endcode
A message can be anything you like. The \p main() thread can retrieve
the message by calling Fl::thread_message().
<H3>Using Fl::awake callback messages</H3>
You can also request that the \p main() thread call a function on behalf of
the worker thread by using Fl::awake(Fl_Awake_Handler cb, void* userdata).
@ -245,19 +201,11 @@ consumed the data, thereby allowing the
worker thread to re-use or update \p userdata.
\warning
The mechanisms used to deliver Fl::awake(void* message)
and Fl::awake(Fl_Awake_Handler cb, void* userdata) events to the
\p main() thread can interact in unexpected ways on some platforms.
Therefore, for reliable operation, it is advised that a program use
either Fl::awake(Fl_Awake_Handler cb, void* userdata) or
Fl::awake(void* message), but that they never be intermixed. Calling
Fl::awake() with no parameters should be safe in either case.
\par
If you have to choose between using the Fl::awake(void* message)
and Fl::awake(Fl_Awake_Handler cb, void* userdata) mechanisms and
don't know which to choose, then try the
Fl::awake(Fl_Awake_Handler cb, void* userdata) method first as it
tends to be more powerful in general.
The Fl::awake(void* message) call has been deprecated because the API was not
sufficient to ensure the deliver of all message or the order of messages. The
cal still exists for back compatibility, but should be repleaced with a call
to Fl::awake(), Fl::awake(handler, user_data),
or Fl::awake_once(handler, user_data).
\section advanced_multithreading_lockless FLTK multithreaded "lockless programming"

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@ -63,8 +63,20 @@ protected:
// implement once for each platform
static Fl_System_Driver *newSystemDriver();
Fl_System_Driver();
static bool awake_ring_empty();
int filename_relative_(char *to, int tolen, const char *from, const char *base, bool case_sensitive);
// -- Awake handler stuff --
public:
static Fl_Awake_Handler *awake_ring_;
static void **awake_data_;
static int awake_ring_size_;
static int awake_ring_head_;
static int awake_ring_tail_;
static bool awake_pending_;
static int push_awake_handler(Fl_Awake_Handler, void*, bool once);
static int pop_awake_handler(Fl_Awake_Handler&, void*&);
static bool awake_ring_empty();
public:
virtual ~Fl_System_Driver();
static int command_key;

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@ -1,7 +1,7 @@
//
// Multi-threading support code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2021 by Bill Spitzak and others.
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@ -34,7 +34,6 @@
Starting with 1.1.8, we now have a callback so that you can
process awake() messages as they come in.
The API:
Fl::lock() - recursive lock. You must call this before the
@ -54,23 +53,47 @@
Fl::awake() call, or returns NULL if none. WARNING: the
current implementation only has a one-entry queue and only
returns the most recent value!
From Matt:
25 years later, we have blazing fast CPUs with 24 cores and more.
Fl::awake(void*) is no longer useful as "the last value" could have
been overwritten by another thread before the main thread gets to it.
Also, the ring buffer may potentially fill up much faster than expected,
so I introduced Fl::awake_once(void (*cb)(void *), void*) which removes
duplicate entries in the queue.
*/
#ifndef FL_DOXYGEN
Fl_Awake_Handler *Fl::awake_ring_;
void **Fl::awake_data_;
int Fl::awake_ring_size_;
int Fl::awake_ring_head_;
int Fl::awake_ring_tail_;
static constexpr int AWAKE_RING_SIZE = 1024;
Fl_Awake_Handler *Fl_System_Driver::awake_ring_ = nullptr;
void **Fl_System_Driver::awake_data_ = nullptr;
int Fl_System_Driver::awake_ring_size_ = 0;
int Fl_System_Driver::awake_ring_head_ = 0;
int Fl_System_Driver::awake_ring_tail_ = 0;
bool Fl_System_Driverawake_pending_ = false;
#endif
static const int AWAKE_RING_SIZE = 1024;
/** Adds an awake handler for use in awake(). */
int Fl::add_awake_handler_(Fl_Awake_Handler func, void *data)
/**
\brief Adds an awake handler for use in awake().
\internal Adds an awake handler for use in awake().
\param[in] func The function to call when the main thread is awake.
\param[in] data The user data to pass to the function.
\param[in] once If true, the handler will be added only once, removing any
existing handler with the same function pointer and data pointer.
\return 0 on success, -1 if the ring buffer is full.
*/
int Fl_System_Driver::push_awake_handler(Fl_Awake_Handler func, void *data, bool once)
{
int ret = 0;
Fl::system_driver()->lock_ring();
// Allocate the ring buffers if we have not done so yet.
if (!awake_ring_) {
awake_ring_size_ = AWAKE_RING_SIZE;
awake_ring_ = (Fl_Awake_Handler*)malloc(awake_ring_size_*sizeof(Fl_Awake_Handler));
@ -78,6 +101,28 @@ int Fl::add_awake_handler_(Fl_Awake_Handler func, void *data)
// explicitly initialize the head and tail indices
awake_ring_head_= awake_ring_tail_ = 0;
}
// If we want to add the handler only once, go through the list of existing
// handlers and remove any handler with the same function pointer
// and data pointer.
if (once) {
int src = awake_ring_tail_;
int dst = awake_ring_tail_;
while (src != awake_ring_head_) {
if ((awake_ring_[src] != func) || (awake_data_[src] != data)) {
if (src != dst) {
awake_ring_[dst] = awake_ring_[src];
awake_data_[dst] = awake_data_[src];
}
dst++;
if (dst >= awake_ring_size_) dst = 0; // wrap around
}
src++;
if (src >= awake_ring_size_) src = 0; // wrap around
}
awake_ring_head_ = dst;
}
// The next head index we will want (not the current index):
// We use this to check if the ring-buffer is full or not
// (and to update awake_ring_head_ if we do use the current index.)
@ -85,21 +130,25 @@ int Fl::add_awake_handler_(Fl_Awake_Handler func, void *data)
if (next_head >= awake_ring_size_) {
next_head = 0;
}
// check that the ring buffer is not full, and that it exists
if ((!awake_ring_) || (next_head == awake_ring_tail_)) {
// ring is non-existent or full. Return -1 as an error indicator.
// check that the ring buffer is not full
if (next_head == awake_ring_tail_) {
// ring is full. Return -1 as an error indicator.
ret = -1;
} else {
awake_ring_[awake_ring_head_] = func;
awake_data_[awake_ring_head_] = data;
awake_ring_head_ = next_head;
}
Fl::system_driver()->unlock_ring();
return ret;
}
/** Gets the last stored awake handler for use in awake(). */
int Fl::get_awake_handler_(Fl_Awake_Handler &func, void *&data)
/**
\brief Gets the last stored awake handler for use in awake().
\internal Used in the main event loop when an Awake message is received.
*/
int Fl_System_Driver::pop_awake_handler(Fl_Awake_Handler &func, void *&data)
{
int ret = 0;
Fl::system_driver()->lock_ring();
@ -118,100 +167,177 @@ int Fl::get_awake_handler_(Fl_Awake_Handler &func, void *&data)
}
/**
Let the main thread know an update is pending and have it call a specific function.
Registers a function that will be
called by the main thread during the next message handling cycle.
Returns 0 if the callback function was registered,
and -1 if registration failed. Over a thousand awake callbacks can be
registered simultaneously.
\see Fl::awake(void* message=0)
*/
int Fl::awake(Fl_Awake_Handler func, void *data) {
int ret = add_awake_handler_(func, data);
Fl::awake();
return ret;
}
/** \fn int Fl::lock()
The lock() method blocks the current thread until it
can safely access FLTK widgets and data. Child threads should
call this method prior to updating any widgets or accessing
data. The main thread must call lock() to initialize
the threading support in FLTK. lock() will return non-zero
if threading is not available on the platform.
Child threads must call unlock() when they are done
accessing FLTK.
When the wait() method is waiting
for input or timeouts, child threads are given access to FLTK.
Similarly, when the main thread needs to do processing, it will
wait until all child threads have called unlock() before processing
additional data.
\return 0 if threading is available on the platform; non-zero
otherwise.
See also: \ref advanced_multithreading
*/
/** \fn void Fl::unlock()
The unlock() method releases the lock that was set
using the lock() method. Child
threads should call this method as soon as they are finished
accessing FLTK.
See also: \ref advanced_multithreading
*/
/** \fn void Fl::awake(void* msg)
Sends a message pointer to the main thread,
causing any pending Fl::wait() call to
terminate so that the main thread can retrieve the message and any pending
redraws can be processed.
Multiple calls to Fl::awake() will queue multiple pointers
for the main thread to process, up to a system-defined (typically several
thousand) depth. The default message handler saves the last message which
can be accessed using the
Fl::thread_message() function.
In the context of a threaded application, a call to Fl::awake() with no
argument will trigger event loop handling in the main thread. Since
it is not possible to call Fl::flush() from a subsidiary thread,
Fl::awake() is the best (and only, really) substitute.
It's \e not necessary to wrap calls to any form of Fl::awake() by Fl::lock() and Fl::unlock().
Nevertheless, the early, single call to Fl::lock() used to initialize threading support is necessary.
Function Fl::awake() in all its forms is typically called by worker threads, but it can be used safely
by the main thread too, as a means to break the event loop.
\see \ref advanced_multithreading
*/
void Fl::awake(void *v) {
Fl::system_driver()->awake(v);
}
void* Fl::thread_message() {
return Fl::system_driver()->thread_message();
}
int Fl::lock() {
return Fl::system_driver()->lock();
}
void Fl::unlock() {
Fl::system_driver()->unlock();
}
#ifndef FL_DOXYGEN
\brief Checks if the awake ring buffer is empty.
\internal Used in the main event loop when an Awake message is received.
*/
bool Fl_System_Driver::awake_ring_empty() {
Fl::system_driver()->lock_ring();
bool retval = (Fl::awake_ring_head_ == Fl::awake_ring_tail_);
bool retval = (awake_ring_head_ == awake_ring_tail_);
Fl::system_driver()->unlock_ring();
return retval;
}
#endif // FL_DOXYGEN
/**
\brief Notifies the main GUI thread from a worker thread.
In FLTK, worker threads can update the UI, but all UI changes must be wrapped
between Fl::lock() and Fl::unlock(). After calling Fl::unlock(), the worker
thread should call Fl::awake() to signal the main thread that
updates are pending.
\note Worker threads must not create, show, or hide windows.
\see \ref advanced_multithreading
\see Fl::awake(Fl_Awake_Handler, void*)
\see Fl::awake_once(Fl_Awake_Handler, void*)
*/
void Fl::awake() {
Fl::system_driver()->awake(nullptr);
}
/**
\brief Awake the main GUI thread and leave a message pointer.
\deprecated Use Fl::awake() or Fl::awake(Fl_Awake_Handler, void*) instead.
This method is deprecated. The API can not ensure that Fl::thread_message()
returns the messages sent by Fl::awake(void *v) complete and in the correct
order.
Use Fl::awake() instead if you do not need to send a specific message.
Use Fl::awake(Fl_Awake_Handler, void*) or Fl::awake_once(Fl_Awake_Handler, void*)
if you need to send a message to the main thread and ensure that all messages
are processed in the order they were sent.
\see \ref advanced_multithreading
\see Fl::awake()
\see Fl::awake(Fl_Awake_Handler, void*)
\see Fl::awake_once(Fl_Awake_Handler, void*)
*/
void Fl::awake(void *v) {
Fl::system_driver()->awake(v);
}
/**
\brief Schedules a callback to be executed by the main thread, then wakes up the main thread.
This function lets a worker thread request that a specific callback function
be run by the main thread, passing optional user data. The callback will be
executed during the main thread's next event handling cycle.
The queue holding the list of handlers is limited to 1024 entries.
If the queue is full, the function will return -1 and the callback will not be
scheduled. However the main thread will still be woken up to process any
other pending events.
\note If user_data points to dynamically allocated memory, it is the
responsibility of the caller to ensure that the memory is valid until the
callback is executed. The callback will be executed during the main thread's
next event handling cycle, but depending on the sytems load, this may take
several seconds.
\return 0 if the callback was successfully scheduled
\return -1 if the queue is full.
\see Fl::awake()
\see Fl::awake_once(Fl_Awake_Handler, void*)
\see \ref advanced_multithreading
*/
int Fl::awake(Fl_Awake_Handler handler, void *user_data) {
int ret = Fl_System_Driver::push_awake_handler(handler, user_data, false);
Fl::awake();
return ret;
}
/**
\brief Schedules a callback to be executed once by the main thread, then wakes up the main thread.
This function lets a worker thread request that a specific callback function
be run by the main thread, passing optional user data. If a callback with the
same user_data is already scheduled, the previous entry will be removed and
the new entry will be appended to the list.
\return 0 if the callback was successfully scheduled
\return -1 if the queue is full.
\see Fl::awake()
\see Fl::awake(Fl_Awake_Handler, void*)
\see \ref advanced_multithreading
*/
int Fl::awake_once(Fl_Awake_Handler handler, void *user_data) {
// TODO: remove any previous entry with the same handler and user_data
int ret = Fl_System_Driver::push_awake_handler(handler, user_data, true);
Fl::awake();
return ret;
}
/**
\brief Returns the last message sent by a child thread.
\deprecated Use Fl::awake(Fl_Awake_Handler, void*) or
Fl::awake_once(Fl_Awake_Handler, void*) instead.
The thread_message() method returns the last message
that was sent from a child by the Fl::awake(void*) method.
This method is deprecated. The API can not ensure that Fl::thread_message()
returns the messages sent by Fl::awake(void *v) complete and in the correct
order.
\see \ref advanced_multithreading
\see Fl::awake()
\see Fl::awake(Fl_Awake_Handler, void*)
\see Fl::awake_once(Fl_Awake_Handler, void*)
*/
void* Fl::thread_message() {
return Fl::system_driver()->thread_message();
}
/**
\brief Acquire the global UI lock for FLTK.
The lock() method blocks the current thread until it
can safely access FLTK widgets and data. Child threads should
call this method prior to updating any widgets or accessing
data. The main thread must call Fl::lock() once before any windows are shown
to initialize the threading support in FLTK. The initial Fl::lock() call
will return non-zero if threading is not available on the platform.
Child threads enclose calls to FLTK functions between Fl::lock() and
Fl::unlock() accessing FLTK. When a child thread has finshed accessing FLTK
and wants the main thread to update the UI, it should call Fl::awake().
Child threads can never create, show, or hide windows.
When the wait() method is waiting
for input or timeouts, child threads are given access to FLTK.
Similarly, when the main thread needs to do processing, it will
wait until all child threads have called unlock() before processing
additional data.
\return 0 if threading is available on the platform; non-zero
otherwise.
\see \ref advanced_multithreading
\see Fl::lock()
\see Fl::awake()
*/
int Fl::lock() {
return Fl::system_driver()->lock();
}
/**
\brief Release the global UI lock set by Fl::lock().
The unlock() method releases the lock that was set using the lock() method.
Child threads should call this method as soon as they are finished
accessing FLTK.
\see \ref advanced_multithreading
\see Fl::lock()
*/
void Fl::unlock() {
Fl::system_driver()->unlock();
}

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@ -350,7 +350,7 @@ MSG fl_msg;
static void process_awake_handler_requests(void) {
Fl_Awake_Handler func;
void *data;
while (Fl::get_awake_handler_(func, data) == 0) {
while (Fl::pop_awake_handler(func, data) == 0) {
func(data);
}
}

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@ -387,7 +387,7 @@ static void thread_awake_cb(int fd, void*) {
}
Fl_Awake_Handler func;
void *data;
while (Fl::get_awake_handler_(func, data)==0) {
while (Fl_System_Driver::pop_awake_handler(func, data)==0) {
(*func)(data);
}
}

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@ -87,10 +87,8 @@ extern "C" void* prime_func(void* p)
Fl::unlock();
// Send a message to the main thread, at which point it will
// process any pending redraws for our browser widget. The
// message we pass here isn't used for anything, so we could also
// just pass NULL.
Fl::awake(p);
// process any pending redraws for our browser widget.
Fl::awake();
if (n>10000 && !proud) {
proud = 1;
Fl::awake(magic_number_cb, value);