Fix "Transparent PNGs not rendered correctly when window is scaled" (#1375)
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@ -892,7 +892,13 @@ void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
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// fl_max(cx, 0),fl_max(cy, 0) = top-left of drawn part in image.
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int l = (ld() ? ld() : d() * w());
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const uchar *p = array + fl_max(cy, 0) * l + fl_max(cx, 0) * d();
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fl_graphics_driver->draw_image(p, r1.x, r1.y, r1.width, r1.height, d(), l);
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if (d() % 2) { // use draw_image() without transparenvy
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fl_graphics_driver->draw_image(p, r1.x, r1.y, r1.width, r1.height, d(), l);
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} else { // with transparency, build temporary RGB image and draw it
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Fl_RGB_Image *temp_rgb = new Fl_RGB_Image(p, r1.width, r1.height, d(), l);
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fl_graphics_driver->draw_rgb(temp_rgb, r1.x, r1.y, r1.width, r1.height, 0, 0);
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delete temp_rgb;
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}
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} else
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fl_graphics_driver->draw_rgb(this, XP, YP, WP, HP, cx, cy);
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}
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