Cleaner definition under Mac OS of the fl_default_cursor global variable that doesn't hide its type.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10048 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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10
FL/mac.H
10
FL/mac.H
@ -49,6 +49,12 @@ typedef CGContextRef Fl_Offscreen;
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#include <ApplicationServices/ApplicationServices.h>
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#undef check // because of Fl::check()
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#ifdef __OBJC__
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@class NSCursor;
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#else
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class NSCursor;
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#endif // __OBJC__
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typedef CGContextRef Fl_Offscreen;
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typedef struct flCocoaRegion {
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@ -84,7 +90,7 @@ inline void XDestroyRegion(Fl_Region r) {
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free(r);
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}
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}
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extern void *fl_default_cursor;
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extern NSCursor *fl_default_cursor;
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// This object contains all mac-specific stuff about a window:
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// WARNING: this object is highly subject to change!
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@ -99,7 +105,7 @@ public:
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Fl_X *next; // linked tree to support subwindows
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Fl_X *xidChildren, *xidNext; // more subwindow tree
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int wait_for_expose;
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void *cursor; // is really NSCursor*
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NSCursor *cursor;
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static Fl_X* first;
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static Fl_X* i(const Fl_Window* w) {return w->i;}
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static int fake_X_wm(const Fl_Window*,int&,int&,int&,int&,int&);
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@ -97,7 +97,7 @@ Fl_Display_Device *Fl_Display_Device::_display = new Fl_Display_Device(new Fl_Qu
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// public variables
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CGContextRef fl_gc = 0;
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void *fl_default_cursor; // this is really a NSCursor*
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NSCursor *fl_default_cursor;
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void *fl_capture = 0; // (NSWindow*) we need this to compensate for a missing(?) mouse capture
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bool fl_show_iconic; // true if called from iconize() - shows the next created window in collapsed state
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//int fl_disable_transient_for; // secret method of removing TRANSIENT_FOR
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