Fixes to how new move() operations handle the concept
of 'above' and 'below' when referring to items instead of index positions. Small offsets needed due to how the arrays are scrolled after a move operation. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10272 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -539,8 +539,11 @@ int Fl_Tree_Item::move(Fl_Tree_Item *item, int op, int pos) {
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}
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if ( !from_parent || !to_parent ) return -1;
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if ( from < 0 || to < 0 ) return -2;
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if ( op == 1 ) to++; // 'below'? apply +1 offset for 'to'
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if ( from_parent == to_parent ) { // same parent?
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switch (op) { // 'to' offsets due to scroll
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case 0: if ( from < to && to > 0 ) --to; break;
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case 1: if ( from > to && to < to_parent->children() ) ++to; break;
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}
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if ( from_parent->move(to, from) < 0 ) // simple move among siblings
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return -4;
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} else { // different parent?
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@ -234,6 +234,10 @@ void Fl_Tree_Item_Array::swap(int ax, int bx) {
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#endif /* FLTK_ABI_VERSION */
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/// Move item at 'from' to new position 'to' in the array.
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/// Due to how the moving an item shuffles the array around,
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/// a positional 'move' implies things that may not be obvious:
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/// - When 'from' moved lower in tree, appears BELOW item that was at 'to'.
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/// - When 'from' moved higher in tree, appears ABOVE item that was at 'to'.
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///
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/// \returns 0 on success, -1 on range error (e.g. if \p 'to' or \p 'from' out of range)
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///
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@ -241,23 +245,18 @@ int Fl_Tree_Item_Array::move(int to, int from) {
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if ( from == to ) return 0; // nop
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if ( to<0 || to>=_total || from<0 || from>=_total ) return -1;
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Fl_Tree_Item *item = _items[from];
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Fl_Tree_Item *prev = item->prev_sibling();
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Fl_Tree_Item *next = item->next_sibling();
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// Remove item..
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if ( from < to )
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for ( int t=from; t<to && t<_total; t++ )
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for ( int t=from; t<to && t<(_total+1); t++ )
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_items[t] = _items[t+1];
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else
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for ( int t=from; t>to; t-- )
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for ( int t=from; t>to && t>0; t-- )
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_items[t] = _items[t-1];
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// Move to new position
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_items[to] = item;
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// Adjust for new siblings
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_items[to]->update_prev_next(to);
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_items[from]->update_prev_next(from);
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// Adjust old siblings
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if ( prev ) prev->update_prev_next(from-1);
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if ( next ) next->update_prev_next(from);
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// Update all children
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for ( int r=0; r<_total; r++ ) // XXX: excessive to do all children,
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_items[r]->update_prev_next(r); // XXX: but avoids weird boundary issues
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return 0;
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}
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