GL3 for macOS platform: allow creation of GL1 and GL3 contexts by an app.
This commit is contained in:
parent
0fdc88d2d7
commit
bfba62a8a2
@ -2923,6 +2923,7 @@ NSOpenGLContext* Fl_Cocoa_Window_Driver::create_GLcontext_for_window(NSOpenGLPix
|
||||
NSOpenGLContext *shared_ctx, Fl_Window *window)
|
||||
{
|
||||
NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pixelformat shareContext:shared_ctx];
|
||||
if (shared_ctx && !context) context = [[NSOpenGLContext alloc] initWithFormat:pixelformat shareContext:nil];
|
||||
if (context) {
|
||||
FLView *view = (FLView*)[fl_xid(window) contentView];
|
||||
if (fl_mac_os_version >= 100700) {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user