Added OpenGL support for dotted lines. Active widget now renders focus rectangle correctly.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11039 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2016-01-23 21:54:30 +00:00
parent 031bc363a0
commit be66d89def
11 changed files with 401 additions and 242 deletions

View File

@ -162,7 +162,6 @@ protected:
friend class Fl_Pixmap;
friend class Fl_Bitmap;
friend class Fl_RGB_Image;
friend void fl_line_style(int style, int width, char* dashes);
friend void fl_draw(const char *str, int n, int x, int y);
#ifdef __APPLE__
friend void fl_draw(const char *str, int n, float x, float y);
@ -178,7 +177,6 @@ protected:
friend void fl_font(Fl_Font face, Fl_Fontsize size);
friend void fl_color(Fl_Color c);
friend void fl_color(uchar r, uchar g, uchar b);
friend void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
friend void fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L);
friend void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L);
@ -190,8 +188,6 @@ protected:
/** \brief The constructor. */
Fl_Graphics_Driver();
/** \brief see fl_line_style(int style, int width, char* dashes). */
virtual void line_style(int style, int width=0, char* dashes=0);
/** \brief see fl_draw(const char *str, int n, int x, int y). */
virtual void draw(const char *str, int n, int x, int y) {}
#ifdef __APPLE__
@ -211,8 +207,6 @@ protected:
virtual void color(Fl_Color c) {color_ = c;}
/** \brief see fl_color(uchar r, uchar g, uchar b). */
virtual void color(uchar r, uchar g, uchar b) {}
/** \brief see fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3). */
virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
// Images
@ -281,116 +275,72 @@ public:
virtual ~Fl_Graphics_Driver() { if (p) free(p); }
// === all code below in this class has been to the reorganisation FL_PORTING process
protected:
public:
// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/xxx_rect.cxx
friend void fl_point(int x, int y);
virtual void point(int x, int y) = 0;
friend void fl_rect(int x, int y, int w, int h);
virtual void rect(int x, int y, int w, int h) = 0;
friend void fl_rectf(int x, int y, int w, int h);
virtual void rectf(int x, int y, int w, int h) = 0;
friend void fl_line(int x, int y, int x1, int y1);
virtual void line(int x, int y, int x1, int y1) = 0;
friend void fl_line(int x, int y, int x1, int y1, int x2, int y2);
virtual void line(int x, int y, int x1, int y1, int x2, int y2) = 0;
friend void fl_xyline(int x, int y, int x1);
virtual void xyline(int x, int y, int x1) = 0;
friend void fl_xyline(int x, int y, int x1, int y2);
virtual void xyline(int x, int y, int x1, int y2) = 0;
friend void fl_xyline(int x, int y, int x1, int y2, int x3);
virtual void xyline(int x, int y, int x1, int y2, int x3) = 0;
friend void fl_yxline(int x, int y, int y1);
virtual void yxline(int x, int y, int y1) = 0;
friend void fl_yxline(int x, int y, int y1, int x2);
virtual void yxline(int x, int y, int y1, int x2) = 0;
friend void fl_yxline(int x, int y, int y1, int x2, int y3);
virtual void yxline(int x, int y, int y1, int x2, int y3) = 0;
friend void fl_loop(int x0, int y0, int x1, int y1, int x2, int y2);
virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2) = 0;
friend void fl_loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0;
friend void fl_polygon(int x0, int y0, int x1, int y1, int x2, int y2);
virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2) = 0;
friend void fl_polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0;
virtual void point(int x, int y) = 0;
virtual void rect(int x, int y, int w, int h) = 0;
virtual void rectf(int x, int y, int w, int h) = 0;
virtual void line(int x, int y, int x1, int y1) = 0;
virtual void line(int x, int y, int x1, int y1, int x2, int y2) = 0;
virtual void xyline(int x, int y, int x1) = 0;
virtual void xyline(int x, int y, int x1, int y2) = 0;
virtual void xyline(int x, int y, int x1, int y2, int x3) = 0;
virtual void yxline(int x, int y, int y1) = 0;
virtual void yxline(int x, int y, int y1, int x2) = 0;
virtual void yxline(int x, int y, int y1, int x2, int y3) = 0;
virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2) = 0;
virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0;
virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2) = 0;
virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0;
// --- clipping
friend void fl_push_clip(int x, int y, int w, int h);
virtual void push_clip(int x, int y, int w, int h) = 0;
friend int fl_clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
virtual int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) = 0;
friend int fl_not_clipped(int x, int y, int w, int h);
virtual int not_clipped(int x, int y, int w, int h) = 0;
friend void fl_push_no_clip();
virtual void push_no_clip() = 0;
friend void fl_pop_clip();
virtual void pop_clip() = 0;
friend Fl_Region fl_clip_region();
virtual Fl_Region clip_region(); // has default implementation
friend void fl_clip_region(Fl_Region r);
virtual void clip_region(Fl_Region r); // has default implementation
friend void fl_restore_clip();
virtual void restore_clip();
virtual void push_clip(int x, int y, int w, int h) = 0;
virtual int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) = 0;
virtual int not_clipped(int x, int y, int w, int h) = 0;
virtual void push_no_clip() = 0;
virtual void pop_clip() = 0;
virtual Fl_Region clip_region(); // has default implementation
virtual void clip_region(Fl_Region r); // has default implementation
virtual void restore_clip();
// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
virtual void push_matrix();
virtual void pop_matrix();
virtual void mult_matrix(double a, double b, double c, double d, double x, double y);
virtual void rotate(double d);
virtual void scale(double x, double y);
virtual void scale(double x);
virtual void translate(double x,double y);
virtual void begin_points();
virtual void begin_line();
virtual void begin_loop();
virtual void begin_polygon();
virtual void begin_complex_polygon() = 0;
virtual double transform_x(double x, double y);
virtual double transform_y(double x, double y);
virtual double transform_dx(double x, double y);
virtual double transform_dy(double x, double y);
virtual void transformed_vertex(double xf, double yf) = 0;
virtual void vertex(double x, double y) = 0;
virtual void end_points() = 0;
virtual void end_line() = 0;
virtual void end_loop() = 0;
virtual void end_polygon() = 0;
virtual void end_complex_polygon() = 0;
virtual void gap() = 0;
virtual void circle(double x, double y, double r) = 0;
// --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed
virtual void arc(double x, double y, double r, double start, double end);
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
virtual void arc(int x, int y, int w, int h, double a1, double a2) = 0;
virtual void pie(int x, int y, int w, int h, double a1, double a2) = 0;
// --- implementation is in src/fl_curve.cxx which includes src/cfg_gfx/xxx_curve.cxx if needed
virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
// --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx
virtual void line_style(int style, int width=0, char* dashes=0) = 0;
protected:
// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
virtual void transformed_vertex0(COORD_T x, COORD_T y);
virtual void fixloop();
friend void fl_push_matrix();
virtual void push_matrix();
friend void fl_pop_matrix();
virtual void pop_matrix();
friend void fl_mult_matrix(double a, double b, double c, double d, double x, double y);
virtual void mult_matrix(double a, double b, double c, double d, double x, double y);
friend void fl_rotate(double d);
virtual void rotate(double d);
friend void fl_scale(double x, double y);
virtual void scale(double x, double y);
friend void fl_scale(double x);
virtual void scale(double x);
friend void fl_translate(double x, double y);
virtual void translate(double x,double y);
friend void fl_begin_points();
virtual void begin_points();
friend void fl_begin_line();
virtual void begin_line();
friend void fl_begin_loop();
virtual void begin_loop();
friend void fl_begin_polygon();
virtual void begin_polygon();
friend void fl_begin_complex_polygon();
virtual void begin_complex_polygon() = 0;
friend double fl_transform_x(double x, double y);
virtual double transform_x(double x, double y);
friend double fl_transform_y(double x, double y);
virtual double transform_y(double x, double y);
friend double fl_transform_dx(double x, double y);
virtual double transform_dx(double x, double y);
friend double fl_transform_dy(double x, double y);
virtual double transform_dy(double x, double y);
friend void fl_transformed_vertex(double xf, double yf);
virtual void transformed_vertex(double xf, double yf) = 0;
friend void fl_vertex(double x, double y);
virtual void vertex(double x, double y) = 0;
friend void fl_end_points();
virtual void end_points() = 0;
friend void fl_end_line();
virtual void end_line() = 0;
friend void fl_end_loop();
virtual void end_loop() = 0;
friend void fl_end_polygon();
virtual void end_polygon() = 0;
friend void fl_end_complex_polygon();
virtual void end_complex_polygon() = 0;
friend void fl_gap();
virtual void gap() = 0;
friend void fl_circle(double x, double y, double r);
virtual void circle(double x, double y, double r) = 0;
// --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed
friend void fl_arc(double x, double y, double r, double start, double end);
virtual void arc(double x, double y, double r, double start, double end);
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
friend void fl_arc(int x, int y, int w, int h, double a1, double a2);
virtual void arc(int x, int y, int w, int h, double a1, double a2) = 0;
friend void fl_pie(int x, int y, int w, int h, double a1, double a2);
virtual void pie(int x, int y, int w, int h, double a1, double a2) = 0;
};

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@ -56,7 +56,7 @@ const char *Fl_OpenGL_Display_Device::class_id = "Fl_OpenGL_Display_Device";
#include "cfg_gfx/opengl_rect.cxx"
#include "cfg_gfx/opengl_vertex.cxx"
#include "cfg_gfx/opengl_arci.cxx"
#include "cfg_gfx/opengl_line_style.cxx"
#if defined(__APPLE__)

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@ -99,6 +99,8 @@ protected:
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
void arc(int x, int y, int w, int h, double a1, double a2);
void pie(int x, int y, int w, int h, double a1, double a2);
// --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx
void line_style(int style, int width=0, char* dashes=0);
};

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@ -0,0 +1,65 @@
//
// "$Id$"
//
// Line style code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_GDI_LINE_STYLE_CXX
#define FL_CFG_GFX_GDI_LINE_STYLE_CXX
/**
\file gdi_line_style.cxx
\brief Line style drawing utility hiding different platforms.
*/
#include "gdi.H"
void Fl_GDI_Graphics_Driver::line_style(int style, int width, char* dashes) {
// save line width in global variable for X11 clipping
if (width == 0) fl_line_width_ = 1;
else fl_line_width_ = width>0 ? width : -width;
// According to Bill, the "default" cap and join should be the
// "fastest" mode supported for the platform. I don't know why
// they should be different (same graphics cards, etc., right?) MRS
static DWORD Cap[4]= {PS_ENDCAP_FLAT, PS_ENDCAP_FLAT, PS_ENDCAP_ROUND, PS_ENDCAP_SQUARE};
static DWORD Join[4]={PS_JOIN_ROUND, PS_JOIN_MITER, PS_JOIN_ROUND, PS_JOIN_BEVEL};
int s1 = PS_GEOMETRIC | Cap[(style>>8)&3] | Join[(style>>12)&3];
DWORD a[16]; int n = 0;
if (dashes && dashes[0]) {
s1 |= PS_USERSTYLE;
for (n = 0; n < 16 && *dashes; n++) a[n] = *dashes++;
} else {
s1 |= style & 0xff; // allow them to pass any low 8 bits for style
}
if ((style || n) && !width) width = 1; // fix cards that do nothing for 0?
LOGBRUSH penbrush = {BS_SOLID,fl_RGB(),0}; // can this be fl_brush()?
HPEN newpen = ExtCreatePen(s1, width, &penbrush, n, n ? a : 0);
if (!newpen) {
Fl::error("fl_line_style(): Could not create GDI pen object.");
return;
}
HPEN oldpen = (HPEN)SelectObject(fl_gc, newpen);
DeleteObject(oldpen);
DeleteObject(fl_current_xmap->pen);
fl_current_xmap->pen = newpen;
}
#endif // FL_CFG_GFX_GDI_LINE_STYLE_CXX
//
// End of "$Id$".
//

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@ -62,14 +62,6 @@ public:
void pop_clip();
void restore_clip();
// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
// void push_matrix();
// void pop_matrix();
// void mult_matrix(double a, double b, double c, double d, double x, double y);
// void rotate(double d);
// double transform_x(double x, double y);
// double transform_y(double x, double y);
// double transform_dx(double x, double y);
// double transform_dy(double x, double y);
void transformed_vertex0(COORD_T x, COORD_T y);
void transformed_vertex(double xf, double yf);
void vertex(double x, double y);
@ -91,6 +83,8 @@ public:
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
void arc(int x, int y, int w, int h, double a1, double a2);
void pie(int x, int y, int w, int h, double a1, double a2);
// --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx
void line_style(int style, int width=0, char* dashes=0);
};

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@ -0,0 +1,70 @@
//
// "$Id$"
//
// Line style code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_OPENGL_LINE_STYLE_CXX
#define FL_CFG_GFX_OPENGL_LINE_STYLE_CXX
/**
\file opengl_line_style.cxx
\brief Line style drawing utility hiding different platforms.
*/
#include "opengl.H"
#include <FL/gl.H>
extern int fl_line_width_;
// OpenGL implementation does not support custom patterns
// OpenGL implementation does not support cap and join types
void Fl_OpenGL_Graphics_Driver::line_style(int style, int width, char* dashes) {
// save line width in global variable for X11 clipping
// FIXME: what does this code do?
if (width == 0) fl_line_width_ = 1;
else fl_line_width_ = width>0 ? width : -width;
if (width<1) width = 1;
if (style==FL_SOLID) {
glLineStipple(1, 0xFFFF);
glDisable(GL_LINE_STIPPLE);
} else {
switch (style) {
case FL_DASH:
glLineStipple(width, 0x0F0F); // ....****....****
break;
case FL_DOT:
glLineStipple(width, 0x5555); // .*.*.*.*.*.*.*.*
break;
case FL_DASHDOT:
glLineStipple(width, 0x2727); // ..*..***..*..***
break;
case FL_DASHDOTDOT:
glLineStipple(width, 0x5757); // .*.*.***.*.*.***
break;
}
glEnable(GL_LINE_STIPPLE);
}
}
#endif // FL_CFG_GFX_OPENGL_LINE_STYLE_CXX
//
// End of "$Id$".
//

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@ -109,6 +109,8 @@ protected:
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
void arc(int x, int y, int w, int h, double a1, double a2);
void pie(int x, int y, int w, int h, double a1, double a2);
// --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx
void line_style(int style, int width=0, char* dashes=0);
};

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@ -0,0 +1,98 @@
//
// "$Id$"
//
// Line style code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_QUARTZ_LINE_STYLE_CXX
#define FL_CFG_GFX_QUARTZ_LINE_STYLE_CXX
/**
\file quartz_line_style.cxx
\brief Line style drawing utility hiding different platforms.
*/
#include "quartz.H"
float fl_quartz_line_width_ = 1.0f;
static /*enum*/ CGLineCap fl_quartz_line_cap_ = kCGLineCapButt;
static /*enum*/ CGLineJoin fl_quartz_line_join_ = kCGLineJoinMiter;
static CGFloat *fl_quartz_line_pattern = 0;
static int fl_quartz_line_pattern_size = 0;
void fl_quartz_restore_line_style_() {
CGContextSetLineWidth(fl_gc, fl_quartz_line_width_);
CGContextSetLineCap(fl_gc, fl_quartz_line_cap_);
CGContextSetLineJoin(fl_gc, fl_quartz_line_join_);
CGContextSetLineDash(fl_gc, 0, fl_quartz_line_pattern, fl_quartz_line_pattern_size);
}
void Fl_Quartz_Graphics_Driver::line_style(int style, int width, char* dashes) {
// save line width in global variable for X11 clipping
if (width == 0) fl_line_width_ = 1;
else fl_line_width_ = width>0 ? width : -width;
static /*enum*/ CGLineCap Cap[4] = { kCGLineCapButt, kCGLineCapButt,
kCGLineCapRound, kCGLineCapSquare };
static /*enum*/ CGLineJoin Join[4] = { kCGLineJoinMiter, kCGLineJoinMiter,
kCGLineJoinRound, kCGLineJoinBevel };
if (width<1) width = 1;
fl_quartz_line_width_ = (float)width;
fl_quartz_line_cap_ = Cap[(style>>8)&3];
// when printing kCGLineCapSquare seems better for solid lines
if ( Fl_Surface_Device::surface() != Fl_Display_Device::display_device() && style == FL_SOLID && dashes == NULL ) {
fl_quartz_line_cap_ = kCGLineCapSquare;
}
fl_quartz_line_join_ = Join[(style>>12)&3];
char *d = dashes;
static CGFloat pattern[16];
if (d && *d) {
CGFloat *p = pattern;
while (*d) { *p++ = (float)*d++; }
fl_quartz_line_pattern = pattern;
fl_quartz_line_pattern_size = d-dashes;
} else if (style & 0xff) {
char dash, dot, gap;
// adjust lengths to account for cap:
if (style & 0x200) {
dash = char(2*width);
dot = 1;
gap = char(2*width-1);
} else {
dash = char(3*width);
dot = gap = char(width);
}
CGFloat *p = pattern;
switch (style & 0xff) {
case FL_DASH: *p++ = dash; *p++ = gap; break;
case FL_DOT: *p++ = dot; *p++ = gap; break;
case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break;
case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break;
}
fl_quartz_line_pattern_size = p-pattern;
fl_quartz_line_pattern = pattern;
} else {
fl_quartz_line_pattern = 0;
fl_quartz_line_pattern_size = 0;
}
fl_quartz_restore_line_style_();
}
#endif // FL_CFG_GFX_QUARTZ_LINE_STYLE_CXX
//
// End of "$Id$".
//

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@ -98,6 +98,8 @@ protected:
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
void arc(int x, int y, int w, int h, double a1, double a2);
void pie(int x, int y, int w, int h, double a1, double a2);
// --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx
void line_style(int style, int width=0, char* dashes=0);
};

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@ -0,0 +1,71 @@
//
// "$Id$"
//
// Line style code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_XLIB_LINE_STYLE_CXX
#define FL_CFG_GFX_XLIB_LINE_STYLE_CXX
/**
\file xlib_line_style.cxx
\brief Line style drawing utility hiding different platforms.
*/
#include "xlib.H"
void Fl_Xlib_Graphics_Driver::line_style(int style, int width, char* dashes) {
// save line width in global variable for X11 clipping
if (width == 0) fl_line_width_ = 1;
else fl_line_width_ = width>0 ? width : -width;
int ndashes = dashes ? strlen(dashes) : 0;
// emulate the WIN32 dash patterns on X
char buf[7];
if (!ndashes && (style&0xff)) {
int w = width ? width : 1;
char dash, dot, gap;
// adjust lengths to account for cap:
if (style & 0x200) {
dash = char(2*w);
dot = 1; // unfortunately 0 does not work
gap = char(2*w-1);
} else {
dash = char(3*w);
dot = gap = char(w);
}
char* p = dashes = buf;
switch (style & 0xff) {
case FL_DASH: *p++ = dash; *p++ = gap; break;
case FL_DOT: *p++ = dot; *p++ = gap; break;
case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break;
case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break;
}
ndashes = p-buf;
}
static int Cap[4] = {CapButt, CapButt, CapRound, CapProjecting};
static int Join[4] = {JoinMiter, JoinMiter, JoinRound, JoinBevel};
XSetLineAttributes(fl_display, fl_gc, width,
ndashes ? LineOnOffDash : LineSolid,
Cap[(style>>8)&3], Join[(style>>12)&3]);
if (ndashes) XSetDashes(fl_display, fl_gc, 0, dashes, ndashes);
}
#endif // FL_CFG_GFX_XLIB_LINE_STYLE_CXX
//
// End of "$Id$".
//

View File

@ -21,6 +21,7 @@
\brief Line style drawing utility hiding different platforms.
*/
#include "config_lib.h"
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <FL/x.H>
@ -33,135 +34,39 @@
// FIXME: this would probably better be in class Fl::
int fl_line_width_ = 0;
#ifdef __APPLE_QUARTZ__
float fl_quartz_line_width_ = 1.0f;
static /*enum*/ CGLineCap fl_quartz_line_cap_ = kCGLineCapButt;
static /*enum*/ CGLineJoin fl_quartz_line_join_ = kCGLineJoinMiter;
static CGFloat *fl_quartz_line_pattern = 0;
static int fl_quartz_line_pattern_size = 0;
void fl_quartz_restore_line_style_() {
CGContextSetLineWidth(fl_gc, fl_quartz_line_width_);
CGContextSetLineCap(fl_gc, fl_quartz_line_cap_);
CGContextSetLineJoin(fl_gc, fl_quartz_line_join_);
CGContextSetLineDash(fl_gc, 0, fl_quartz_line_pattern, fl_quartz_line_pattern_size);
}
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_QUARTZ
# include "cfg_gfx/quartz_line_style.cxx"
#endif
void Fl_Graphics_Driver::line_style(int style, int width, char* dashes) {
// save line width in global variable for X11 clipping
if (width == 0) fl_line_width_ = 1;
else fl_line_width_ = width>0 ? width : -width;
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_GDI
# include "cfg_gfx/gdi_line_style.cxx"
#if defined(USE_X11)
int ndashes = dashes ? strlen(dashes) : 0;
// emulate the WIN32 dash patterns on X
char buf[7];
if (!ndashes && (style&0xff)) {
int w = width ? width : 1;
char dash, dot, gap;
// adjust lengths to account for cap:
if (style & 0x200) {
dash = char(2*w);
dot = 1; // unfortunately 0 does not work
gap = char(2*w-1);
} else {
dash = char(3*w);
dot = gap = char(w);
}
char* p = dashes = buf;
switch (style & 0xff) {
case FL_DASH: *p++ = dash; *p++ = gap; break;
case FL_DOT: *p++ = dot; *p++ = gap; break;
case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break;
case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break;
}
ndashes = p-buf;
}
static int Cap[4] = {CapButt, CapButt, CapRound, CapProjecting};
static int Join[4] = {JoinMiter, JoinMiter, JoinRound, JoinBevel};
XSetLineAttributes(fl_display, fl_gc, width,
ndashes ? LineOnOffDash : LineSolid,
Cap[(style>>8)&3], Join[(style>>12)&3]);
if (ndashes) XSetDashes(fl_display, fl_gc, 0, dashes, ndashes);
#elif defined(WIN32)
// According to Bill, the "default" cap and join should be the
// "fastest" mode supported for the platform. I don't know why
// they should be different (same graphics cards, etc., right?) MRS
static DWORD Cap[4]= {PS_ENDCAP_FLAT, PS_ENDCAP_FLAT, PS_ENDCAP_ROUND, PS_ENDCAP_SQUARE};
static DWORD Join[4]={PS_JOIN_ROUND, PS_JOIN_MITER, PS_JOIN_ROUND, PS_JOIN_BEVEL};
int s1 = PS_GEOMETRIC | Cap[(style>>8)&3] | Join[(style>>12)&3];
DWORD a[16]; int n = 0;
if (dashes && dashes[0]) {
s1 |= PS_USERSTYLE;
for (n = 0; n < 16 && *dashes; n++) a[n] = *dashes++;
} else {
s1 |= style & 0xff; // allow them to pass any low 8 bits for style
}
if ((style || n) && !width) width = 1; // fix cards that do nothing for 0?
LOGBRUSH penbrush = {BS_SOLID,fl_RGB(),0}; // can this be fl_brush()?
HPEN newpen = ExtCreatePen(s1, width, &penbrush, n, n ? a : 0);
if (!newpen) {
Fl::error("fl_line_style(): Could not create GDI pen object.");
return;
}
HPEN oldpen = (HPEN)SelectObject(fl_gc, newpen);
DeleteObject(oldpen);
DeleteObject(fl_current_xmap->pen);
fl_current_xmap->pen = newpen;
#elif defined(__APPLE_QUARTZ__)
static /*enum*/ CGLineCap Cap[4] = { kCGLineCapButt, kCGLineCapButt,
kCGLineCapRound, kCGLineCapSquare };
static /*enum*/ CGLineJoin Join[4] = { kCGLineJoinMiter, kCGLineJoinMiter,
kCGLineJoinRound, kCGLineJoinBevel };
if (width<1) width = 1;
fl_quartz_line_width_ = (float)width;
fl_quartz_line_cap_ = Cap[(style>>8)&3];
// when printing kCGLineCapSquare seems better for solid lines
if ( Fl_Surface_Device::surface() != Fl_Display_Device::display_device() && style == FL_SOLID && dashes == NULL ) {
fl_quartz_line_cap_ = kCGLineCapSquare;
}
fl_quartz_line_join_ = Join[(style>>12)&3];
char *d = dashes;
static CGFloat pattern[16];
if (d && *d) {
CGFloat *p = pattern;
while (*d) { *p++ = (float)*d++; }
fl_quartz_line_pattern = pattern;
fl_quartz_line_pattern_size = d-dashes;
} else if (style & 0xff) {
char dash, dot, gap;
// adjust lengths to account for cap:
if (style & 0x200) {
dash = char(2*width);
dot = 1;
gap = char(2*width-1);
} else {
dash = char(3*width);
dot = gap = char(width);
}
CGFloat *p = pattern;
switch (style & 0xff) {
case FL_DASH: *p++ = dash; *p++ = gap; break;
case FL_DOT: *p++ = dot; *p++ = gap; break;
case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break;
case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break;
}
fl_quartz_line_pattern_size = p-pattern;
fl_quartz_line_pattern = pattern;
} else {
fl_quartz_line_pattern = 0;
fl_quartz_line_pattern_size = 0;
}
fl_quartz_restore_line_style_();
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement line styles here"
#else
# error unsupported platform
#endif
}
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_XLIB
# include "cfg_gfx/xlib_line_style.cxx"
#endif
// -----------------------------------------------------------------------------
//
// End of "$Id$".
//