To force linking of Fl_Gl_Device_Plugin.o when Fl_Gl_Window.o is linked, an additional volatile

seems necessary, at least on Mac OS with optimized compilation.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10052 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2014-01-10 17:49:07 +00:00
parent 70d97dd76d
commit bcfdbe35e7

View File

@ -24,7 +24,7 @@ extern int fl_gl_load_plugin;
extern void gl_texture_reset();
#endif
static int temp = fl_gl_load_plugin; // don't remove me! I force linking of Fl_Gl_Device_Plugin.o
static volatile int temp = fl_gl_load_plugin; // don't remove me! I force linking of Fl_Gl_Device_Plugin.o
#include <FL/Fl.H>
#include <FL/x.H>