Change depth bits to 24 - Matthias, can you verify that this still works

on your systems?  I'll double-check with my iBook and iMac...


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2860 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 2002-12-04 05:34:39 +00:00
parent cd5c9b8743
commit b40f9264f7

View File

@ -1,5 +1,5 @@
//
// "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.11 2002/08/09 03:17:29 easysw Exp $"
// "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.12 2002/12/04 05:34:39 easysw Exp $"
//
// OpenGL visual selection code for the Fast Light Tool Kit (FLTK).
//
@ -79,7 +79,7 @@ Fl_Gl_Choice *Fl_Gl_Choice::find(int m, const int *alistp) {
list[n++] = AGL_DOUBLEBUFFER;
}
if (m & FL_DEPTH) {
list[n++] = AGL_DEPTH_SIZE; list[n++] = 16;
list[n++] = AGL_DEPTH_SIZE; list[n++] = 24;
}
if (m & FL_STENCIL) {
list[n++] = AGL_STENCIL_SIZE; list[n++] = 1;
@ -318,5 +318,5 @@ void fl_delete_gl_context(GLContext context) {
#endif
//
// End of "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.11 2002/08/09 03:17:29 easysw Exp $".
// End of "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.12 2002/12/04 05:34:39 easysw Exp $".
//