Improve documentation for popup menus.

Documented every function and variable in Fl_Menu.cxx.
This commit is contained in:
Matthias Melcher 2025-11-20 02:05:32 +01:00
parent 7da07038f9
commit b1d63e0842

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@ -111,6 +111,12 @@ class menuwindow;
// utility class covering both menuwindow and menutitle
class window_with_items : public Fl_Menu_Window {
protected:
/*
Create a window that can hold menu items. The implementation is in the
derived class menuwindow and menutitle.
\param X, Y, W, H position and size of the window
\param m saved in member variable `menu`, used in `class menuwindow`
*/
window_with_items(int X, int Y, int W, int H, const Fl_Menu_Item *m) :
Fl_Menu_Window(X, Y, W, H, 0) {
menu = m;
@ -121,54 +127,100 @@ protected:
clear_border();
}
public:
// Store a pointer to the first item in the menu array.
const Fl_Menu_Item* menu;
// Use this to check this is a Fl_Menu_Window or a derived window class.
virtual menuwindow* as_menuwindow() { return NULL; }
};
// tiny window for title of menu:
class menutitle : public window_with_items {
// Implement the class specifc drawing code
void draw() FL_OVERRIDE;
public:
/*
Create a window that hold the title of another menu.
\param X, Y, W, H position and size of the window
\param m saved in member variable `menu`, used in `class menuwindow`
\param menubar if set, this title is part of a horizontal menu bar,
if clear, this is a floating menu title
*/
menutitle(int X, int Y, int W, int H, const Fl_Menu_Item*, bool menubar = false);
// If set, title is part of a menubar.
bool in_menubar;
};
// each vertical menu has one of these:
/*
A window that renders the menu items from an array and handles all events.
The event handler runs in its own loop inside `Fl_Menu_Item::pulldown`.
The `struct menustate` holds up to 20 menu windows simultaneously.
*/
class menuwindow : public window_with_items {
// For tricky direct access
friend class Fl_Window_Driver;
// Fl_Menu_Item::pulldown does some direct manipulations
friend struct Fl_Menu_Item;
void draw() FL_OVERRIDE;
// Draw this window, either entirely, or just the selected and deselect items.
void draw() override;
// Draw a single menu item in this window
void drawentry(const Fl_Menu_Item*, int i, int erase);
// Main event handler
int handle_part1(int);
// Kludge to avoid abandoned window on macOS
int handle_part2(int e, int ret);
// All open menu windows are positioned relative to this window
static Fl_Window *parent_;
// Helper to store the height of the screen that contains the menu windows
static int display_height_;
public:
// Optional title for menubar windows and floating menus
menutitle* title;
int handle(int) FL_OVERRIDE;
// Override to handle all incoming events
int handle(int) override;
// Override to fixup the current selection
void hide() override;
// Height of the tallest menu item in the array.
int itemheight; // zero == menubar
// Number of visible menu items.
int numitems;
// Index of selected item, or -1 if none is selected.
int selected;
int drawn_selected; // last redraw has this selected
// Remember the last item we drew selected, so we can redraw it unselected
// when the selection changes. -1 if none.
int drawn_selected;
// Width of the shortcut column, using the longest shortcut text width.
int shortcutWidth;
// Create our menu window
menuwindow(const Fl_Menu_Item* m, int X, int Y, int W, int H,
const Fl_Menu_Item* picked, const Fl_Menu_Item* title,
int menubar = 0, int menubar_title = 0, int right_edge = 0);
// Destructor
~menuwindow();
// Change the index of the selected item, -1 for none. Trigger chatty callbacks
// and marks the window area of the newly selected item for redraw.
void set_selected(int);
// Find the index to the item under the given mouse coordinates.
int find_selected(int mx, int my);
// Calculate the horizontal position of an item by index for horizontal
// menus inside a menubar.
int titlex(int);
void autoscroll(int);
// Scroll so item i is visible on screen. This may move the entire window..
void autoscroll(int i);
// Also reposition the title (relative to the parent_ window?)
void position(int x, int y);
// return 1, if the given root coordinates are inside the window
int is_inside(int x, int y);
// Fake runtime type information
menuwindow* as_menuwindow() FL_OVERRIDE { return this; }
// (if set, this is part of a menubar?)
int menubartitle;
// In a cascading window, this points to the menu window that opened this menu.
menuwindow *origin;
// Used by the window driver
int offset_y;
};
Fl_Window *menuwindow::parent_ = NULL;
Fl_Window *menuwindow::parent_ = nullptr;
int menuwindow::display_height_ = 0;
/**
@ -178,14 +230,18 @@ int menuwindow::display_height_ = 0;
*/
/** The Fl_Window from which currently displayed popups originate.
Optionally, gives also the height of the display containing this window */
Optionally, gives also the height of the display containing this window.
\parmm[out]display_height return the height of the display here.
\return pointe to the owning window
*/
Fl_Window *Fl_Window_Driver::menu_parent(int *display_height) {
if (display_height) *display_height = menuwindow::display_height_;
return menuwindow::parent_;
}
/* Cast to menuwindow if win is of claa menuwindow and the driver is initialized. */
static menuwindow *to_menuwindow(Fl_Window *win) {
if (!Fl_Window_Driver::driver(win)->popup_window() || !win->menu_window()) return NULL;
if (!Fl_Window_Driver::driver(win)->popup_window() || !win->menu_window()) return nullptr;
return ((window_with_items*)win)->as_menuwindow();
}
@ -247,11 +303,16 @@ void Fl_Window_Driver::scroll_to_selected_item(Fl_Window *win) {
\endcond
*/
// Global variable that tells the label draw call if `&x` Alt-key shortcuts must be rendered.
extern char fl_draw_shortcut;
/**
Measures width of label, including effect of & characters.
Optionally, can get height if hp is not NULL.
Measures width of label, including effect of & characters.
Optionally, can get height if hp is not NULL.
\param[out] hp return the height of the label
\param[in] m for this menu item
\return width of the label without shortcut text, but including checkbox
for radio and check items.
*/
int Fl_Menu_Item::measure(int* hp, const Fl_Menu_* m) const {
Fl_Label l;
@ -271,7 +332,13 @@ int Fl_Menu_Item::measure(int* hp, const Fl_Menu_* m) const {
return w;
}
/** Draws the menu item in bounding box x,y,w,h, optionally selects the item. */
/**
Draws the menu item in the bounding box selected or unselected.
This does not draw the shortcut: see menuwindow::drawentry().
\param[in] x, y, w, h bounding box for the menu item
\param[in] m draw the background, label, and checkbox of this item
\param[in] selected 0 = draw unselected, 1 = draw selected, 2 = draw menu title
*/
void Fl_Menu_Item::draw(int x, int y, int w, int h, const Fl_Menu_* m,
int selected) const {
Fl_Label l;
@ -332,11 +399,28 @@ void Fl_Menu_Item::draw(int x, int y, int w, int h, const Fl_Menu_* m,
fl_draw_shortcut = 0;
}
/*
Construct a menu title window holding a single line of text.
\param[in] X, Y, W, H position and size
\param[in] L pointer to menu item that hold the label text
\param[in] inbar true if this is part of an Fl_Menu_Bar
*/
menutitle::menutitle(int X, int Y, int W, int H, const Fl_Menu_Item* L, bool inbar) :
window_with_items(X, Y, W, H, L) {
in_menubar = inbar;
}
/*
Construct a menu window that can render a list of menu items.
\param[in] m pointer to the first menu item in the array
\param[in] X, Y position relative to parent_
\param[in] Wp, Hp initial minimum size
\param[in] picked pointer to the currently picked menu item, can be nullptr
\param[in] t pointer to the menutitle window
\param[in] menubar set if part of an Fl_Menu_Bar menu(?)
\param[in] menubar_title set if top level of Fl_Menu_Bar(?)
\param[in] right_edge maximum right edge of menu on current screen(?), not used
*/
menuwindow::menuwindow(const Fl_Menu_Item* m, int X, int Y, int Wp, int Hp,
const Fl_Menu_Item* picked, const Fl_Menu_Item* t,
int menubar, int menubar_title, int right_edge)
@ -476,23 +560,29 @@ menuwindow::menuwindow(const Fl_Menu_Item* m, int X, int Y, int Wp, int Hp,
}
}
/* Destroy this window. */
menuwindow::~menuwindow() {
hide();
delete title;
}
/* Fixup the selection and hide this window */
void menuwindow::hide() {
set_selected(-1);
window_with_items::hide();
}
/* Set the position of this menu and its title window. */
void menuwindow::position(int X, int Y) {
if (title) {title->position(X, title->y()+Y-y());}
Fl_Menu_Window::position(X, Y);
// x(X); y(Y); // don't wait for response from X
}
// scroll so item i is visible on screen
/* Scroll so item i is visible on screen.
May scroll or move the window.
\param[in] n index into visible menu items
*/
void menuwindow::autoscroll(int n) {
int scr_y, scr_h;
int Y = y()+Fl::box_dx(box())+2+n*itemheight;
@ -514,6 +604,11 @@ void menuwindow::autoscroll(int n) {
////////////////////////////////////////////////////////////////
/* Draw one menu item.
\param[in] m pointer to the item
\param[in] n index into the visible item list
\param[in] eraseit if set, redraw the unselected background
*/
void menuwindow::drawentry(const Fl_Menu_Item* m, int n, int eraseit) {
if (!m) return; // this happens if -1 is selected item and redrawn
@ -571,10 +666,14 @@ void menuwindow::drawentry(const Fl_Menu_Item* m, int n, int eraseit) {
}
}
/* Draw the contents of the menutitle window. */
void menutitle::draw() {
menu->draw(0, 0, w(), h(), button, 2);
}
/* Draw the menuwindow. If the damage flags are FL_DAMAGE_CHILD, only redraw
the old selected and the newly selected items.
*/
void menuwindow::draw() {
if (damage() != FL_DAMAGE_CHILD) { // complete redraw
if ( box() != FL_FLAT_BOX && ( Fl::is_scheme( "gtk+" ) ||
@ -597,6 +696,9 @@ void menuwindow::draw() {
drawn_selected = selected;
}
/* Set a new selected item.
\param[in] n index into visible item list
*/
void menuwindow::set_selected(int n) {
if (n != selected) {
if ((selected!=-1) && (menu)) {
@ -616,6 +718,10 @@ void menuwindow::set_selected(int n) {
////////////////////////////////////////////////////////////////
/* Find the item at the give pixel position.
\param[in] mx, my position in pixels
\return index of item that is under the pixel, or -1 for none
*/
int menuwindow::find_selected(int mx, int my) {
if (!menu || !menu->text) return -1;
mx -= x();
@ -637,7 +743,9 @@ int menuwindow::find_selected(int mx, int my) {
return n;
}
// return horizontal position for item n in a menubar:
/* Return horizontal position for item n in a menubar.
\return position in window in pixels.
*/
int menuwindow::titlex(int n) {
const Fl_Menu_Item* m;
int xx = 3;
@ -645,7 +753,9 @@ int menuwindow::titlex(int n) {
return xx;
}
// return 1, if the given root coordinates are inside the window
/* Check if mouse is positions over the window.
\return 1, if the given root coordinates are inside the window
*/
int menuwindow::is_inside(int mx, int my) {
if ( mx < x_root() || mx >= x_root() + w() ||
my < y_root() || my >= y_root() + h()) {
@ -654,7 +764,7 @@ int menuwindow::is_inside(int mx, int my) {
if (itemheight == 0 && find_selected(mx, my) == -1) {
// in the menubar but out from any menu header
return 0;
}
}
return 1;
}
@ -680,20 +790,26 @@ int menuwindow::is_inside(int mx, int my) {
#define DONE_STATE 2 // exit the popup, the current item was picked
#define MENU_PUSH_STATE 3 // mouse has been pushed on a menu title
/*
This class is a singleton that handles the current cascade of menu windows.
*/
struct menustate {
const Fl_Menu_Item* current_item; // what mouse is pointing at
int menu_number; // which menu it is in
int item_number; // which item in that menu, -1 if none
menuwindow* p[20]; // pointers to menus
int nummenus;
int nummenus; // number of open menuwindows
int menubar; // if true p[0] is a menubar
int state;
int state; // INITIAL_STATE, etc. See above
menuwindow* fakemenu; // kludge for buttons in menubar
int is_inside(int mx, int my);
};
// Global state of menu windows and popup windows.
static menustate* p=0;
// return 1 if the coordinates are inside any of the menuwindows
/* Find out if any menu window is under the mouse.
\return 1 if the coordinates are inside any of the menuwindows
*/
int menustate::is_inside(int mx, int my) {
int i;
for (i=nummenus-1; i>=0; i--) {
@ -703,12 +819,21 @@ int menustate::is_inside(int mx, int my) {
return 0;
}
/* Remember this item in the state machine.
\param[in] i current menu item
\param[in] m index into menu window array
\param[in] n index into visible item in that menu window
*/
static inline void setitem(const Fl_Menu_Item* i, int m, int n) {
p->current_item = i;
p->menu_number = m;
p->item_number = n;
}
/* Find and store a mneu item in the state machine.
\param[in] m index into menu window array
\param[in] n index into visible item in that menu window
*/
static void setitem(int m, int n) {
menustate &pp = *p;
pp.current_item = (n >= 0) ? pp.p[m]->menu->next(n) : 0;
@ -716,6 +841,11 @@ static void setitem(int m, int n) {
pp.item_number = n;
}
/* Go down to the next selectable menu item.
If the event button is FL_Down, increment once, else go to the bottom of the menu.
\param[in] menu index into menu window list
\return 1 if an item was found, 0 if the menu wrapped
*/
static int forward(int menu) { // go to next item in menu menu if possible
// `menu` is -1 if no item is currently selected, so use the first menu
if (menu < 0)
@ -740,6 +870,11 @@ static int forward(int menu) { // go to next item in menu menu if possible
return 0;
}
/* Go up to the previous selectable menu item.
If the event button is FL_Up, decrement once, else go to the top of the menu.
\param[in] menu index into menu window list
\return 1 if an item was found, 0 if the menu wrapped
*/
static int backward(int menu) { // previous item in menu menu if possible
// `menu` is -1 if no item is currently selected, so use the first menu
if (menu < 0)
@ -764,6 +899,10 @@ static int backward(int menu) { // previous item in menu menu if possible
return 0;
}
/* Handle events sent to the window.
\param[in] e event number
\return 1 if the event was used
*/
int menuwindow::handle(int e) {
/* In FLTK 1.3.4, the equivalent of handle_part2() is called for the Mac OS and X11 platforms
and "svn blame" shows it is here to fix STR #449.
@ -821,6 +960,10 @@ int menuwindow::handle_part2(int e, int ret) {
return ret;
}
/* Window event handling implementation.
\param[in] e event number
\return 1 if the event was used
*/
int menuwindow::handle_part1(int e) {
menustate &pp = *p;
switch (e) {