Corrected typos.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8058 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2010-12-19 08:30:23 +00:00
parent 58445e7f9a
commit aa7d154646

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@ -131,9 +131,9 @@ in "/usr/local/include" and "/usr/local/lib" by typing
sudo make install
It is possible to install FLTK without superuser previleges by changing the
It is possible to install FLTK without superuser privileges by changing the
installation path to a location within the user account by adding the
"--prefix=PREFIX" parameters to the "./configure" command.
"--prefix=PREFIX" parameter to the "./configure" command.
2.7 Creating new Projects
@ -189,24 +189,22 @@ Launch Xcode. Open the project file in
.../fltk-1.3.xxxx/ide/Xcode3/FLTK.xcodeproj
Use the "Project" pulldown menu to change "Active Build Configuration" to
"Release". Change the "Active Architecture" and "Active Build Configuration" as
desired.
"Release". Change the "Active Architecture" as desired.
3.4 Building FLTK
--------------------
Use the "Project" pulldown menu to set the "Active Target" to "Release". Use the
"Project" pulldown menu to set the "Active Target" to "Demo". Select "Build"
form the "Build" menu to create all libraries and test applications.
Use the "Project" pulldown menu to set the "Active Target" to "Demo".
Select "Build" from the "Build" menu to create all libraries and test applications.
All frameworks and apps will be loacted in "./ide/Xcode3/build/Release/".
All frameworks and apps will be located in "./ide/Xcode3/build/Release/".
3.5 Testing FLTK
-------------------
Select "Build and Run" form the "Build" menu to run the Demo program. Use "Demo"
Select "Build and Run" from the "Build" menu to run the Demo program. Use "Demo"
to explore all test programs.
@ -217,7 +215,7 @@ Remove FLTK frameworks:
sudo rm -r /Library/Frameworks/fltk*.framework
Remove Fluid and other possibly utilities:
Remove Fluid and possibly other utilities:
sudo rm -r /Developer/Applications/Utilities/FLTK/
@ -250,10 +248,10 @@ tools:
- Project Templates:
Project Templates are the quickest way to vcreate a new FLTK application from
Project Templates are the quickest way to create a new FLTK application from
within Xcode. The included project builds an FLTK based Cocoa application
written in C++ with support for the Fluid UI designer, image reading, and
OpenGL. Unsused FLTK sub-Frameworks can simply be removed from the project.
OpenGL. Unused FLTK sub-Frameworks can simply be removed from the project.
The template assumes that Release versions of the FLTK frameworks are installed
in /Library/Frameworks as described above.
@ -271,8 +269,8 @@ FLTK 1.3 user template which is ready to compile.
- Fluid file handling
This section assumes that a Relaease version of Fluid is installed in
"/Developer/Applications/Utilities/FLTK/" as describe above. It will installe
This section assumes that a Release version of Fluid is installed in
"/Developer/Applications/Utilities/FLTK/" as described above. It will install
a new file type which opens Fluid as an editor for files ending in ".fl".
First, we need to create the spec folder:
@ -285,8 +283,8 @@ Next, we copy the Fluid specification over:
Open Xcode preferences and select the File Types tab. Find the
"sourcecode.fluid" entry in "file > text > sourcecode" and set the external
editor to Fluid. When radding ".fl" files, set the File Type in the Info dialog
to "sourcecode.fluid" and Xcode will edit your fil in Fluid when
editor to Fluid. When adding ".fl" files, set the File Type in the Info dialog
to "sourcecode.fluid" and Xcode will edit your file in Fluid when
double-clicking.
@ -311,3 +309,4 @@ manually which is needed to create warning beeps.
Oct 29 2010 - matt: removed warnings
Oct 24 2010 - matt: restructured entire document and verified instructions
Dec 19 2010 - Manolo: corrected typos