Fix the editor demo and associated documentation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1638 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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3
CHANGES
@ -35,6 +35,9 @@ CHANGES IN FLTK 1.1.0b4
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caused problems with the FLUID main window (flashing
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tooltip windows and serious problems with KDE 2.2)
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- The editor demo had the save and discard button
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actions reversed.
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CHANGES IN FLTK 1.1.0b3
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@ -1,6 +1,6 @@
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<HTML><BODY>
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<H1 ALIGN=RIGHT><A NAME=editor>4 - Designing a Simple Text Editor</A></H1>
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This chapter takes you through the design of a simple FLTK-based text
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This chapter takes you through the design of a simple FLTK-based text
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editor.
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<H2>Determining the Goals of the Text Editor</H2>
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Since this will be the first big project you'll be doing with FLTK,
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@ -15,68 +15,74 @@ lets define what we want our text editor to do:
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<LI>Keep track of when the file has been changed. </LI>
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</OL>
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<H2>Designing the Main Window</H2>
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Now that we've outlined the goals for our editor, we can begin with
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Now that we've outlined the goals for our editor, we can begin with
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the design of our GUI. Obviously the first thing that we need is a
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window:
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<UL>
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<PRE>
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Fl_Window *window;
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class EditorWindow : public Fl_Double_Window {
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public:
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EditorWindow(int w, int h, const char* t);
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~EditorWindow();
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window = new Fl_Window(640, 480, "Text Editor");
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Fl_Window *replace_dlg;
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Fl_Input *replace_find;
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Fl_Input *replace_with;
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Fl_Button *replace_all;
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Fl_Return_Button *replace_next;
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Fl_Button *replace_cancel;
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Fl_Text_Editor *editor;
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char search[256];
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};
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</PRE>
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</UL>
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<H2>Variables</H2>
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Our text editor will need some global variables to keep track of
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Our text editor will need some global variables to keep track of
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things:
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<UL>
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<PRE>
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Fl_Window *window;
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Fl_Menu_Bar *menubar;
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Fl_Multiline_Input *input;
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Fl_Window *replace_dlg;
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Fl_Input *replace_find;
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Fl_Input *replace_with;
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Fl_Button *replace_all;
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Fl_Return_Button *replace_next;
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Fl_Button *replace_cancel;
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int changed = 0;
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char filename[1024] = "";
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char search[256] = "";
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Fl_Text_Buffer *textbuf;
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</PRE>
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</UL>
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The <TT>window</TT> variable is our top-level window described
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previously. We'll cover the other variables as we build the
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application.
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The <TT>textbuf</TT> variable is the text editor buffer for our
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window described previously. We'll cover the other variables as
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we build the application.
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<H2>Menubars and Menus</H2>
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The first goal requires us to use a menubar and menus that define each
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The first goal requires us to use a menubar and menus that define each
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function the editor needs to perform. The <A href=Fl_Menu_Item.html#Fl_Menu_Item>
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<TT>Fl_Menu_Item</TT></A> structure is used to define the menus and
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items in a menubar:
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<UL>
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<PRE>
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Fl_Menu_Item menuitems[] = {
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{ "&File", 0, 0, 0, FL_SUBMENU },
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{ "&New", FL_ALT + 'n', (Fl_Callback *)new_cb },
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{ "&Open...", FL_ALT + 'o', (Fl_Callback *)open_cb, 0, FL_MENU_DIVIDER },
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{ "&Save", FL_ALT + 's', (Fl_Callback *)save_cb },
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{ "Save &As...", FL_ALT + FL_SHIFT + 's', (Fl_Callback *)saveas_cb, 0, FL_MENU_DIVIDER },
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{ "&Quit", FL_ALT + 'q', (Fl_Callback *)quit_cb },
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{ "&File", 0, 0, 0, FL_SUBMENU },
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{ "&New File", 0, (Fl_Callback *)new_cb },
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{ "&Open File...", FL_CTRL + 'o', (Fl_Callback *)open_cb },
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{ "&Insert File...", FL_CTRL + 'i', (Fl_Callback *)insert_cb, 0, FL_MENU_DIVIDER },
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{ "&Save File", FL_CTRL + 's', (Fl_Callback *)save_cb },
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{ "Save File &As...", FL_CTRL + FL_SHIFT + 's', (Fl_Callback *)saveas_cb, 0, FL_MENU_DIVIDER },
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{ "New &View", FL_ALT + 'v', (Fl_Callback *)view_cb, 0 },
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{ "&Close View", FL_CTRL + 'w', (Fl_Callback *)close_cb, 0, FL_MENU_DIVIDER },
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{ "E&xit", FL_CTRL + 'q', (Fl_Callback *)quit_cb, 0 },
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{ 0 },
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{ "&Edit", 0, 0, 0, FL_SUBMENU },
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{ "&Undo", FL_ALT + 'z', (Fl_Callback *)undo_cb, 0, FL_MENU_DIVIDER },
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{ "Cu&t", FL_ALT + 'x', (Fl_Callback *)cut_cb },
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{ "&Copy", FL_ALT + 'c', (Fl_Callback *)copy_cb },
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{ "&Paste", FL_ALT + 'v', (Fl_Callback *)paste_cb },
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{ "&Undo", FL_CTRL + 'z', (Fl_Callback *)undo_cb, 0, FL_MENU_DIVIDER },
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{ "Cu&t", FL_CTRL + 'x', (Fl_Callback *)cut_cb },
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{ "&Copy", FL_CTRL + 'c', (Fl_Callback *)copy_cb },
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{ "&Paste", FL_CTRL + 'v', (Fl_Callback *)paste_cb },
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{ "&Delete", 0, (Fl_Callback *)delete_cb },
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{ 0 },
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{ "&Search", 0, 0, 0, FL_SUBMENU },
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{ "&Find...", FL_ALT + 'f', (Fl_Callback *)find_cb },
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{ "F&ind Again", FL_ALT + 'g', (Fl_Callback *)find2_cb },
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{ "&Replace...", FL_ALT + 'r', (Fl_Callback *)replace_cb },
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{ "Re&place Again", FL_ALT + 't', (Fl_Callback *)replace2_cb },
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{ "&Find...", FL_CTRL + 'f', (Fl_Callback *)find_cb },
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{ "F&ind Again", FL_CTRL + 'g', find2_cb },
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{ "&Replace...", FL_CTRL + 'r', replace_cb },
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{ "Re&place Again", FL_CTRL + 't', replace2_cb },
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{ 0 },
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{ 0 }
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@ -84,38 +90,40 @@ Fl_Menu_Item menuitems[] = {
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</PRE>
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</UL>
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Once we have the menus defined we can create the <TT>Fl_Menu_Bar</TT>
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widget and assign the menus to it with:
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widget and assign the menus to it with:
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<UL>
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<PRE>
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Fl_Menu_Bar *menubar = new Fl_Menu_Bar(0, 0, 640, 30);
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menubar->menu(menuitems);
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Fl_Menu_Bar *m = new Fl_Menu_Bar(0, 0, 512, 30);
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m->copy(menuitems);
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</PRE>
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</UL>
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We'll define the callback functions later.
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We'll define the callback functions later.
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<H2>Editing the Text</H2>
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To keep things simple our text editor will use the <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>
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<TT>Fl_Multiline_Input</TT></A> widget to edit the text:
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To keep things simple our text editor will use the
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<A HREF="Fl_Text_Editor.html#Fl_Text_Editor"><TT>Fl_Text_Editor</TT></A>
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widget to edit the text:
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<UL>
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<PRE>
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Fl_Multiline_Input *input = new Fl_Multiline_Input(0, 30, 640, 450);
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w->editor = new Fl_Text_Editor(0, 30, 512, 354);
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w->editor->buffer(textbuf);
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</PRE>
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</UL>
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So that we can keep track of changes to the file, we also want to add
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a "changed" callback:
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So that we can keep track of changes to the file, we also want to add
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a "modify" callback:
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<UL>
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<PRE>
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input->callback(changed_cb);
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input->when(FL_WHEN_CHANGED);
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textbuf->add_modify_callback(changed_cb, w);
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textbuf->call_modify_callbacks();
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</PRE>
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</UL>
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Finally, we want to use a mono-spaced font like <TT>FL_COURIER</TT>:
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Finally, we want to use a mono-spaced font like <TT>FL_COURIER</TT>:
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<UL>
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<PRE>
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input->textfont(FL_COURIER);
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w->editor->textfont(FL_COURIER);
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</PRE>
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</UL>
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<H2>The Replace Dialog</H2>
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We can use the FLTK convenience functions for many of the editor's
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We can use the FLTK convenience functions for many of the editor's
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dialogs, however the replace dialog needs its own custom window. To
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keep things simple we will have a "find" string, a "replace" string,
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and "replace all", "replace next", and "cancel" buttons. The strings
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@ -134,7 +142,7 @@ Fl_Button *replace_cancel = new Fl_Button(230, 70, 60, 25, "Cancel");
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</PRE>
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</UL>
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<H2>Callbacks</H2>
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Now that we've defined the GUI components of our editor, we need to
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Now that we've defined the GUI components of our editor, we need to
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define our callback functions.
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<H3>changed_cb()</H3>
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This function will be called whenever the user changes any text in the <TT>
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@ -298,91 +306,102 @@ void quit_cb(void) {
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The replace callback just shows the replace dialog:
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<UL>
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<PRE>
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void replace_cb(void) {
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replace_dlg->show();
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void replace_cb(Fl_Widget*, void* v) {
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EditorWindow* e = (EditorWindow*)v;
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e->replace_dlg->show();
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}
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</PRE>
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</UL>
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<H3>replace2_cb()</H3>
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This callback will replace the next occurence of the replacement
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This callback will replace the next occurence of the replacement
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string. If nothing has been entered for the replacement string, then
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the replace dialog is displayed instead:
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<UL>
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<PRE>
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void replace2_cb() {
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const char *find, *val, *found;
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int pos;
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void replace2_cb(Fl_Widget*, void* v) {
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EditorWindow* e = (EditorWindow*)v;
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const char *find = e->replace_find->value();
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const char *replace = e->replace_with->value();
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find = replace_find->value();
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if (find[0] == '\0') {
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// Search string is blank; get a new one...
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replace_dlg->show();
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e->replace_dlg->show();
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return;
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}
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val = input->value() + input->position();
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found = strstr(val, find);
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e->replace_dlg->hide();
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if (found != NULL) {
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int pos = e->editor->insert_position();
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int found = textbuf->search_forward(pos, find, &pos);
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if (found) {
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// Found a match; update the position and replace text...
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pos = input->position() + found - val;
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input->replace(pos, pos + strlen(find), replace_with->value());
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input->position(pos + strlen(replace_with->value()));
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textbuf->select(pos, pos+strlen(find));
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textbuf->remove_selection();
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textbuf->insert(pos, replace);
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textbuf->select(pos, pos+strlen(replace));
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e->editor->insert_position(pos+strlen(replace));
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e->editor->show_insert_position();
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}
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else fl_alert("No occurrences of \'%s\' found!", find);
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}
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</PRE>
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</UL>
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<H3>replall_cb()</H3>
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This callback will replace all occurences of the search string in the
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This callback will replace all occurences of the search string in the
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file:
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<UL>
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<PRE>
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void replall_cb() {
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const char *find, *val, *found;
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int pos;
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int times;
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void replall_cb(Fl_Widget*, void* v) {
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EditorWindow* e = (EditorWindow*)v;
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const char *find = e->replace_find->value();
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const char *replace = e->replace_with->value();
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find = replace_find->value();
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find = e->replace_find->value();
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if (find[0] == '\0') {
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// Search string is blank; get a new one...
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replace_dlg->show();
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e->replace_dlg->show();
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return;
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}
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input->position(0);
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times = 0;
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e->replace_dlg->hide();
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e->editor->insert_position(0);
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int times = 0;
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// Loop through the whole string
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do {
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val = input->value() + input->position();
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found = strstr(val, find);
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for (int found = 1; found;) {
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int pos = e->editor->insert_position();
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found = textbuf->search_forward(pos, find, &pos);
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if (found != NULL) {
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if (found) {
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// Found a match; update the position and replace text...
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times ++;
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pos = input->position() + found - val;
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input->replace(pos, pos + strlen(find), replace_with->value());
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input->position(pos + strlen(replace_with->value()));
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textbuf->select(pos, pos+strlen(find));
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textbuf->remove_selection();
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textbuf->insert(pos, replace);
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e->editor->insert_position(pos+strlen(replace));
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e->editor->show_insert_position();
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times++;
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}
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} while (found != NULL);
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}
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if (times > 0) fl_message("Replaced %d occurrences.", times);
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if (times) fl_message("Replaced %d occurrences.", times);
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else fl_alert("No occurrences of \'%s\' found!", find);
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}
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</PRE>
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</UL>
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<H3>replcan_cb()</H3>
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This callback just hides the replace dialog:
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This callback just hides the replace dialog:
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<UL>
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<PRE>
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void replcan_cb() {
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replace_dlg->hide();
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void replcan_cb(Fl_Widget*, void* v) {
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EditorWindow* e = (EditorWindow*)v;
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e->replace_dlg->hide();
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}
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</PRE>
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</UL>
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<H3>save_cb()</H3>
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This callback saves the current file. If the current filename is
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This callback saves the current file. If the current filename is
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blank it calls the "save as" callback:
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<UL>
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<PRE>
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@ -433,14 +452,16 @@ so, it asks the user if they want to save it:
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int check_save(void) {
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if (!changed) return 1;
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if (fl_ask("The current file has not been saved.\n"
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"Would you like to save it now?")) {
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// Save the file...
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save_cb();
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int r = fl_choice("The current file has not been saved.\n"
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"Would you like to save it now?",
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"Cancel", "Save", "Discard");
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if (r == 1) {
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save_cb(); // Save the file...
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return !changed;
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}
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else return (1);
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return (r == 2) ? 1 : 0;
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}
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</PRE>
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</UL>
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@ -448,63 +469,38 @@ int check_save(void) {
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This function loads the specified file into the <TT>input</TT> widget:
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<UL>
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<PRE>
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void load_file(char *newfile) {
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FILE *fp;
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char buffer[8192];
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int nbytes;
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int pos;
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input->value("");
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fp = fopen(newfile, "r");
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if (fp != NULL) {
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// Was able to open file; let's read from it...
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strcpy(filename, newfile);
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pos = 0;
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while ((nbytes = fread(buffer, 1, sizeof(buffer), fp)) > 0) {
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input->replace(pos, pos, buffer, nbytes);
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pos += nbytes;
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}
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fclose(fp);
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input->position(0);
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set_changed(0);
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} else {
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// Couldn't open file - say so...
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fl_alert("Unable to open \'%s\' for reading!");
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}
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int loading = 0;
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void load_file(char *newfile, int ipos) {
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loading = 1;
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int insert = (ipos != -1);
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changed = insert;
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if (!insert) strcpy(filename, "");
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int r;
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if (!insert) r = textbuf->loadfile(newfile);
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else r = textbuf->insertfile(newfile, ipos);
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if (r)
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fl_alert("Error reading from file \'%s\':\n%s.", newfile, strerror(errno));
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else
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if (!insert) strcpy(filename, newfile);
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loading = 0;
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textbuf->call_modify_callbacks();
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}
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</PRE>
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</UL>
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When loading the file we use the <A href=Fl_Input_.html#Fl_Input_.replace>
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<TT>input->replace()</TT></A> method to "replace" the text at the end
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of the buffer. The <TT>pos</TT> variable keeps track of the end of the
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buffer.
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When loading the file we use the
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<A href="Fl_Text_Buffer.html#Fl_Text_Buffer.insertfile"><TT>loadfile()</TT></A>
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method to "replace" the text in the buffer.
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<H3>save_file()</H3>
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This function saves the current buffer to the specified file:
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This function saves the current buffer to the specified file:
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<UL>
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<PRE>
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void save_file(char *newfile) {
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FILE *fp;
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fp = fopen(newfile, "w");
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if (fp != NULL) {
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// Was able to create file; let's write to it...
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if (textbuf->savefile(newfile))
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fl_alert("Error writing to file \'%s\':\n%s.", newfile, strerror(errno));
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else
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strcpy(filename, newfile);
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if (fwrite(input->value(), 1, input->size(), fp) < 1) {
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fl_alert("Unable to write file!");
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fclose(fp);
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return;
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}
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fclose(fp);
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set_changed(0);
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} else {
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// Couldn't open file - say so...
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fl_alert("Unable to create \'%s\' for writing!");
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}
|
||||
changed = 0;
|
||||
textbuf->call_modify_callbacks();
|
||||
}
|
||||
</PRE>
|
||||
</UL>
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
//
|
||||
// "$Id: editor.cxx,v 1.2.2.3.2.2 2001/09/30 17:37:06 easysw Exp $"
|
||||
// "$Id: editor.cxx,v 1.2.2.3.2.3 2001/10/18 19:21:45 easysw Exp $"
|
||||
//
|
||||
// A simple text editor program for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
@ -109,12 +109,12 @@ int check_save(void) {
|
||||
"Would you like to save it now?",
|
||||
"Cancel", "Save", "Discard");
|
||||
|
||||
if (r == 2) {
|
||||
if (r == 1) {
|
||||
save_cb(); // Save the file...
|
||||
return !changed;
|
||||
};
|
||||
}
|
||||
|
||||
return (r == 1) ? 1 : 0;
|
||||
return (r == 2) ? 1 : 0;
|
||||
}
|
||||
|
||||
int loading = 0;
|
||||
@ -424,5 +424,5 @@ int main(int argc, char **argv) {
|
||||
}
|
||||
|
||||
//
|
||||
// End of "$Id: editor.cxx,v 1.2.2.3.2.2 2001/09/30 17:37:06 easysw Exp $".
|
||||
// End of "$Id: editor.cxx,v 1.2.2.3.2.3 2001/10/18 19:21:45 easysw Exp $".
|
||||
//
|
||||
|
||||
Loading…
Reference in New Issue
Block a user