Slight change to menu fix so that events only go to the grab() widget.
Changed Win32 dnd slightly so a [+] cursor is used instead of the link one. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2235 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl.cxx,v 1.24.2.41.2.31 2002/05/15 23:12:30 easysw Exp $"
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// "$Id: Fl.cxx,v 1.24.2.41.2.32 2002/05/16 07:43:59 spitzak Exp $"
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//
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// Main event handling code for the Fast Light Tool Kit (FLTK).
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//
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@ -584,7 +584,9 @@ int Fl::handle(int event, Fl_Window* window)
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fl_xmousewin = window; // this should already be set, but just in case.
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if (pushed()) {
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w = pushed();
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if (grab()) w = grab();
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e_number = event = FL_DRAG;
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break;
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}
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if (modal() && w != modal()) w = 0;
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if (grab()) w = grab();
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@ -898,5 +900,5 @@ void Fl_Window::flush() {
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}
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//
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// End of "$Id: Fl.cxx,v 1.24.2.41.2.31 2002/05/15 23:12:30 easysw Exp $".
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// End of "$Id: Fl.cxx,v 1.24.2.41.2.32 2002/05/16 07:43:59 spitzak Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_Menu.cxx,v 1.18.2.12.2.13 2002/05/15 23:12:30 easysw Exp $"
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// "$Id: Fl_Menu.cxx,v 1.18.2.12.2.14 2002/05/16 07:43:59 spitzak Exp $"
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//
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// Menu code for the Fast Light Tool Kit (FLTK).
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//
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@ -538,8 +538,9 @@ int menuwindow::handle(int e) {
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return 1;
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}
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}} break;
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case FL_PUSH:
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case FL_ENTER:
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case FL_MOVE:
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case FL_PUSH:
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case FL_DRAG: {
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int mx = Fl::event_x_root();
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int my = Fl::event_y_root();
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@ -775,5 +776,5 @@ const Fl_Menu_Item* Fl_Menu_Item::test_shortcut() const {
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}
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//
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// End of "$Id: Fl_Menu.cxx,v 1.18.2.12.2.13 2002/05/15 23:12:30 easysw Exp $".
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// End of "$Id: Fl_Menu.cxx,v 1.18.2.12.2.14 2002/05/16 07:43:59 spitzak Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: fl_dnd_win32.cxx,v 1.5.2.8 2002/05/01 20:05:19 easysw Exp $"
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// "$Id: fl_dnd_win32.cxx,v 1.5.2.9 2002/05/16 07:43:59 spitzak Exp $"
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//
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// Drag & Drop code for the Fast Light Tool Kit (FLTK).
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//
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@ -127,7 +127,7 @@ public:
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}
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// Fl_Group will change DND_DRAG into DND_ENTER and DND_LEAVE if needed
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if ( Fl::handle( FL_DND_DRAG, fl_dnd_target_window ) )
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*pdwEffect = DROPEFFECT_MOVE|DROPEFFECT_COPY|DROPEFFECT_LINK;
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*pdwEffect = DROPEFFECT_MOVE|DROPEFFECT_COPY; //|DROPEFFECT_LINK;
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else
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*pdwEffect = DROPEFFECT_NONE;
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px = pt.x; py = pt.y;
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@ -351,5 +351,5 @@ int Fl::dnd()
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//
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// End of "$Id: fl_dnd_win32.cxx,v 1.5.2.8 2002/05/01 20:05:19 easysw Exp $".
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// End of "$Id: fl_dnd_win32.cxx,v 1.5.2.9 2002/05/16 07:43:59 spitzak Exp $".
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//
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