MacOS: Add FL_APP_ACTIVATE and DEACTIVATE.
This event is sent on application level. Add a handler with Fl::add_handler to receive the event.
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@ -337,7 +337,13 @@ enum Fl_Event { // events
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/** Triggered just before a menu is displayed. Widgets derived from Fl_Menu_
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receive this event right before the menu appears, providing an opportunity
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to update menu item states and activation. */
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FL_BEFORE_MENU = 29
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FL_BEFORE_MENU = 29,
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/** Sent when the application is activate an becomes topmost and focused.
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\see Fl::add_handler() */
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FL_APP_ACTIVATE = 30,
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/** Sent when the application is sent to the background and deactivated.
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\see Fl::add_handler() */
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FL_APP_DEACTIVATE = 31,
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// DEV NOTE: Keep this list in sync with FL/names.h
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};
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@ -78,6 +78,8 @@ static std::map<int, const char*> fl_eventnames = {
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{ FL_ZOOM_EVENT, "FL_ZOOM_EVENT" },
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{ FL_BEFORE_TOOLTIP, "FL_BEFORE_TOOLTIP" },
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{ FL_BEFORE_MENU, "FL_BEFORE_MENU" },
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{ FL_APP_ACTIVATE, "FL_APP_ACTIVATE" },
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{ FL_APP_DEACTIVATE, "FL_APP_DEACTIVATE" },
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{ /*FL_EVENT_*/ 30, "FL_EVENT_30" }, // not yet defined, just in case it /will/ be defined ...
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{ /*FL_EVENT_*/ 31, "FL_EVENT_31" }, // not yet defined, just in case it /will/ be defined ...
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{ /*FL_EVENT_*/ 32, "FL_EVENT_32" }, // not yet defined, just in case it /will/ be defined ...
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@ -1681,6 +1681,7 @@ static FLWindowDelegate *flwindowdelegate_instance = nil;
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*/
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fixup_window_levels();
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Fl::handle(FL_APP_ACTIVATE, nullptr);
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fl_unlock_function();
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}
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- (void)applicationDidChangeScreenParameters:(NSNotification *)unused
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@ -1766,6 +1767,7 @@ static FLWindowDelegate *flwindowdelegate_instance = nil;
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}
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}
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}
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Fl::handle(FL_APP_DEACTIVATE, nullptr);
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fl_unlock_function();
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}
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- (void)applicationWillHide:(NSNotification *)notify
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