Update documentation (typos and minor corrections)
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README.txt
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README.txt
@ -164,10 +164,10 @@ Building FLTK under Microsoft Windows
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See README.Windows.txt and README.CMake.txt for more info.
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See README.Windows.txt and README.CMake.txt for more info.
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BUILDING HTML DOCUMENTATION
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Building HTML Documentation
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FLTK uses Doxygen for documentation, so you'll at least need doxygen
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FLTK uses Doxygen for documentation, so you'll at least need doxygen
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installed for creating html docs, and additionally LaTeX for creating
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installed for creating HTML docs, and additionally LaTeX for creating
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PDF documentation.
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PDF documentation.
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If you want to build the documentation, change directory to your build
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If you want to build the documentation, change directory to your build
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@ -185,7 +185,7 @@ BUILDING HTML DOCUMENTATION
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`ninja pdf`, respectively.
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`ninja pdf`, respectively.
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INTERNET RESOURCES
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Internet Resources
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FLTK is available on the internet in a bunch of locations:
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FLTK is available on the internet in a bunch of locations:
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@ -199,14 +199,14 @@ INTERNET RESOURCES
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the package manager of your (Linux, Unix, macOS) operating system.
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the package manager of your (Linux, Unix, macOS) operating system.
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GENERAL QUESTIONS
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General Questions
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To join the FLTK mailing list, go to the following web page:
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To join the FLTK mailing list, go to the following web page:
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https://groups.google.com/forum/#!forum/fltkgeneral
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https://groups.google.com/forum/#!forum/fltkgeneral
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You can find detailed instructions on how you can register for the
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Detailed instructions on how to register for the mailing list (even
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mailing list (even w/o a Google account) at the bottom of this page:
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without a Google account) can be found further down on this page:
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https://www.fltk.org/newsgroups.php
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https://www.fltk.org/newsgroups.php
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@ -216,7 +216,7 @@ GENERAL QUESTIONS
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https://github.com/fltk/fltk/discussions/categories/q-a
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https://github.com/fltk/fltk/discussions/categories/q-a
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REPORTING BUGS
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Reporting Bugs
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If you are new to FLTK, or have general questions about how to use FLTK,
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If you are new to FLTK, or have general questions about how to use FLTK,
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or aren't sure if you found a bug, please ask first on the fltk.general
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or aren't sure if you found a bug, please ask first on the fltk.general
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@ -229,7 +229,7 @@ REPORTING BUGS
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https://github.com/fltk/fltk/discussions/categories/q-a
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https://github.com/fltk/fltk/discussions/categories/q-a
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See also paragraph GENERAL QUESTIONS above for more info.
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See also paragraph "General Questions" above for more info.
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If you are sure you found a bug, please see the following page for
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If you are sure you found a bug, please see the following page for
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further information on how to report a bug:
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further information on how to report a bug:
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@ -237,15 +237,15 @@ REPORTING BUGS
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https://www.fltk.org/bugs.php
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https://www.fltk.org/bugs.php
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TRADEMARKS
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Trademarks
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Microsoft and Windows are registered trademarks of Microsoft Corporation.
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- Microsoft and Windows are registered trademarks of Microsoft Corporation.
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UNIX is a registered trademark of the X/Open Group, Inc.
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- UNIX is a registered trademark of the X/Open Group, Inc.
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OpenGL is a registered trademark of Silicon Graphics, Inc.
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- OpenGL is a registered trademark of Silicon Graphics, Inc.
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macOS is a registered trademark of Apple Computers, Inc.
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- macOS is a registered trademark of Apple Computers, Inc.
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COPYRIGHT
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Copyright
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FLTK is copyright 1998-2025 by Bill Spitzak and others,
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FLTK is copyright 1998-2025 by Bill Spitzak and others,
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see the CREDITS.txt file for more info.
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see the CREDITS.txt file for more info.
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@ -119,7 +119,7 @@ int Fl::has_idle(Fl_Idle_Handler cb, void* data) {
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The given idle callback is only removed if \p data matches the
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The given idle callback is only removed if \p data matches the
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value used when the idle callback was installed. If the idle
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value used when the idle callback was installed. If the idle
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callback wants to remove itself, the value provided by the \p data
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callback wants to remove itself, the value provided by the \p data
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variable can (and should) be used.
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argument can (and should) be used.
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Example for a "one-shot" idle callback, i.e. one that removes itself
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Example for a "one-shot" idle callback, i.e. one that removes itself
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when it is called for the first time.
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when it is called for the first time.
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@ -147,6 +147,8 @@ int Fl::has_idle(Fl_Idle_Handler cb, void* data) {
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}
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}
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\endcode
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\endcode
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\param[in] cb idle callback in question
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\param[in] data optional data. Default: zero / nullptr.
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*/
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*/
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void Fl::remove_idle(Fl_Idle_Handler cb, void* data) {
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void Fl::remove_idle(Fl_Idle_Handler cb, void* data) {
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idle_cb* p = first;
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idle_cb* p = first;
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