Fix for issue #373 apparent with macOS platform and SDK ≤ 10.13
Many thanks to @CendioOssman for finding the cure.
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@ -2474,8 +2474,8 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
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CGImageRelease(img);
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}
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}
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Fl_X::q_release_context();
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#endif
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Fl_X::q_release_context();
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if (!through_Fl_X_flush) window->clear_damage();
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through_drawRect = NO;
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fl_unlock_function();
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