converted more html to plain old doxygen in basics.dox and common.dox
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6404 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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\page basics 2 - FLTK Basics
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<P>This chapter teaches you the basics of compiling programs
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that use FLTK.</P>
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This chapter teaches you the basics of compiling programs
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that use FLTK.
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<H2>Writing Your First FLTK Program</H2>
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\section basics_writing Writing Your First FLTK Program
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<P>All programs must include the file <TT><FL/Fl.H></TT>.
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All programs must include the file <tt><FL/Fl.H></tt>.
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In addition the program must include a header file for each
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FLTK class it uses. Listing 1 shows a simple "Hello,
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World!" program that uses FLTK to display the window.</P>
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World!" program that uses FLTK to display the window.
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<P><I>Listing 1 - "hello.cxx"</I>
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\par Listing 1 - "hello.cxx"
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\code
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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@ -33,21 +33,21 @@ int main(int argc, char **argv) {
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<!-- NEED 2in -->
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<P>After including the required header files, the program then creates a
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window. All following widgets will automatically be children of this window.</P>
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After including the required header files, the program then creates a
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window. All following widgets will automatically be children of this window.
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\code
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Fl_Window *window = new Fl_Window(300,180);
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\endcode
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<P>Then we create a box with the "Hello, World!" string in it. FLTK automatically adds
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the new box to <tt>window</tt>, the current grouping widget.</P>
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Then we create a box with the "Hello, World!" string in it. FLTK automatically
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adds the new box to <tt>window</tt>, the current grouping widget.
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\code
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Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!");
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\endcode
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<P>Next, we set the type of box and the size, font, and style of the label:</P>
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Next, we set the type of box and the size, font, and style of the label:
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\code
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box->box(FL_UP_BOX);
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@ -56,205 +56,209 @@ box->labelfont(FL_BOLD+FL_ITALIC);
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box->labeltype(FL_SHADOW_LABEL);
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\endcode
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<P>We tell FLTK that we will not add any more widgets to <tt>window</tt>.</P>
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We tell FLTK that we will not add any more widgets to <tt>window</tt>.
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\code
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window->end();
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\endcode
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<P>Finally, we show the window and enter the FLTK event loop:</P>
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Finally, we show the window and enter the FLTK event loop:
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\code
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window->show(argc, argv);
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return Fl::run();
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\endcode
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<P>The resulting program will display the window in Figure 2-1.
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The resulting program will display the window in Figure 2-1.
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You can quit the program by closing the window or pressing the
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<KBD>ESC</KBD>ape key.</P>
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<KBD>ESC</KBD>ape key.
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\image html hello.C.gif "Figure 2-1: The Hello, World! Window"
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<H3>Creating the Widgets</H3>
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\subsection basics_creating Creating the Widgets
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<P>The widgets are created using the C++ <TT>new</TT> operator. For
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most widgets the arguments to the constructor are:</P>
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The widgets are created using the C++ <tt>new</tt> operator. For
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most widgets the arguments to the constructor are:
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\code
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Fl_Widget(x, y, width, height, label)
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\endcode
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<P>The <TT>x</TT> and <TT>y</TT> parameters determine where the
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The <tt>x</tt> and <tt>y</tt> parameters determine where the
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widget or window is placed on the screen. In FLTK the top left
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corner of the window or screen is the origin (i.e. x = 0, y =
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0) and the units are in pixels.</P>
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0) and the units are in pixels.
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<P>The <TT>width</TT> and <TT>height</TT> parameters determine
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The <tt>width</tt> and <tt>height</tt> parameters determine
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the size of the widget or window in pixels. The maximum widget
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size is typically governed by the underlying window system or
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hardware.</P>
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hardware.
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<P><tt>label</tt> is a pointer to a character string to label
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<tt>label</tt> is a pointer to a character string to label
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the widget with or <tt>NULL</tt>. If not specified the label
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defaults to <tt>NULL</tt>. The label string must be in static
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storage such as a string constant because FLTK does not make a
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copy of it - it just uses the pointer.</P>
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copy of it - it just uses the pointer.
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<H3>Creating Widget hierarchies</H3>
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\subsection basics_hierarchies Creating Widget hierarchies
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<P>Widgets are commonly ordered into functional groups, which
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Widgets are commonly ordered into functional groups, which
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in turn may be grouped again, creating a hierarchy of widgets.
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FLTK makes it easy to fill groups by automatically adding all widgets
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that are created between a <tt>myGroup->begin()</tt> and
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<tt>myGroup->end()</tt>. In this example, <tt>myGroup</tt>
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would be the <i>current</i> group.</P>
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would be the <i>current</i> group.
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<P>Newly created groups and their derived widgets implicitly call
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Newly created groups and their derived widgets implicitly call
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<tt>begin()</tt> in the constructor, effectively adding all
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subsequently created widgets to itself until <tt>end()</tt>
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is called.</P>
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is called.
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<P>Setting the current group to <tt>NULL</tt> will stop automatic
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Setting the current group to <tt>NULL</tt> will stop automatic
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hierarchies. New widgets can now be added manually using
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<tt>Fl_Group::add(...)</tt> and <tt>Fl_Group::insert(...)</tt>.</P>
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<tt>Fl_Group::add(...)</tt> and <tt>Fl_Group::insert(...)</tt>.
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<H3>Get/Set Methods</H3>
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\subsection basics_getset Get/Set Methods
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<P><tt>box->box(FL_UP_BOX)</tt> sets the type of box the
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<tt>box->box(FL_UP_BOX)</tt> sets the type of box the
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Fl_Box draws, changing it from the default of
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<tt>FL_NO_BOX</tt>, which means that no box is drawn. In our
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"Hello, World!" example we use <TT>FL_UP_BOX</TT>,
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"Hello, World!" example we use <tt>FL_UP_BOX</tt>,
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which means that a raised button border will be drawn around
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the widget. You can learn more about boxtypes in
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<A href="common.html#boxtypes">Chapter 3</A>.</P>
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<A href="common.html#boxtypes">Chapter 3</A>.
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<P>You could examine the boxtype in by doing
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You could examine the boxtype in by doing
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<tt>box->box()</tt>. FLTK uses method name overloading to make
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short names for get/set methods. A "set" method is always of
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the form "void name(type)", and a "get" method is always
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of the form "type name() const".</P>
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of the form "type name() const".
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<H3>Redrawing After Changing Attributes</H3>
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\subsection basics_redrawing Redrawing After Changing Attributes
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<P>Almost all of the set/get pairs are very fast, short inline
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Almost all of the set/get pairs are very fast, short inline
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functions and thus very efficient. However, <i>the "set" methods
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do not call <TT>redraw()</TT></i> - you have to call it
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do not call <tt>redraw()</tt></i> - you have to call it
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yourself. This greatly reduces code size and execution time. The
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only common exceptions are <tt>value()</tt> which calls
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<TT>redraw()</TT> and <tt>label()</tt> which calls
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<TT>redraw_label()</TT> if necessary.</P>
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<tt>redraw()</tt> and <tt>label()</tt> which calls
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<tt>redraw_label()</tt> if necessary.
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<H3>Labels</H3>
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\subsection basics_labels Labels
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<P>All widgets support labels. In the case of window widgets,
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All widgets support labels. In the case of window widgets,
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the label is used for the label in the title bar. Our example
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program calls the <TT>labelfont()</TT>,<TT> labelsize</TT>,
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and <TT>labeltype()</TT> methods.</P>
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program calls the <tt>labelfont()</tt>,<tt> labelsize</tt>,
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and <tt>labeltype()</tt> methods.
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<P>All widgets support labels. In the case of window widgets,
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All widgets support labels. In the case of window widgets,
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the label is used for the label in the title bar. Our example
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program calls the <A href=Fl_Widget.html#Fl_Widget.labelfont>
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<TT>labelfont</TT></A>,
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<A href=Fl_Widget.html#Fl_Widget.labelsize><TT> labelsize</TT></A>,
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and <A href=Fl_Widget.html#Fl_Widget.labeltype><TT>labeltype</TT></A>
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methods.</P>
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program calls the
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<A href=Fl_Widget.html#Fl_Widget.labelfont><tt>labelfont</tt></A>,
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<A href=Fl_Widget.html#Fl_Widget.labelsize><tt> labelsize</tt></A>,
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and
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<A href=Fl_Widget.html#Fl_Widget.labeltype><tt>labeltype</tt></A>
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methods.
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<P>The <TT>labelfont</TT> method sets the typeface and style
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The <tt>labelfont</tt> method sets the typeface and style
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that is used for the label, which for this example we are using
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<TT>FL_BOLD</TT> and <TT>FL_ITALIC</TT>. You can also specify
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typefaces directly. </P> <P>The <TT>labelsize</TT> method sets
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the height of the font in pixels. </P> <P>The <TT>labeltype</TT>
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<tt>FL_BOLD</tt> and <tt>FL_ITALIC</tt>. You can also specify
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typefaces directly.
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The <tt>labelsize</tt> method sets the height of the font in pixels.
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The <tt>labeltype</tt>
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method sets the type of label. FLTK supports normal, embossed,
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and shadowed labels internally, and more types can be added as
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desired.</P>
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desired.
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<P>A complete list of all label options can be found in
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<A href="common.html#labels">Chapter 3</A>.</P>
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A complete list of all label options can be found in
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<A href="common.html#labels">Chapter 3</A>.
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<H3>Showing the Window</H3>
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\subsection basics_showing Showing the Window
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<P>The <TT>show()</TT> method shows the widget or window. For windows
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The <tt>show()</tt> method shows the widget or window. For windows
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you can also provide the command-line arguments to allow users to
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customize the appearance, size, and position of your windows.</P>
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customize the appearance, size, and position of your windows.
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<H3>The Main Event Loop</H3>
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\subsection basics_eventloop The Main Event Loop
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<P>All FLTK applications (and most GUI applications in general)
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All FLTK applications (and most GUI applications in general)
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are based on a simple event processing model. User actions such
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as mouse movement, button clicks, and keyboard activity generate
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events that are sent to an application. The application may then
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ignore the events or respond to the user, typically by redrawing
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a button in the "down" position, adding the text to an input
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field, and so forth.</P>
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field, and so forth.
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<P>FLTK also supports idle, timer, and file pseudo-events that
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FLTK also supports idle, timer, and file pseudo-events that
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cause a function to be called when they occur. Idle functions
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are called when no user input is present and no timers or files
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need to be handled - in short, when the application is not doing
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anything. Idle callbacks are often used to update a 3D display
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or do other background processing.</P>
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or do other background processing.
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<P>Timer functions are called after a specific amount of time
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Timer functions are called after a specific amount of time
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has expired. They can be used to pop up a progress dialog after
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a certain amount of time or do other things that need to happen
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at more-or-less regular intervals. FLTK timers are not 100%
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accurate, so they should not be used to measure time intervals,
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for example.</P>
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for example.
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<P>File functions are called when data is ready to read or
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File functions are called when data is ready to read or
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write, or when an error condition occurs on a file. They are
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most often used to monitor network connections (sockets) for
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data-driven displays.</P>
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data-driven displays.
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<P>FLTK applications must periodically check (Fl::check())
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FLTK applications must periodically check (Fl::check())
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or wait (Fl::wait()) for events or use the Fl::run()
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method to enter a standard event processing loop. Calling
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Fl::run() is equivalent to the following code:</P>
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Fl::run() is equivalent to the following code:
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\code
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while (Fl::wait());
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\endcode
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<P>Fl::run() does not return until all of the windows
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under FLTK control are closed by the user or your program.</P>
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Fl::run() does not return until all of the windows
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under FLTK control are closed by the user or your program.
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<H2>Compiling Programs with Standard Compilers</H2>
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\section basics_standard_compiler Compiling Programs with Standard Compilers
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<P>Under UNIX (and under Microsoft Windows when using the GNU development
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Under UNIX (and under Microsoft Windows when using the GNU development
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tools) you will probably need to tell the compiler where to find the
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header files. This is usually done using the <TT>-I</TT> option:</P>
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header files. This is usually done using the <tt>-I</tt> option:
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\code
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CC -I/usr/local/include ...
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gcc -I/usr/local/include ...
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\endcode
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<P>The <TT>fltk-config</TT> script included with FLTK can be
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used to get the options that are required by your compiler:</P>
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The <tt>fltk-config</tt> script included with FLTK can be
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used to get the options that are required by your compiler:
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\code
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CC `fltk-config --cxxflags` ...
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\endcode
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<P>Similarly, when linking your application you will need to tell the
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compiler to use the FLTK library:</P>
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Similarly, when linking your application you will need to tell the
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compiler to use the FLTK library:
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\code
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CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
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gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
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\endcode
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<P>Aside from the "fltk" library, there is also a "fltk_forms"
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Aside from the "fltk" library, there is also a "fltk_forms"
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library for the XForms compatibility classes, "fltk_gl" for the
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OpenGL and GLUT classes, and "fltk_images" for the image file
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classes, Fl_Help_Dialog widget, and system icon support.
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\note
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The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
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and "fltkimages.lib", respectively under Windows.
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The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
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and "fltkimages.lib", respectively under Windows.
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<P>As before, the <TT>fltk-config</TT> script included with FLTK can be
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used to get the options that are required by your linker:</P>
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As before, the <tt>fltk-config</tt> script included with FLTK can be
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used to get the options that are required by your linker:
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\code
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CC ... `fltk-config --ldflags`
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@ -262,7 +266,7 @@ CC ... `fltk-config --ldflags`
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<!-- NEED 2in -->
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<P>The forms, GL, and images libraries are included with the "--use-foo"
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The forms, GL, and images libraries are included with the "--use-foo"
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options, as follows:
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\code
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@ -272,7 +276,7 @@ CC ... `fltk-config --use-images --ldflags`
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CC ... `fltk-config --use-forms --use-gl --use-images --ldflags`
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\endcode
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<P>Finally, you can use the <TT>fltk-config</TT> script to
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Finally, you can use the <tt>fltk-config</tt> script to
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compile a single source file as a FLTK program:
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\code
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@ -283,68 +287,61 @@ fltk-config --use-images --compile filename.cpp
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fltk-config --use-forms --use-gl --use-images --compile filename.cpp
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\endcode
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<P>Any of these will create an executable named <TT>filename</TT>.
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Any of these will create an executable named <tt>filename</tt>.
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<H2>Compiling Programs with Microsoft Visual C++</H2>
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\section basics_visual_cpp Compiling Programs with Microsoft Visual C++
|
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<P>In Visual C++ you will need to tell the compiler where to
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In Visual C++ you will need to tell the compiler where to
|
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find the FLTK header files. This can be done by selecting
|
||||
"Settings" from the "Project" menu and then changing the
|
||||
"Preprocessor" settings under the "C/C++" tab. You will also
|
||||
need to add the FLTK and WinSock2 (WS2_32.LIB) libraries to
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||||
the "Link" settings.</P>
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the "Link" settings.
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<P>You can build your Microsoft Windows applications as Console or
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WIN32 applications. If you want to use the standard C <TT>main()</TT>
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function as the entry point, FLTK includes a <TT>WinMain()</TT>
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function that will call your <TT>main()</TT> function for you.</P>
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You can build your Microsoft Windows applications as Console or
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WIN32 applications. If you want to use the standard C <tt>main()</tt>
|
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function as the entry point, FLTK includes a <tt>WinMain()</tt>
|
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function that will call your <tt>main()</tt> function for you.
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|
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<P><I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
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<I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
|
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many programs. We only recommend using the "Favor Small Code"
|
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optimization setting.</I> The Visual C++ 6.0 optimizer seems to be much
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better and can be used with the "optimized for speed" setting.</P>
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better and can be used with the "optimized for speed" setting.
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<H2>Naming</H2>
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\section basics_naming Naming
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<P>All public symbols in FLTK start with the characters 'F' and 'L':</P>
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All public symbols in FLTK start with the characters 'F' and 'L':
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<UL>
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\li Functions are either <tt>Fl::foo()</tt> or <tt>fl_foo()</tt>.
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||||
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<LI>Functions are either <TT>Fl::foo()</TT> or
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<TT>fl_foo()</TT>.</LI>
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\li Class and type names are capitalized: <tt>Fl_Foo</tt>.
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<LI>Class and type names are capitalized:
|
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<TT>Fl_Foo</TT>.</LI>
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\li <A href="enumerations.html">Constants and enumerations</A>
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are uppercase: <tt>FL_FOO</tt>.
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<LI><A href="enumerations.html">Constants and
|
||||
enumerations</A> are uppercase: <TT>FL_FOO</TT>.</LI>
|
||||
|
||||
<LI>All header files start with <TT><FL/...></TT>.
|
||||
</LI>
|
||||
|
||||
</UL>
|
||||
\li All header files start with <tt><FL/...></tt>.
|
||||
|
||||
<!-- NEED 5in -->
|
||||
|
||||
<H2>Header Files</H2>
|
||||
\section basics_headerfiles Header Files
|
||||
|
||||
<P>The proper way to include FLTK header files is:</P>
|
||||
The proper way to include FLTK header files is:
|
||||
|
||||
\code
|
||||
#include <FL/Fl_xyz.H>
|
||||
\endcode
|
||||
|
||||
\note
|
||||
Case <I>is</I> significant on many operating systems,
|
||||
and the C standard uses the forward slash (/) to
|
||||
separate directories. <i>Do not use any of the following
|
||||
include lines:</i>
|
||||
Case <I>is</I> significant on many operating systems,
|
||||
and the C standard uses the forward slash (/) to
|
||||
separate directories. <i>Do not use any of the following
|
||||
include lines:</i>
|
||||
|
||||
\code
|
||||
#include <FL\Fl_xyz.H>
|
||||
#include <fl/fl_xyz.h>
|
||||
#include <Fl/fl_xyz.h>
|
||||
\endcode
|
||||
\code
|
||||
#include <FL\Fl_xyz.H>
|
||||
#include <fl/fl_xyz.h>
|
||||
#include <Fl/fl_xyz.h>
|
||||
\endcode
|
||||
|
||||
<hr>
|
||||
<a class="el" href="index.html">[Index]</a>
|
||||
|
||||
@ -2,37 +2,33 @@
|
||||
|
||||
\page common 3 - Common Widgets and Attributes
|
||||
|
||||
<P>This chapter describes many of the widgets that are provided
|
||||
This chapter describes many of the widgets that are provided
|
||||
with FLTK and covers how to query and set the standard
|
||||
attributes.</P>
|
||||
attributes.
|
||||
|
||||
<H2>Buttons</H2>
|
||||
\section common_buttons Buttons
|
||||
|
||||
<P>FLTK provides many types of buttons:</P>
|
||||
FLTK provides many types of buttons:
|
||||
|
||||
<UL>
|
||||
<LI>Fl_Button - A standard push button.</LI>
|
||||
\li Fl_Button - A standard push button.
|
||||
|
||||
<LI>Fl_Check_Button - A button with a check box.</LI>
|
||||
\li Fl_Check_Button - A button with a check box.
|
||||
|
||||
<LI>Fl_Light_Button - A push button with a light.</LI>
|
||||
\li Fl_Light_Button - A push button with a light.
|
||||
|
||||
<LI>Fl_Repeat_Button - A push button that repeats
|
||||
when held.</LI>
|
||||
\li Fl_Repeat_Button - A push button that repeats when held.
|
||||
|
||||
<LI>Fl_Return_Button - A push button that is activated
|
||||
by the <KBD>Enter</KBD> key.</LI>
|
||||
\li Fl_Return_Button - A push button that is activated by the
|
||||
<KBD>Enter</KBD> key.
|
||||
|
||||
<LI>Fl_Round_Button - A button with a radio circle.</LI>
|
||||
|
||||
</UL>
|
||||
\li Fl_Round_Button - A button with a radio circle.
|
||||
|
||||
\image html buttons.gif "Figure 3-1: FLTK Button Widgets"
|
||||
|
||||
<P>All of these buttons just need the corresponding
|
||||
<TT><FL/Fl_xyz_Button.H></TT> header file. The constructor
|
||||
All of these buttons just need the corresponding
|
||||
<tt><FL/Fl_xyz_Button.H></tt> header file. The constructor
|
||||
takes the bounding box of the button and optionally a label
|
||||
string:</P>
|
||||
string:
|
||||
|
||||
\code
|
||||
Fl_Button *button = new Fl_Button(x, y, width, height, "label");
|
||||
@ -40,8 +36,8 @@ Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height);
|
||||
Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, "label");
|
||||
\endcode
|
||||
|
||||
<P>Each button has an associated <TT>type()</TT> which allows
|
||||
it to behave as a push button, toggle button, or radio button:</P>
|
||||
Each button has an associated <tt>type()</tt> which allows
|
||||
it to behave as a push button, toggle button, or radio button:
|
||||
|
||||
\code
|
||||
button->type(FL_NORMAL_BUTTON);
|
||||
@ -49,126 +45,115 @@ lbutton->type(FL_TOGGLE_BUTTON);
|
||||
rbutton->type(FL_RADIO_BUTTON);
|
||||
\endcode
|
||||
|
||||
<P>For toggle and radio buttons, the value() method returns
|
||||
For toggle and radio buttons, the value() method returns
|
||||
the current button state (0 = off, 1 = on). The set() and
|
||||
clear() methods can be used on toggle buttons to turn a
|
||||
toggle button on or off, respectively.
|
||||
Radio buttons can be turned on with the setonly()
|
||||
method; this will also turn off other radio buttons in the same
|
||||
group.</P>
|
||||
group.
|
||||
|
||||
<H2>Text</H2>
|
||||
\section common_text Text
|
||||
|
||||
<P>FLTK provides several text widgets for displaying and receiving text:</P>
|
||||
FLTK provides several text widgets for displaying and receiving text:
|
||||
|
||||
<UL>
|
||||
<LI>Fl_Input - A one-line text input field.</LI>
|
||||
\li Fl_Input - A one-line text input field.
|
||||
|
||||
<LI>Fl_Output - A one-line text output field.</LI>
|
||||
\li Fl_Output - A one-line text output field.
|
||||
|
||||
<LI>Fl_Multiline_Input - A multi-line text input field.</LI>
|
||||
\li Fl_Multiline_Input - A multi-line text input field.
|
||||
|
||||
<LI>Fl_Multiline_Output - A multi-line text output field.</LI>
|
||||
\li Fl_Multiline_Output - A multi-line text output field.
|
||||
|
||||
<LI>Fl_Text_Display - A multi-line text display widget.</LI>
|
||||
\li Fl_Text_Display - A multi-line text display widget.
|
||||
|
||||
<LI>Fl_Text_Editor - A multi-line text editing widget.</LI>
|
||||
\li Fl_Text_Editor - A multi-line text editing widget.
|
||||
|
||||
<LI>Fl_Help_View - A HTML text display widget.</LI>
|
||||
</UL>
|
||||
\li Fl_Help_View - A HTML text display widget.
|
||||
|
||||
<P>The <TT>Fl_Output</TT> and <TT>Fl_Multiline_Output</TT>
|
||||
The <tt>Fl_Output</tt> and <tt>Fl_Multiline_Output</tt>
|
||||
widgets allow the user to copy text from the output field but
|
||||
not change it.</P>
|
||||
not change it.
|
||||
|
||||
<P>The <TT>value()</TT> method is used to get or set the
|
||||
string that is displayed:</P>
|
||||
The <tt>value()</tt> method is used to get or set the
|
||||
string that is displayed:
|
||||
|
||||
\code
|
||||
Fl_Input *input = new Fl_Input(x, y, width, height, "label");
|
||||
input->value("Now is the time for all good men...");
|
||||
\endcode
|
||||
|
||||
<P>The string is copied to the widget's own storage when you set
|
||||
the <tt>value()</tt> of the widget.</P>
|
||||
The string is copied to the widget's own storage when you set
|
||||
the <tt>value()</tt> of the widget.
|
||||
|
||||
<P>The <TT>Fl_Text_Display</TT> and <TT>Fl_Text_Editor</TT>
|
||||
widgets use an associated <TT>Fl_Text_Buffer</TT> class for the
|
||||
value, instead of a simple string.</P>
|
||||
The <tt>Fl_Text_Display</tt> and <tt>Fl_Text_Editor</tt>
|
||||
widgets use an associated <tt>Fl_Text_Buffer</tt> class for the
|
||||
value, instead of a simple string.
|
||||
|
||||
<!-- NEED 4in -->
|
||||
|
||||
<H2>Valuators</H2>
|
||||
\section common_valuators Valuators
|
||||
|
||||
<P>Unlike text widgets, valuators keep track of numbers instead of
|
||||
strings. FLTK provides the following valuators:</P>
|
||||
Unlike text widgets, valuators keep track of numbers instead of
|
||||
strings. FLTK provides the following valuators:
|
||||
|
||||
<UL>
|
||||
\li Fl_Counter - A widget with arrow buttons that shows the current value.
|
||||
|
||||
<LI>Fl_Counter - A widget with arrow buttons that shows the
|
||||
current value.</LI>
|
||||
\li Fl_Dial - A round knob.
|
||||
|
||||
<LI>Fl_Dial - A round knob.</LI>
|
||||
\li Fl_Roller - An SGI-like dolly widget.
|
||||
|
||||
<LI>Fl_Roller - An SGI-like dolly widget.</LI>
|
||||
\li Fl_Scrollbar - A standard scrollbar widget.
|
||||
|
||||
<LI>Fl_Scrollbar - A standard scrollbar widget.</LI>
|
||||
\li Fl_Slider - A scrollbar with a knob.
|
||||
|
||||
<LI>Fl_Slider - A scrollbar with a knob.</LI>
|
||||
|
||||
<LI>Fl_Value_Slider - A slider that shows the current value.</LI>
|
||||
|
||||
</UL>
|
||||
\li Fl_Value_Slider - A slider that shows the current value.
|
||||
|
||||
\image html valuators.gif "Figure 3-2: FLTK valuator widgets"
|
||||
|
||||
<P>The <TT>value()</TT> method gets and sets the current value
|
||||
of the widget. The <TT>minimum()</TT> and <TT>maximum()</TT>
|
||||
The <tt>value()</tt> method gets and sets the current value
|
||||
of the widget. The <tt>minimum()</tt> and <tt>maximum()</tt>
|
||||
methods set the range of values that are reported by the
|
||||
widget.</P>
|
||||
widget.
|
||||
|
||||
<!-- NEED 5in -->
|
||||
|
||||
<H2>Groups</H2>
|
||||
\section common_groups Groups
|
||||
|
||||
<P>The <TT>Fl_Group</TT> widget class is used as a general
|
||||
The <tt>Fl_Group</tt> widget class is used as a general
|
||||
purpose "container" widget. Besides grouping radio
|
||||
buttons, the groups are used to encapsulate windows, tabs, and
|
||||
scrolled windows. The following group classes are available
|
||||
with FLTK:</P>
|
||||
with FLTK:
|
||||
|
||||
<UL>
|
||||
\li Fl_Double_Window - A double-buffered window on the screen.
|
||||
|
||||
<LI>Fl_Double_Window - A double-buffered window on the screen.</LI>
|
||||
\li Fl_Gl_Window - An OpenGL window on the screen.
|
||||
|
||||
<LI>Fl_Gl_Window - An OpenGL window on the screen.</LI>
|
||||
\li Fl_Group - The base container class; can be used to group
|
||||
any widgets together.
|
||||
|
||||
<LI>Fl_Group - The base container class; can be used to group
|
||||
any widgets together.</LI>
|
||||
\li Fl_Pack - A collection of widgets that are packed into the group area.
|
||||
|
||||
<LI>Fl_Pack - A collection of widgets that are packed into the group area.</LI>
|
||||
\li Fl_Scroll - A scrolled window area.
|
||||
|
||||
<LI>Fl_Scroll - A scrolled window area.</LI>
|
||||
\li Fl_Tabs - Displays child widgets as tabs.
|
||||
|
||||
<LI>Fl_Tabs - Displays child widgets as tabs.</LI>
|
||||
\li Fl_Tile - A tiled window area.
|
||||
|
||||
<LI>Fl_Tile - A tiled window area.</LI>
|
||||
\li Fl_Window - A window on the screen.
|
||||
|
||||
<LI>Fl_Window - A window on the screen.</LI>
|
||||
\li Fl_Wizard - Displays one group of widgets at a time.
|
||||
|
||||
<LI>Fl_Wizard - Displays one group of widgets at a time.</LI>
|
||||
\section common_sizeposition Setting the Size and Position of Widgets
|
||||
|
||||
</UL>
|
||||
|
||||
<H2>Setting the Size and Position of Widgets</H2>
|
||||
|
||||
<P>The size and position of widgets is usually set when you
|
||||
The size and position of widgets is usually set when you
|
||||
create them. You can access them with the <tt>x()</tt>,
|
||||
<tt>y()</tt>, <tt>w()</tt>, and <tt>h()</tt> methods.</P>
|
||||
<tt>y()</tt>, <tt>w()</tt>, and <tt>h()</tt> methods.
|
||||
|
||||
<P>You can change the size and position by using the
|
||||
<TT>position()</TT>, <TT> resize()</TT>, and <TT>size()</TT>
|
||||
methods:</P>
|
||||
You can change the size and position by using the
|
||||
<tt>position()</tt>, <tt> resize()</tt>, and <tt>size()</tt>
|
||||
methods:
|
||||
|
||||
\code
|
||||
button->position(x, y);
|
||||
@ -176,69 +161,65 @@ group->resize(x, y, width, height);
|
||||
window->size(width, height);
|
||||
\endcode
|
||||
|
||||
<P>If you change a widget's size or position after it is
|
||||
If you change a widget's size or position after it is
|
||||
displayed you will have to call <tt>redraw()</tt> on the
|
||||
widget's parent.</P>
|
||||
widget's parent.
|
||||
|
||||
<H2><A NAME="colors">Colors</A></H2>
|
||||
<A NAME="colors"></A> <!-- For old HTML links only ! -->
|
||||
\section common_colors Colors
|
||||
|
||||
<P>FLTK stores the colors of widgets as an 32-bit unsigned
|
||||
FLTK stores the colors of widgets as an 32-bit unsigned
|
||||
number that is either an index into a color palette of 256
|
||||
colors or a 24-bit RGB color. The color palette is <i>not</i>
|
||||
the X or WIN32 colormap, but instead is an internal table with
|
||||
fixed contents.</P>
|
||||
fixed contents.
|
||||
|
||||
<P>There are symbols for naming some of the more common colors:</P>
|
||||
There are symbols for naming some of the more common colors:
|
||||
|
||||
<UL>
|
||||
<LI><TT>FL_BLACK</TT></LI>
|
||||
\li <tt>FL_BLACK</tt>
|
||||
|
||||
<LI><TT>FL_RED</TT></LI>
|
||||
\li <tt>FL_RED</tt>
|
||||
|
||||
<LI><TT>FL_GREEN</TT></LI>
|
||||
\li <tt>FL_GREEN</tt>
|
||||
|
||||
<LI><TT>FL_YELLOW</TT></LI>
|
||||
\li <tt>FL_YELLOW</tt>
|
||||
|
||||
<LI><TT>FL_BLUE</TT></LI>
|
||||
\li <tt>FL_BLUE</tt>
|
||||
|
||||
<LI><TT>FL_MAGENTA</TT></LI>
|
||||
\li <tt>FL_MAGENTA</tt>
|
||||
|
||||
<LI><TT>FL_CYAN</TT></LI>
|
||||
\li <tt>FL_CYAN</tt>
|
||||
|
||||
<LI><TT>FL_WHITE</TT></LI>
|
||||
\li <tt>FL_WHITE</tt>
|
||||
|
||||
<LI>FL_WHITE</LI>
|
||||
</UL>
|
||||
\li FL_WHITE
|
||||
|
||||
<P>These symbols are the default colors for all FLTK widgets. They are
|
||||
These symbols are the default colors for all FLTK widgets. They are
|
||||
explained in more detail in the chapter
|
||||
<A HREF="enumerations.html#colors">Enumerations</A></P>
|
||||
<A HREF="enumerations.html#colors">Enumerations</A>
|
||||
|
||||
<UL>
|
||||
<LI><TT>FL_FOREGROUND_COLOR</TT> </LI>
|
||||
\li <tt>FL_FOREGROUND_COLOR</tt>
|
||||
|
||||
<LI><TT>FL_BACKGROUND_COLOR</TT> </LI>
|
||||
\li <tt>FL_BACKGROUND_COLOR</tt>
|
||||
|
||||
<LI><TT>FL_INACTIVE_COLOR</TT> </LI>
|
||||
\li <tt>FL_INACTIVE_COLOR</tt>
|
||||
|
||||
<LI><TT>FL_SELECTION_COLOR</TT> </LI>
|
||||
</UL>
|
||||
\li <tt>FL_SELECTION_COLOR</tt>
|
||||
|
||||
<P>RGB colors can be set using the <TT>fl_rgb_color()</TT>
|
||||
function:</P>
|
||||
RGB colors can be set using the <tt>fl_rgb_color()</tt> function:
|
||||
|
||||
\code
|
||||
Fl_Color c = fl_rgb_color(85, 170, 255);
|
||||
\endcode
|
||||
|
||||
<P>The widget color is set using the <TT>color()</TT> method:</P>
|
||||
The widget color is set using the <tt>color()</tt> method:
|
||||
|
||||
\code
|
||||
button->color(FL_RED);
|
||||
\endcode
|
||||
|
||||
<P>Similarly, the label color is set using the <TT>labelcolor()</TT>
|
||||
method:</P>
|
||||
Similarly, the label color is set using the <tt>labelcolor()</tt>
|
||||
method:
|
||||
|
||||
\code
|
||||
button->labelcolor(FL_WHITE);
|
||||
@ -247,35 +228,35 @@ button->labelcolor(FL_WHITE);
|
||||
<A NAME="boxtypes"></A> <!-- For old HTML links only ! -->
|
||||
\section common_boxtypes Box Types
|
||||
|
||||
<P>The type <TT>Fl_Boxtype</TT> stored and returned in Fl_Widget::box()
|
||||
The type <tt>Fl_Boxtype</tt> stored and returned in Fl_Widget::box()
|
||||
is an enumeration defined in Enumerations.H.
|
||||
|
||||
Figure 3-3 shows the standard box types included with FLTK.</P>
|
||||
Figure 3-3 shows the standard box types included with FLTK.
|
||||
|
||||
\image html boxtypes.gif "Figure 3-3: FLTK box types"
|
||||
|
||||
<P><TT>FL_NO_BOX</TT> means nothing is drawn at all, so whatever is
|
||||
already on the screen remains. The <TT>FL_..._FRAME</TT> types only
|
||||
<tt>FL_NO_BOX</tt> means nothing is drawn at all, so whatever is
|
||||
already on the screen remains. The <tt>FL_..._FRAME</tt> types only
|
||||
draw their edges, leaving the interior unchanged. The blue color in
|
||||
Figure 3-3 is the area that is not drawn by the frame types.</P>
|
||||
Figure 3-3 is the area that is not drawn by the frame types.
|
||||
|
||||
<H3>Making Your Own Boxtypes</H3>
|
||||
\subsection common_boxtypes Making Your Own Boxtypes
|
||||
|
||||
<P>You can define your own boxtypes by making a small function that draws
|
||||
the box and adding it to the table of boxtypes.</P>
|
||||
You can define your own boxtypes by making a small function that draws
|
||||
the box and adding it to the table of boxtypes.
|
||||
|
||||
<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
|
||||
<TR>
|
||||
<TD><B>Note:</B>
|
||||
<P>This interface has changed in FLTK 2.0!</P>
|
||||
<P>This interface has changed in FLTK 2.0!
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE></CENTER>
|
||||
|
||||
<H4>The Drawing Function</H4>
|
||||
\par The Drawing Function
|
||||
|
||||
<P>The drawing function is passed the bounding box and background color
|
||||
for the widget:</P>
|
||||
The drawing function is passed the bounding box and background color
|
||||
for the widget:
|
||||
|
||||
\code
|
||||
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
|
||||
@ -285,8 +266,8 @@ void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
|
||||
|
||||
<!-- NEED 3in -->
|
||||
|
||||
<P>A simple drawing function might fill a rectangle with the
|
||||
given color and then draw a black outline:</P>
|
||||
A simple drawing function might fill a rectangle with the
|
||||
given color and then draw a black outline:
|
||||
|
||||
\code
|
||||
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
|
||||
@ -297,183 +278,167 @@ void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
|
||||
}
|
||||
\endcode
|
||||
|
||||
<H4><A name="fl_down">Fl_Boxtype fl_down(Fl_Boxtype)</A></H4>
|
||||
<A name="fl_down"></A> <!-- For old HTML links only ! -->
|
||||
\par Fl_Boxtype fl_down(Fl_Boxtype)
|
||||
|
||||
<P><tt>fl_down</tt> returns the "pressed" or "down" version of a box.
|
||||
<tt>fl_down</tt> returns the "pressed" or "down" version of a box.
|
||||
If no "down" version of a given box exists, the behavior of this function
|
||||
is undefined and some random box or frame is returned.
|
||||
See also: <A HREF="drawing.html#fl_frame">fl_frame drawing</A>.
|
||||
|
||||
<H4><A name="fl_frame">Fl_Boxtype fl_frame(Fl_Boxtype)</A></H4>
|
||||
<A name="fl_frame"></A> <!-- For old HTML links only ! -->
|
||||
\par Fl_Boxtype fl_frame(Fl_Boxtype)
|
||||
|
||||
<P><tt>fl_frame</tt> returns the unfilled, frame-only version of a box.
|
||||
<tt>fl_frame</tt> returns the unfilled, frame-only version of a box.
|
||||
If no frame version of a given box exists, the behavior of this function
|
||||
is undefined and some random box or frame is returned.
|
||||
See also: <A HREF="drawing.html#fl_frame">fl_frame drawing</A>.
|
||||
|
||||
<H4><A name="fl_box">Fl_Boxtype fl_box(Fl_Boxtype)</A></H4>
|
||||
<A name="fl_box"></A> <!-- For old HTML links only ! -->
|
||||
\par Fl_Boxtype fl_box(Fl_Boxtype)
|
||||
|
||||
<P><tt>fl_box</tt> returns the filled version of a frame.
|
||||
<tt>fl_box</tt> returns the filled version of a frame.
|
||||
If no filled version of a given frame exists, the behavior of this function
|
||||
is undefined and some random box or frame is returned.
|
||||
See also: <TT><A HREF="#fl_frame">fl_frame</A></TT>.
|
||||
See also: <tt><A HREF="#fl_frame">fl_frame</A></tt>.
|
||||
|
||||
<H4>Adding Your Box Type</H4>
|
||||
\par Adding Your Box Type
|
||||
|
||||
<P>The <TT>Fl::set_boxtype()</TT> method adds or replaces the
|
||||
specified box type:</P>
|
||||
The <tt>Fl::set_boxtype()</tt> method adds or replaces the specified box type:
|
||||
|
||||
\code
|
||||
#define XYZ_BOX FL_FREE_BOXTYPE
|
||||
|
||||
Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2);
|
||||
\endcode
|
||||
|
||||
<P>The last 4 arguments to <TT>Fl::set_boxtype()</TT> are the
|
||||
The last 4 arguments to <tt>Fl::set_boxtype()</tt> are the
|
||||
offsets for the x, y, width, and height values that should be
|
||||
subtracted when drawing the label inside the box.</P>
|
||||
subtracted when drawing the label inside the box.
|
||||
|
||||
<P>A complete box design contains four box types in this order:
|
||||
a filled, neutral box (<TT>UP_BOX</TT>), a filled, depressed box
|
||||
(<TT>DOWN_BOX</TT>), and the same as outlines only (<TT>UP_FRAME</TT>
|
||||
and <TT>DOWN_FRAME</TT>). The function
|
||||
<TT><A HREF="#fl_down">fl_down(Fl_Boxtype)</A></TT>
|
||||
A complete box design contains four box types in this order:
|
||||
a filled, neutral box (<tt>UP_BOX</tt>), a filled, depressed box
|
||||
(<tt>DOWN_BOX</tt>), and the same as outlines only (<tt>UP_FRAME</tt>
|
||||
and <tt>DOWN_FRAME</tt>). The function
|
||||
<tt><A HREF="#fl_down">fl_down(Fl_Boxtype)</A></tt>
|
||||
expects the neutral design on a boxtype with a numerical
|
||||
value evenly divideable by two.
|
||||
<TT><A HREF="#fl_frame">fl_frame(Fl_Boxtype)</A></TT>
|
||||
expects the <TT>UP_BOX</TT> design at a value divideable by four.</P>
|
||||
<tt><A HREF="#fl_frame">fl_frame(Fl_Boxtype)</A></tt>
|
||||
expects the <tt>UP_BOX</tt> design at a value divideable by four.
|
||||
|
||||
<A NAME="labels"></A> <!-- For old HTML links only ! -->
|
||||
\section common_labels Labels and Label Types
|
||||
|
||||
<P>The <TT>label()</TT>, <TT>align()</TT>, <TT>labelfont()</TT>,
|
||||
<TT>labelsize()</TT>, <TT>labeltype()</TT>, <TT>image()</TT>, and
|
||||
<TT>deimage()</TT> methods control the labeling of widgets.</P>
|
||||
The <tt>label()</tt>, <tt>align()</tt>, <tt>labelfont()</tt>,
|
||||
<tt>labelsize()</tt>, <tt>labeltype()</tt>, <tt>image()</tt>, and
|
||||
<tt>deimage()</tt> methods control the labeling of widgets.
|
||||
|
||||
<H3>label()</H3>
|
||||
\par label()
|
||||
|
||||
<P>The <TT>label()</TT> method sets the string that is displayed
|
||||
The <tt>label()</tt> method sets the string that is displayed
|
||||
for the label. Symbols can be included with the label string by
|
||||
escaping them using the "@" symbol - "@@" displays a single at
|
||||
sign. Figure 3-4 shows the available symbols.</P>
|
||||
sign. Figure 3-4 shows the available symbols.
|
||||
|
||||
\image html symbols.gif "Figure 3-4: FLTK label symbols"
|
||||
|
||||
<!-- NEED 2in -->
|
||||
|
||||
<P>The @ sign may also be followed by the following optional
|
||||
"formatting" characters, in this order:</P>
|
||||
The @ sign may also be followed by the following optional
|
||||
"formatting" characters, in this order:
|
||||
|
||||
<UL>
|
||||
\li '#' forces square scaling, rather than distortion to the widget's shape.
|
||||
|
||||
<LI>'#' forces square scaling, rather than distortion to
|
||||
the widget's shape.</LI>
|
||||
\li +[1-9] or -[1-9] tweaks the scaling a little bigger or smaller.
|
||||
|
||||
<LI>+[1-9] or -[1-9] tweaks the scaling a little bigger
|
||||
or smaller.</LI>
|
||||
\li '$' flips the symbol horizontaly, '%' flips it verticaly.
|
||||
|
||||
<LI>'$' flips the symbol horizontaly, '%' flips it verticaly.</LI>
|
||||
\li [0-9] - rotates by a multiple of 45 degrees. '5' and '6' do no rotation
|
||||
while the others point in the direction of that key on a numeric keypad.
|
||||
'0', followed by four more digits rotates the symbol by that amount in
|
||||
degrees.
|
||||
|
||||
<LI>[0-9] - rotates by a multiple of 45 degrees. '5' and
|
||||
'6' do no rotation while the others point in the
|
||||
direction of that key on a numeric keypad. '0', followed by four
|
||||
more digits rotates the symbol by that amount in degrees.</LI>
|
||||
|
||||
</UL>
|
||||
|
||||
<P>Thus, to show a very large arrow pointing downward you would use the
|
||||
Thus, to show a very large arrow pointing downward you would use the
|
||||
label string "@+92->".
|
||||
|
||||
<H3>align()</H3>
|
||||
\par align()
|
||||
|
||||
<P>The <TT>align()</TT> method positions the label. The following
|
||||
constants are defined and may be OR'd together as needed:</P>
|
||||
The <tt>align()</tt> method positions the label. The following
|
||||
constants are defined and may be OR'd together as needed:
|
||||
|
||||
<UL>
|
||||
\li <tt>FL_ALIGN_CENTER</tt> - center the label in the widget.
|
||||
|
||||
<LI><TT>FL_ALIGN_CENTER</TT> - center the label in the widget.</LI>
|
||||
\li <tt>FL_ALIGN_TOP</tt> - align the label at the top of the widget.
|
||||
|
||||
<LI><TT>FL_ALIGN_TOP</TT> - align the label at the top of the widget.</LI>
|
||||
\li <tt>FL_ALIGN_BOTTOM</tt> - align the label at the bottom of the
|
||||
widget.
|
||||
|
||||
<LI><TT>FL_ALIGN_BOTTOM</TT> - align the label at the bottom of the
|
||||
widget.</LI>
|
||||
\li <tt>FL_ALIGN_LEFT</tt> - align the label to the left of the widget.
|
||||
|
||||
<LI><TT>FL_ALIGN_LEFT</TT> - align the label to the left of the widget.</LI>
|
||||
\li <tt>FL_ALIGN_RIGHT</tt> - align the label to the right of the
|
||||
widget.
|
||||
|
||||
<LI><TT>FL_ALIGN_RIGHT</TT> - align the label to the right of the
|
||||
widget.</LI>
|
||||
\li <tt>FL_ALIGN_INSIDE</tt> - align the label inside the widget.
|
||||
|
||||
<LI><TT>FL_ALIGN_INSIDE</TT> - align the label inside the widget.</LI>
|
||||
\li <tt>FL_ALIGN_CLIP</tt> - clip the label to the widget's bounding
|
||||
box.
|
||||
|
||||
<LI><TT>FL_ALIGN_CLIP</TT> - clip the label to the widget's bounding
|
||||
box.</LI>
|
||||
\li <tt>FL_ALIGN_WRAP</tt> - wrap the label text as needed.
|
||||
|
||||
<LI><TT>FL_ALIGN_WRAP</TT> - wrap the label text as needed.</LI>
|
||||
\li <tt>FL_TEXT_OVER_IMAGE</tt> - show the label text over the image.
|
||||
|
||||
<LI><TT>FL_TEXT_OVER_IMAGE</TT> - show the label text over the image.</LI>
|
||||
\li <tt>FL_IMAGE_OVER_TEXT</tt> - show the label image over the text (default).
|
||||
|
||||
<LI><TT>FL_IMAGE_OVER_TEXT</TT> - show the label image over the text (default).</LI>
|
||||
<A NAME="labeltypes"></A> <!-- For old HTML links only ! -->
|
||||
\par labeltype()
|
||||
|
||||
</UL>
|
||||
The <tt>labeltype()</tt> method sets the type of the label. The
|
||||
following standard label types are included:
|
||||
|
||||
<H3><A NAME="labeltypes">labeltype()</A></H3>
|
||||
\li <tt>FL_NORMAL_LABEL</tt> - draws the text.
|
||||
|
||||
<P>The <TT>labeltype()</TT> method sets the type of the label. The
|
||||
following standard label types are included:</P>
|
||||
\li <tt>FL_NO_LABEL</tt> - does nothing.
|
||||
|
||||
<UL>
|
||||
\li <tt>FL_SHADOW_LABEL</tt> - draws a drop shadow under the text.
|
||||
|
||||
<LI><TT>FL_NORMAL_LABEL</TT> - draws the text.</LI>
|
||||
\li <tt>FL_ENGRAVED_LABEL</tt> - draws edges as though the text is engraved.
|
||||
|
||||
<LI><TT>FL_NO_LABEL</TT> - does nothing.</LI>
|
||||
\li <tt>FL_EMBOSSED_LABEL</tt> - draws edges as thought the text is raised.
|
||||
|
||||
<LI><TT>FL_SHADOW_LABEL</TT> - draws a drop shadow under
|
||||
the text.</LI>
|
||||
\li <tt>FL_ICON_LABEL</tt> - draws the icon associated with the text.
|
||||
|
||||
<LI><TT>FL_ENGRAVED_LABEL</TT> - draws edges as though
|
||||
the text is engraved.</LI>
|
||||
\par image() and deimage()
|
||||
|
||||
<LI><TT>FL_EMBOSSED_LABEL</TT> - draws edges as thought
|
||||
the text is raised.</LI>
|
||||
The <tt>image()</tt> and <tt>deimage()</tt> methods set an image that
|
||||
will be displayed with the widget. The <tt>deimage()</tt> method sets the
|
||||
image that is shown when the widget is inactive, while the <tt>image()</tt>
|
||||
method sets the image that is shown when the widget is active.
|
||||
|
||||
<LI><TT>FL_ICON_LABEL</TT> - draws the icon associated
|
||||
with the text.</LI>
|
||||
To make an image you use a subclass of
|
||||
<A HREF="drawing.html#Fl_Image"><tt>Fl_Image</tt></A>.
|
||||
|
||||
</UL>
|
||||
\par Making Your Own Label Types
|
||||
|
||||
<H3>image() and deimage()</H3>
|
||||
|
||||
<P>The <TT>image()</TT> and <TT>deimage()</TT> methods set an image that
|
||||
will be displayed with the widget. The <TT>deimage()</TT> method sets the
|
||||
image that is shown when the widget is inactive, while the <TT>image()</TT>
|
||||
method sets the image that is shown when the widget is active.</P>
|
||||
|
||||
<P>To make an image you use a subclass of
|
||||
<A HREF="drawing.html#Fl_Image"><TT>Fl_Image</TT></A>.</P>
|
||||
|
||||
<H4>Making Your Own Label Types</H4>
|
||||
|
||||
<P>Label types are actually indexes into a table of functions
|
||||
Label types are actually indexes into a table of functions
|
||||
that draw them. The primary purpose of this is to use this to
|
||||
draw the labels in ways inaccessible through the
|
||||
<TT>fl_font</TT> mechanisim (e.g. <TT>FL_ENGRAVED_LABEL</TT>) or
|
||||
with program-generated letters or symbology.</P>
|
||||
<tt>fl_font</tt> mechanisim (e.g. <tt>FL_ENGRAVED_LABEL</tt>) or
|
||||
with program-generated letters or symbology.
|
||||
|
||||
<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
|
||||
<TR>
|
||||
<TD><B>Note:</B>
|
||||
<P>This interface has changed in FLTK 2.0!</P>
|
||||
<P>This interface has changed in FLTK 2.0!
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE></CENTER>
|
||||
|
||||
<H5>Label Type Functions</H5>
|
||||
\par Label Type Functions
|
||||
|
||||
<P>To setup your own label type you will need to write two
|
||||
To setup your own label type you will need to write two
|
||||
functions: one to draw and one to measure the label. The draw
|
||||
function is called with a pointer to a <TT>Fl_Label</TT>
|
||||
function is called with a pointer to a <tt>Fl_Label</tt>
|
||||
structure containing the label information, the bounding box for
|
||||
the label, and the label alignment:</P>
|
||||
the label, and the label alignment:
|
||||
|
||||
\code
|
||||
void xyz_draw(const Fl_Label *label, int x, int y, int w, int h, Fl_Align align) {
|
||||
@ -481,13 +446,13 @@ void xyz_draw(const Fl_Label *label, int x, int y, int w, int h, Fl_Align align)
|
||||
}
|
||||
\endcode
|
||||
|
||||
<P>The label should be drawn <I>inside</I> this bounding box,
|
||||
even if <TT>FL_ALIGN_INSIDE</TT> is not enabled. The function
|
||||
is not called if the label value is <TT>NULL</TT>.</P>
|
||||
The label should be drawn <I>inside</I> this bounding box,
|
||||
even if <tt>FL_ALIGN_INSIDE</tt> is not enabled. The function
|
||||
is not called if the label value is <tt>NULL</tt>.
|
||||
|
||||
<P>The measure function is called with a pointer to a
|
||||
<TT>Fl_Label</TT> structure and references to the width and
|
||||
height:</P>
|
||||
The measure function is called with a pointer to a
|
||||
<tt>Fl_Label</tt> structure and references to the width and
|
||||
height:
|
||||
|
||||
\code
|
||||
void xyz_measure(const Fl_Label *label, int &w, int &h) {
|
||||
@ -495,13 +460,13 @@ void xyz_measure(const Fl_Label *label, int &w, int &h) {
|
||||
}
|
||||
\endcode
|
||||
|
||||
<P>The function should measure the size of the label and set
|
||||
<TT>w</TT> and <TT>h</TT> to the size it will occupy.</P>
|
||||
The function should measure the size of the label and set
|
||||
<tt>w</tt> and <tt>h</tt> to the size it will occupy.
|
||||
|
||||
<H5>Adding Your Label Type</H5>
|
||||
\par Adding Your Label Type
|
||||
|
||||
<P>The <TT>Fl::set_labeltype</TT> method creates a label type
|
||||
using your draw and measure functions:</P>
|
||||
The <tt>Fl::set_labeltype</tt> method creates a label type
|
||||
using your draw and measure functions:
|
||||
|
||||
\code
|
||||
#define XYZ_LABEL FL_FREE_LABELTYPE
|
||||
@ -509,47 +474,48 @@ using your draw and measure functions:</P>
|
||||
Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure);
|
||||
\endcode
|
||||
|
||||
<P>The label type number <TT>n</TT> can be any integer value
|
||||
starting at the constant <TT>FL_FREE_LABELTYPE</TT>. Once you
|
||||
have added the label type you can use the <TT>labeltype()</TT>
|
||||
method to select your label type.</P>
|
||||
The label type number <tt>n</tt> can be any integer value
|
||||
starting at the constant <tt>FL_FREE_LABELTYPE</tt>. Once you
|
||||
have added the label type you can use the <tt>labeltype()</tt>
|
||||
method to select your label type.
|
||||
|
||||
<P>The <TT>Fl::set_labeltype</TT> method can also be used to overload
|
||||
an existing label type such as <TT>FL_NORMAL_LABEL</TT>.</P>
|
||||
The <tt>Fl::set_labeltype</tt> method can also be used to overload
|
||||
an existing label type such as <tt>FL_NORMAL_LABEL</tt>.
|
||||
|
||||
<H4><A NAME="add_symbol">Making your own symbols</A></H4>
|
||||
<A NAME="add_symbol"></A> <!-- For old HTML links only ! -->
|
||||
\par Making your own symbols
|
||||
|
||||
<P>It is also possible to define your own drawings and add
|
||||
It is also possible to define your own drawings and add
|
||||
them to the symbol list, so they can be rendered as part of
|
||||
any label.</P>
|
||||
any label.
|
||||
|
||||
<P>To create a new symbol, you implement a drawing function
|
||||
To create a new symbol, you implement a drawing function
|
||||
<tt>void drawit(Fl_Color c)</tt> which typically uses the
|
||||
<a href="drawing.html#complex">complex drawing functions</a>
|
||||
to generate a vector shape inside a two-by-two units sized box
|
||||
around the origin. This function is then linked into the symbols
|
||||
table using <tt>fl_add_symbol</tt>:</P>
|
||||
table using <tt>fl_add_symbol</tt>:
|
||||
|
||||
\code
|
||||
int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable)
|
||||
\endcode
|
||||
|
||||
<P><i>name</i> is the name of the symbol without the "@"; <i>scalable</I>
|
||||
<i>name</i> is the name of the symbol without the "@"; <i>scalable</I>
|
||||
must be set to 1 if the symbol is generated using scalable vector drawing
|
||||
functions.</P>
|
||||
functions.
|
||||
|
||||
\code
|
||||
int fl_draw_symbol(const char *name,int x,int y,int w,int h,Fl_Color col)
|
||||
\endcode
|
||||
|
||||
<P>This function draws a named symbol fitting the given rectangle.
|
||||
This function draws a named symbol fitting the given rectangle.
|
||||
|
||||
<H2>Callbacks</H2>
|
||||
\section common_callbacks Callbacks
|
||||
|
||||
<P>Callbacks are functions that are called when the value of a
|
||||
widget changes. A callback function is sent a <TT>Fl_Widget</TT>
|
||||
Callbacks are functions that are called when the value of a
|
||||
widget changes. A callback function is sent a <tt>Fl_Widget</tt>
|
||||
pointer of the widget that changed and a pointer to data that
|
||||
you provide:</P>
|
||||
you provide:
|
||||
|
||||
\code
|
||||
void xyz_callback(Fl_Widget *w, void *data) {
|
||||
@ -557,9 +523,9 @@ void xyz_callback(Fl_Widget *w, void *data) {
|
||||
}
|
||||
\endcode
|
||||
|
||||
<P>The <TT>callback()</TT> method sets the callback function for a
|
||||
The <tt>callback()</tt> method sets the callback function for a
|
||||
widget. You can optionally pass a pointer to some data needed for the
|
||||
callback:</P>
|
||||
callback:
|
||||
|
||||
\code
|
||||
int xyz_data;
|
||||
@ -567,9 +533,9 @@ int xyz_data;
|
||||
button->callback(xyz_callback, &xyz_data);
|
||||
\endcode
|
||||
|
||||
<P>Normally callbacks are performed only when the value of the
|
||||
Normally callbacks are performed only when the value of the
|
||||
widget changes. You can change this using the Fl_Widget::when()
|
||||
method:</P>
|
||||
method:
|
||||
|
||||
\code
|
||||
button->when(FL_WHEN_NEVER);
|
||||
@ -589,22 +555,22 @@ button->when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
|
||||
widget may still be accessed by FLTK after your callback
|
||||
is completed. Instead, use the Fl::delete_widget()
|
||||
method to mark your widget for deletion when it is safe
|
||||
to do so.</p>
|
||||
to do so.
|
||||
|
||||
<p><B>Hint:</B>
|
||||
|
||||
<P>Many programmers new to FLTK or C++ try to use a
|
||||
non-static class method instead of a static class method
|
||||
or function for their callback. Since callbacks are done
|
||||
outside a C++ class, the <TT>this</TT> pointer is not
|
||||
initialized for class methods.</P>
|
||||
outside a C++ class, the <tt>this</tt> pointer is not
|
||||
initialized for class methods.
|
||||
|
||||
<P>To work around this problem, define a static method
|
||||
in your class that accepts a pointer to the class, and
|
||||
then have the static method call the class method(s) as
|
||||
needed. The data pointer you provide to the
|
||||
<TT>callback()</TT> method of the widget can be a
|
||||
pointer to the instance of your class.</P>
|
||||
<tt>callback()</tt> method of the widget can be a
|
||||
pointer to the instance of your class.
|
||||
|
||||
\code
|
||||
class Foo {
|
||||
@ -621,11 +587,11 @@ w->callback(my_static_callback, (void *)this);
|
||||
</TR>
|
||||
</TABLE></CENTER>
|
||||
|
||||
<H2>Shortcuts</H2>
|
||||
\section common_shortcuts Shortcuts
|
||||
|
||||
<P>Shortcuts are key sequences that activate widgets such as
|
||||
buttons or menu items. The <TT>shortcut()</TT> method sets the
|
||||
shortcut for a widget:</P>
|
||||
Shortcuts are key sequences that activate widgets such as
|
||||
buttons or menu items. The <tt>shortcut()</tt> method sets the
|
||||
shortcut for a widget:
|
||||
|
||||
\code
|
||||
button->shortcut(FL_Enter);
|
||||
@ -636,11 +602,11 @@ button->shortcut(FL_CTRL + FL_ALT + 'b');
|
||||
button->shortcut(0); // no shortcut
|
||||
\endcode
|
||||
|
||||
<P>The shortcut value is the key event value - the ASCII value
|
||||
The shortcut value is the key event value - the ASCII value
|
||||
or one of the special keys like
|
||||
<a href="enumerations.html#key_values"><TT>FL_Enter</TT></a> -
|
||||
<a href="enumerations.html#key_values"><tt>FL_Enter</tt></a> -
|
||||
combined with any modifiers like <KBD>Shift</KBD>,
|
||||
<KBD>Alt</KBD>, and <KBD>Control</KBD>.</P>
|
||||
<KBD>Alt</KBD>, and <KBD>Control</KBD>.
|
||||
|
||||
<hr>
|
||||
<a class="el" href="index.html">[Index]</a>
|
||||
|
||||
Loading…
Reference in New Issue
Block a user