CMake: simplify fluid build
- define variable MAIN_FILES to avoid repetition - make target_include_directories(fluid-lib) PUBLIC rather than PRIVATE
This commit is contained in:
parent
eb1e0f423d
commit
61f132845b
@ -121,6 +121,8 @@ set(HEADERFILES
|
|||||||
widgets/Node_Browser.h
|
widgets/Node_Browser.h
|
||||||
)
|
)
|
||||||
|
|
||||||
|
set(MAIN_FILES main.cxx main.h)
|
||||||
|
|
||||||
# Add ExternalCodeEditor: platform specific files
|
# Add ExternalCodeEditor: platform specific files
|
||||||
|
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
@ -137,8 +139,7 @@ source_group(
|
|||||||
FILES
|
FILES
|
||||||
${CPPFILES}
|
${CPPFILES}
|
||||||
${HEADERFILES}
|
${HEADERFILES}
|
||||||
main.cxx
|
${MAIN_FILES}
|
||||||
main.h
|
|
||||||
CMakeLists.txt
|
CMakeLists.txt
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -147,7 +148,7 @@ source_group(
|
|||||||
|
|
||||||
add_library(fluid-lib OBJECT EXCLUDE_FROM_ALL)
|
add_library(fluid-lib OBJECT EXCLUDE_FROM_ALL)
|
||||||
target_sources(fluid-lib PRIVATE ${CPPFILES} ${HEADERFILES})
|
target_sources(fluid-lib PRIVATE ${CPPFILES} ${HEADERFILES})
|
||||||
target_include_directories(fluid-lib PRIVATE .)
|
target_include_directories(fluid-lib PUBLIC .)
|
||||||
target_link_libraries(fluid-lib PUBLIC fltk::images)
|
target_link_libraries(fluid-lib PUBLIC fltk::images)
|
||||||
|
|
||||||
# Build targets
|
# Build targets
|
||||||
@ -158,7 +159,7 @@ if(APPLE AND NOT FLTK_BACKEND_X11)
|
|||||||
|
|
||||||
set(ICON_NAME fluid.icns)
|
set(ICON_NAME fluid.icns)
|
||||||
set(ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
|
set(ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
|
||||||
add_executable(fluid MACOSX_BUNDLE main.cxx main.h ${ICON_PATH})
|
add_executable(fluid MACOSX_BUNDLE ${MAIN_FILES} ${ICON_PATH})
|
||||||
|
|
||||||
# create macOS bundle wrapper script
|
# create macOS bundle wrapper script
|
||||||
|
|
||||||
@ -175,11 +176,10 @@ if(APPLE AND NOT FLTK_BACKEND_X11)
|
|||||||
else()
|
else()
|
||||||
|
|
||||||
# Option 'WIN32' builds a Windows GUI program, ignored on other platforms
|
# Option 'WIN32' builds a Windows GUI program, ignored on other platforms
|
||||||
add_executable(fluid WIN32 main.cxx main.h)
|
add_executable(fluid WIN32 ${MAIN_FILES})
|
||||||
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
target_include_directories(fluid PRIVATE .)
|
|
||||||
target_link_libraries(fluid PRIVATE fluid-lib)
|
target_link_libraries(fluid PRIVATE fluid-lib)
|
||||||
|
|
||||||
# Build the console app on Windows
|
# Build the console app on Windows
|
||||||
@ -187,8 +187,7 @@ target_link_libraries(fluid PRIVATE fluid-lib)
|
|||||||
|
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
list(APPEND TARGETS fluid-cmd)
|
list(APPEND TARGETS fluid-cmd)
|
||||||
add_executable(fluid-cmd main.cxx main.h)
|
add_executable(fluid-cmd ${MAIN_FILES})
|
||||||
target_include_directories(fluid-cmd PRIVATE .)
|
|
||||||
target_link_libraries(fluid-cmd PRIVATE fluid-lib)
|
target_link_libraries(fluid-cmd PRIVATE fluid-lib)
|
||||||
set(FLTK_FLUID_EXECUTABLE fltk::fluid-cmd)
|
set(FLTK_FLUID_EXECUTABLE fltk::fluid-cmd)
|
||||||
else()
|
else()
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user