Fixes some VC compiler warnings
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@ -1320,20 +1320,20 @@ void labeltype_cb(Fl_Choice* i, void *v) {
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////////////////////////////////////////////////////////////////
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Fl_Menu_Item colormenu[] = {
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{ "Foreground Color", 0, 0, (void*)FL_FOREGROUND_COLOR, 0, 0, FL_HELVETICA, 11},
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{ "Background Color", 0, 0, (void*)FL_BACKGROUND_COLOR, 0, 0, FL_HELVETICA, 11},
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{ "Background Color 2", 0, 0, (void*)FL_BACKGROUND2_COLOR, 0, 0, FL_HELVETICA, 11},
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{ "Selection Color", 0, 0, (void*)FL_SELECTION_COLOR, 0, 0, FL_HELVETICA, 11},
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{ "Inactive Color", 0, 0, (void*)FL_INACTIVE_COLOR, FL_MENU_DIVIDER, 0, FL_HELVETICA, 11},
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{ "Black", 0, 0, (void*)FL_BLACK, 0, 0, FL_HELVETICA, 11},
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{ "White", 0, 0, (void*)FL_WHITE, FL_MENU_DIVIDER, 0, FL_HELVETICA, 11},
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{ "Gray 0", 0, 0, (void*)FL_GRAY0, 0, 0, FL_HELVETICA, 11},
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{ "Dark 3", 0, 0, (void*)FL_DARK3, 0, 0, FL_HELVETICA, 11},
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{ "Dark 2", 0, 0, (void*)FL_DARK2, 0, 0, FL_HELVETICA, 11},
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{ "Dark 1", 0, 0, (void*)FL_DARK1, 0, 0, FL_HELVETICA, 11},
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{ "Light 1", 0, 0, (void*)FL_LIGHT1, 0, 0, FL_HELVETICA, 11},
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{ "Light 2", 0, 0, (void*)FL_LIGHT2, 0, 0, FL_HELVETICA, 11},
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{ "Light 3", 0, 0, (void*)FL_LIGHT3, 0, 0, FL_HELVETICA, 11},
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{ "Foreground Color", 0, 0, (void*)(fl_intptr_t)FL_FOREGROUND_COLOR, 0, 0, FL_HELVETICA, 11},
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{ "Background Color", 0, 0, (void*)(fl_intptr_t)FL_BACKGROUND_COLOR, 0, 0, FL_HELVETICA, 11},
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{ "Background Color 2", 0, 0, (void*)(fl_intptr_t)FL_BACKGROUND2_COLOR, 0, 0, FL_HELVETICA, 11},
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{ "Selection Color", 0, 0, (void*)(fl_intptr_t)FL_SELECTION_COLOR, 0, 0, FL_HELVETICA, 11},
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{ "Inactive Color", 0, 0, (void*)(fl_intptr_t)FL_INACTIVE_COLOR, FL_MENU_DIVIDER, 0, FL_HELVETICA, 11},
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{ "Black", 0, 0, (void*)(fl_intptr_t)FL_BLACK, 0, 0, FL_HELVETICA, 11},
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{ "White", 0, 0, (void*)(fl_intptr_t)FL_WHITE, FL_MENU_DIVIDER, 0, FL_HELVETICA, 11},
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{ "Gray 0", 0, 0, (void*)(fl_intptr_t)FL_GRAY0, 0, 0, FL_HELVETICA, 11},
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{ "Dark 3", 0, 0, (void*)(fl_intptr_t)FL_DARK3, 0, 0, FL_HELVETICA, 11},
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{ "Dark 2", 0, 0, (void*)(fl_intptr_t)FL_DARK2, 0, 0, FL_HELVETICA, 11},
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{ "Dark 1", 0, 0, (void*)(fl_intptr_t)FL_DARK1, 0, 0, FL_HELVETICA, 11},
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{ "Light 1", 0, 0, (void*)(fl_intptr_t)FL_LIGHT1, 0, 0, FL_HELVETICA, 11},
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{ "Light 2", 0, 0, (void*)(fl_intptr_t)FL_LIGHT2, 0, 0, FL_HELVETICA, 11},
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{ "Light 3", 0, 0, (void*)(fl_intptr_t)FL_LIGHT3, 0, 0, FL_HELVETICA, 11},
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{ 0 }
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};
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@ -196,6 +196,8 @@ void Fl_OpenGL_Graphics_Driver::end_complex_polygon()
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}
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// fill the pixels between node pairs
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// Using lines requires additional attention to the current line width and pattern
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// We are using glRectf instead
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// glBegin(GL_LINES);
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for (i = 0; i < nNodes; i += 2) {
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float x0 = nodeX[i];
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@ -207,7 +209,7 @@ void Fl_OpenGL_Graphics_Driver::end_complex_polygon()
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x0 = xMin;
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if (x1 > xMax)
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x1 = xMax;
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glRectf(x0-0.25f, y, x1+0.25f, y+1.0f);
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glRectf((GLfloat)(x0-0.25f), (GLfloat)(y), (GLfloat)(x1+0.25f), (GLfloat)(y+1.0f));
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// glVertex2f((GLfloat)x0, (GLfloat)y);
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// glVertex2f((GLfloat)x1, (GLfloat)y);
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}
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