Added fl_gleam.cxx..
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src/fl_gleam.cxx
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131
src/fl_gleam.cxx
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//
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// "Gleam" drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// These box types provide a sort of Clearlooks Glossy scheme
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// for FLTK.
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//
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// Copyright 2001-2005 by Colin Jones.
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//
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// Modified 2012-2013 by Edmanuel Torres
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// This is a new version of the fl_gleam. The gradients are on the top
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// an the bottom, the text area looks like in the classic FLTK way.
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//
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <iostream>
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using namespace std;
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static void gleam_color(Fl_Color c) {
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if (Fl::draw_box_active()) fl_color(c);
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else fl_color(fl_inactive(c));
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}
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static void shade_rect_top_bottom(int x, int y, int w, int h, Fl_Color fg1, Fl_Color fg2, float th) {
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// Draws the shiny using maximum limits
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int h_top = min(h/2,20);
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int h_bottom = min(h/6,15);
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int h_flat = h-(h_top+h_bottom);
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int j = 0;
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float step_size_top = h_top>1?(0.999/(float)(h_top)):1;
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float step_size_bottom = h_bottom>1?(0.999/(float)(h_bottom)):1;
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// This loop generates the gradient at the top of the widget
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for (float k = 1; k >= 0; k -= step_size_top){
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gleam_color(fl_color_average(fl_color_average(fg1, fg2, th), fg1, k));
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fl_line(x, y+j, x+w, y+j);
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j++;
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}
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gleam_color(fg1);
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fl_rectf(x, y+h_top, w+1, h_flat);
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// This loop generates the gradient at the bottom of the widget
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for (float k = 1; k >= 0; k -= step_size_bottom){
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gleam_color(fl_color_average(fg1,fl_color_average(fg1, fg2, th), k));
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fl_line(x, y+j+h_flat-1, x+w, y+j+h_flat-1);
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j++;
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}
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}
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static void shade_rect_top_bottom_up(int x, int y, int w, int h, Fl_Color bc, float th) {
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shade_rect_top_bottom(x,y,w,h,bc,FL_WHITE,th);
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}
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static void shade_rect_top_bottom_down(int x, int y, int w, int h, Fl_Color bc, float th) {
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shade_rect_top_bottom(x,y,w,h,bc,FL_BLACK,th);
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}
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static void frame_rect(int x, int y, int w, int h, Fl_Color fg1, Fl_Color fg2, Fl_Color lc) {
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gleam_color(fg1);
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fl_line(x, y+h-1, x, y+1); //Go from bottom to top left side
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fl_line(x+w, y+h-1, x+w, y+1); //Go from bottom to top right side
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fl_line(x+1, y, x+w-1, y); //Go across the top
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fl_line(x+1, y+h, x+w-1, y+h); //Go across the bottom
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gleam_color(fg2);
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fl_line(x+1, y+h-2, x+1, y+2); //Go from bottom to top left side
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fl_line(x+w-1, y+h-2, x+w-1, y+2); //Go from bottom to top right side
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gleam_color(lc);
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fl_line(x+2, y+1, x+w-3, y+1); //Go across the top
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fl_line(x+2, y+h-1, x+w-3, y+h-1); //Go across the bottom
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}
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static void frame_rect_up(int x, int y, int w, int h, Fl_Color bc, Fl_Color lc, float th1, float th2) {
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frame_rect(x,y,w,h,fl_color_average(fl_darker(bc), FL_BLACK, th1),fl_color_average(bc, FL_WHITE, th2),lc);
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}
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static void frame_rect_down(int x, int y, int w, int h, Fl_Color bc, Fl_Color lc, float th1, float th2) {
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frame_rect(x,y,w,h,fl_color_average(bc, FL_WHITE, th1),fl_color_average(FL_BLACK, bc, th2),lc);
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}
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static void up_frame(int x, int y, int w, int h, Fl_Color c) {
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frame_rect_up(x, y, w-1, h-1, c, fl_color_average(c, FL_WHITE, .25f), .55f, .05f);
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}
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static void up_box(int x, int y, int w, int h, Fl_Color c) {
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shade_rect_top_bottom_up(x+2, y+1, w-5, h-3, c, .15f);
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frame_rect_up(x, y, w-1, h-1, c, fl_color_average(c, FL_WHITE, .05f), .15f, .05f);
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}
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static void thin_up_box(int x, int y, int w, int h, Fl_Color c) {
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shade_rect_top_bottom_up(x+2, y+1, w-5, h-3, c, .25f);
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frame_rect_up(x, y, w-1, h-1, c, fl_color_average(c, FL_WHITE, .45f), .25f, .15f);
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}
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static void down_frame(int x, int y, int w, int h, Fl_Color c) {
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frame_rect_down(x, y, w-1, h-1, fl_darker(c), fl_darker(c), .25f, .95f);
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}
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static void down_box(int x, int y, int w, int h, Fl_Color c) {
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shade_rect_top_bottom_down(x+1, y+1, w-3, h-3, c, .65f);
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frame_rect_down(x, y, w-1, h-1, c, fl_color_average(c, FL_BLACK, .05f), .05f, .95f);
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}
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static void thin_down_box(int x, int y, int w, int h, Fl_Color c) {
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shade_rect_top_bottom_down(x+1, y+1, w-3, h-3, c, .85f);
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frame_rect_down(x, y, w-1, h-1, c, fl_color_average(c, FL_BLACK, .45f), .35f, 0.85f);
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}
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extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*);
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Fl_Boxtype fl_define_FL_GLEAM_UP_BOX() {
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fl_internal_boxtype(_FL_GLEAM_UP_BOX, up_box);
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fl_internal_boxtype(_FL_GLEAM_DOWN_BOX, down_box);
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fl_internal_boxtype(_FL_GLEAM_UP_FRAME, up_frame);
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fl_internal_boxtype(_FL_GLEAM_DOWN_FRAME, down_frame);
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fl_internal_boxtype(_FL_GLEAM_THIN_UP_BOX, thin_up_box);
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fl_internal_boxtype(_FL_GLEAM_THIN_DOWN_BOX, thin_down_box);
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fl_internal_boxtype(_FL_GLEAM_ROUND_UP_BOX, up_box);
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fl_internal_boxtype(_FL_GLEAM_ROUND_DOWN_BOX, down_box);
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return _FL_GLEAM_UP_BOX;
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}
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