Detailed how to build the configure script when downloading FLTK by svn.
Great help from Greg's post about installing autoconf + automake on Mac OS. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10642 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -61,11 +61,8 @@ not be mixed!
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--------------------
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In order to build FLTK from the command line, you need to install the Xcode
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developer environment from the Apple Inc. web site. The developer environment
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can be downloaded from the Mac Dev Center for free:
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developer environment. It can be downloaded from the Apple Store for free.
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http://developer.apple.com/technologies/xcode.html
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After downloading and installing, you need to launch the Terminal. Terminal.app
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is located in the "Utilities" folder inside the "Applications" folder. I like to
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keep the Terminal in the Dock.
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@ -89,18 +86,32 @@ dev directory:
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mv ~/Downloads/fltk-1.3.xxxx.tar.gz .
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tar xvfz fltk-1.3.xxxx.tar.gz
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cd fltk-1.3.xxxx
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If you got FLTK via subversion then you need one extra step: build the configure script.
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Otherwise skip the following part marked ADVANCED:
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ADVANCED: (only if you got FLTK via subversion)
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- The preferred procedure is to build the configure script using tools
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called autoconf and automake. If these tools are not both available
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on your system, this post
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http://www.fltk.org/newsgroups.php?s15486+gfltk.coredev+v15499
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details how to get them.
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Then, stay in your FLTK source-code directory and type the following:
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NOCONFIGURE=1 ./autogen.sh
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- Alternatively, copy the configure script from the last FLTK weekly snapshot
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to your svn source-code directory.
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:END_ADVANCED
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2.3 Configuring FLTK
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-----------------------
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If you got FLTK via subversion then you need one extra step. Otherwise skip
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over this part. Stay in your FLTK source-code directory and type the
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following:
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NOCONFIGURE=1 ./autogen.sh
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Now configure your FLTK installation:
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Now configure your FLTK installation: stay in your FLTK source-code directory and type
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./configure
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@ -180,12 +191,9 @@ recommend that you add it to the command search path.
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3.1 Prerequisites
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--------------------
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In order to build FLTK from within Xcode 3, you need to install the Xcode 3
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developer environment from the Apple Inc. web site. The developer environment
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can be downloaded from the Mac Dev Center for free:
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In order to build FLTK from within Xcode 3, you need to have the Xcode 3
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developer environment on your computer. If you don't, go to: 'HOW TO BUILD FLTK USING XCODE4'
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http://developer.apple.com/technologies/xcode.html
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3.2 Downloading and Unpacking
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--------------------------------
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