STR #1104: WIN32 version would insist on running a full length timeout even if it knew already that the UI needed to be updated. This could cause a quite long delay when a timeout was used to trigger a redraw. Probably true for threads as well... .

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4714 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2005-12-16 11:34:04 +00:00
parent 3cdd5a4c8d
commit 5552a0cce7
2 changed files with 3 additions and 1 deletions

View File

@ -3,6 +3,7 @@ CHANGES IN FLTK 1.1.7
- Documentation fixes (STR #571, STR #648, STR #692, STR
#730, STR #744, STR #745, STR #931, STR #942, STR #960,
STR #969)
- Fixed unnecessary delay in WIN32 event handling (STR #1104)
- Fixed handling of Crl-C in Fl_Text_Display (STR #1122)
- OS X Quartz version now draw a nice resize control (STR
#1099)

View File

@ -257,7 +257,8 @@ int fl_wait(double time_to_wait) {
}
#endif // USE_ASYNC_SELECT
if (Fl::idle) time_to_wait = 0.0;
if (Fl::idle || Fl::damage())
time_to_wait = 0.0;
fl_unlock_function();