Fix Fl_Copy_Surface on Windows 10 when the display scaling factor is > 100%
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@11898 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -87,11 +87,14 @@ Fl_Copy_Surface::Fl_Copy_Surface(int w, int h) : Fl_Surface_Device(NULL)
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int hdots = GetDeviceCaps(hdc, HORZRES);
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int vmm = GetDeviceCaps(hdc, VERTSIZE);
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int vdots = GetDeviceCaps(hdc, VERTRES);
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int dhr = GetDeviceCaps(hdc, DESKTOPHORZRES); // true number of pixels on display
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ReleaseDC(NULL, hdc);
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float factorw = (100.f * hmm) / hdots;
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float factorh = (100.f * vmm) / vdots;
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// Global display scaling factor: 1, 1.25, 1.5, 1.75, etc...
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float scaling = dhr/float(hdots);
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RECT rect; rect.left = 0; rect.top = 0; rect.right = (LONG)(w * factorw); rect.bottom = (LONG)(h * factorh);
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RECT rect; rect.left = 0; rect.top = 0; rect.right = (LONG)(w * factorw / scaling); rect.bottom = (LONG)(h * factorh / scaling);
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gc = CreateEnhMetaFile (NULL, NULL, &rect, NULL);
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if (gc != NULL) {
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SetTextAlign(gc, TA_BASELINE|TA_LEFT);
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