macOS: Fix scaling subwindows #927

Converting Cocoa coordinates into FLTK coordinates
should be avoided as much as possible because the
conversion loses precision for scaling != 100%.
This commit is contained in:
Matthias Melcher 2024-04-23 19:25:15 +02:00
parent 5ec7176e81
commit 3f91c8b5ee

View File

@ -1318,6 +1318,35 @@ static FLWindowDelegate *flwindowdelegate_instance = nil;
}
fl_unlock_function();
}
/*
This method is called whenever the view of an Fl_Window changes size.
This can happen for various reasons:
- the user resizes a desktop window (NSViewFrameDidChangeNotification)
Fl_Cocoa_Window_Driver::driver(window)->through_resize() == 0 for the top level window
Fl_Window::is_a_rescale() == 0
- the app scale is changed (the Cocoa size changes, but the FLTK size remains)
Fl_Cocoa_Window_Driver::driver(window)->through_resize() == 1
Fl_Window::is_a_rescale() == 1
- a window is resized by application code: Fl_Window:resize()
Fl_Cocoa_Window_Driver::driver(window)->through_resize() == 1
Fl_Window::is_a_rescale() == 0
Note that a top level window must be treated differently than a subwindow
(an Fl_Window that is the child of another window).
Also note, it's important to keep the logical FLTK coordinate system intact.
Converting Cocoa coordinates into FLTK coordinates is not reliable because
it loses precision if the screen scale is set to anything but 1:1.
See also:
Fl_Cocoa_Window_Driver::driver(window)->view_resized() avoid recursion
Fl_Cocoa_Window_Driver::driver(window)->through_resize(); avoid recursion
Fl_Cocoa_Window_Driver::driver(window)->changed_resolution(); untested due
to lack of hardware
*/
- (void)view_did_resize:(NSNotification *)notif
{
if (![[notif object] isKindOfClass:[FLView class]]) return;
@ -1326,10 +1355,32 @@ static FLWindowDelegate *flwindowdelegate_instance = nil;
if (!nsw || ![nsw getFl_Window]) return;
fl_lock_function();
Fl_Window *window = [nsw getFl_Window];
int X, Y;
CocoatoFLTK(window, X, Y);
int X, Y, W, H;
float s = Fl::screen_driver()->scale(window->screen_num());
NSRect r = [view frame];
if (Fl_Window::is_a_rescale()) {
if (window->parent()) {
X = window->x();
Y = window->y();
} else {
// Recalculate the FLTK position from the current Cocoa position applying
// the new scale, so the window stays at its current position after scaling.
CocoatoFLTK(window, X, Y);
}
W = window->w();
H = window->h();
} else if (Fl_Cocoa_Window_Driver::driver(window)->through_resize()) {
X = window->x();
Y = window->y();
W = window->w();
H = window->h();
} else {
CocoatoFLTK(window, X, Y);
NSRect r = [view frame];
W = (int)lround(r.size.width/s);
H = (int)lround(r.size.height/s);
}
Fl_Cocoa_Window_Driver::driver(window)->view_resized(1);
if (Fl_Cocoa_Window_Driver::driver(window)->through_resize()) {
if (window->as_gl_window()) {
@ -1339,12 +1390,12 @@ static FLWindowDelegate *flwindowdelegate_instance = nil;
plugin = (Fl_Cocoa_Plugin*)pm.plugin("gl.cocoa.fltk.org");
}
// calls Fl_Gl_Window::resize() without including Fl_Gl_Window.H
plugin->resize(window->as_gl_window(), X, Y, (int)lround(r.size.width/s), (int)lround(r.size.height/s));
plugin->resize(window->as_gl_window(), X, Y, W, H);
} else {
Fl_Cocoa_Window_Driver::driver(window)->resize(X, Y, (int)lround(r.size.width/s), (int)lround(r.size.height/s));
Fl_Cocoa_Window_Driver::driver(window)->resize(X, Y, W, H);
}
} else
window->resize(X, Y, (int)lround(r.size.width/s), (int)lround(r.size.height/s));
window->resize(X, Y, W, H);
Fl_Cocoa_Window_Driver::driver(window)->view_resized(0);
update_e_xy_and_e_xy_root(nsw);
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_14
@ -3433,8 +3484,15 @@ void Fl_Cocoa_Window_Driver::resize(int X, int Y, int W, int H) {
pWindow->Fl_Group::resize(X, Y, W, H); // runs rarely, e.g. with scaled down test/tabs
pWindow->redraw();
} else {
// First resize the logical FLTK coordinates for this and all children
if (!Fl_Window::is_a_rescale())
pWindow->Fl_Group::resize(X, Y, W, H);
// Next update the physical Cocoa view
[xid setFrame:r display:YES];
[[xid contentView] displayIfNeededIgnoringOpacity];
// Finally tell the the group to render its contents if the code above
// didn't already
pWindow->redraw();
}
}
else {