Move Fl_Gl_Window_Driver.H from FL/ to src/

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12977 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2018-06-26 14:23:51 +00:00
parent 7046e99f96
commit 3199e3331b
9 changed files with 8 additions and 8 deletions

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@ -23,7 +23,7 @@
# include <stdlib.h>
# include "Fl_Gl_Choice.H"
# include <FL/Fl_Gl_Window.H>
# include <FL/Fl_Gl_Window_Driver.H>
# include "Fl_Gl_Window_Driver.H"
# include <FL/gl_draw.H>
# include "flstring.h"
# include <FL/fl_utf8.h>

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@ -22,7 +22,7 @@
#include <FL/Fl.H>
#include <FL/gl.h>
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_Gl_Window_Driver.H>
#include "Fl_Gl_Window_Driver.H"
#include <stdlib.h>
/**

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@ -23,7 +23,7 @@ extern int fl_gl_load_plugin;
#include <FL/gl.h>
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_Gl_Window_Driver.H>
#include "Fl_Gl_Window_Driver.H"
#include "Fl_Window_Driver.H"
#include <FL/Fl_Graphics_Driver.H>
#include <stdlib.h>

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@ -43,7 +43,7 @@ extern "C" {
#include <FL/Fl_Tooltip.H>
#include <FL/Fl_Printer.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Gl_Window_Driver.H>
#include "Fl_Gl_Window_Driver.H"
#include "drivers/Quartz/Fl_Quartz_Graphics_Driver.H"
#include "drivers/Quartz/Fl_Quartz_Copy_Surface_Driver.H"
#include "drivers/Cocoa/Fl_Cocoa_Screen_Driver.H"

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@ -38,7 +38,7 @@ Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *gr
}
#ifdef FL_CFG_GFX_QUARTZ
#include <FL/Fl_Gl_Window_Driver.H>
#include "../../Fl_Gl_Window_Driver.H"
// convert BGRA to RGB and also exchange top and bottom
static uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)

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@ -39,7 +39,7 @@
#include <FL/gl.h>
#include <FL/gl_draw.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Gl_Window_Driver.H>
#include "Fl_Gl_Window_Driver.H"
#include <FL/Fl_Image_Surface.H>
#include <FL/glu.h> // for gluUnProject()
#include <FL/glut.H> // for glutStrokeString() and glutStrokeLength()

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@ -37,7 +37,7 @@
#include <FL/gl.h>
class Fl_Gl_Choice;
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_Gl_Window_Driver.H>
#include "Fl_Gl_Window_Driver.H"
static GLContext context;
static int clip_state_number=-1;

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@ -28,7 +28,7 @@
#include "flstring.h"
#if HAVE_GL
# include <FL/Fl_Gl_Window_Driver.H>
# include "Fl_Gl_Window_Driver.H"
# include "Fl_Screen_Driver.H"
# include <FL/glut.H>
# define MAXWINDOWS 32