diff --git a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm index 561aa2ce5..a897f7843 100644 --- a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm +++ b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm @@ -465,28 +465,6 @@ Fl_RGB_Image* Fl_Cocoa_Gl_Window_Driver::capture_gl_rectangle(int x, int y, int Fl_RGB_Image *rgb = cgimage_to_rgb4(cgimg); CGImageRelease(cgimg); return rgb; - [(NSOpenGLContext*)glw->context() makeCurrentContext]; - // to capture also the overlay and for directGL demo - [(NSOpenGLContext*)glw->context() flushBuffer]; - // Read OpenGL context pixels directly. - // For extra safety, save & restore OpenGL states that are changed - glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */ - glPixelStorei(GL_PACK_ROW_LENGTH, 0); - glPixelStorei(GL_PACK_SKIP_ROWS, 0); - glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - // Read a block of pixels from the frame buffer - int mByteWidth = w * 4; - mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes - uchar *baseAddress = new uchar[mByteWidth * h]; - glReadPixels(x, glw->pixel_h() - (y+h), w, h, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, baseAddress); - glPopClientAttrib(); - baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth); - Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, 3 * w); - img->alloc_array = 1; - [(NSOpenGLContext*)glw->context() flushBuffer]; - return img; }