Mac OS: slightly simpler code for Fl_Image_Surface class.
The new code does not call fl_begin_offscreen() in set_current(). That is safer because there is not always a matching fl_end_offscreen(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10864 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -41,6 +41,7 @@ Fl_Image_Surface::Fl_Image_Surface(int w, int h) : Fl_Surface_Device(NULL) {
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#ifdef __APPLE__
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helper = new Fl_Quartz_Flipped_Surface_(width, height);
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driver(helper->driver());
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CGContextSaveGState(offscreen);
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#elif defined(WIN32)
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helper = new Fl_GDI_Surface_();
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driver(helper->driver());
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@ -73,7 +74,7 @@ Fl_RGB_Image* Fl_Image_Surface::image()
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#ifdef __APPLE__
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CGContextFlush(offscreen);
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data = fl_read_image(NULL, 0, 0, width, height, 0);
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fl_end_offscreen();
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fl_gc = 0;
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#elif defined(WIN32)
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fl_pop_clip();
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data = fl_read_image(NULL, 0, 0, width, height, 0);
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@ -108,10 +109,8 @@ void Fl_Image_Surface::draw(Fl_Widget *widget, int delta_x, int delta_y)
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void Fl_Image_Surface::set_current()
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{
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#if defined(__APPLE__)
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fl_begin_offscreen(offscreen);
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fl_pop_clip();
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Fl_Surface_Device::set_current();
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fl_push_no_clip();
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fl_gc = offscreen; fl_window = 0;
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Fl_Surface_Device::set_current();
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#elif defined(WIN32)
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_sgc=fl_gc;
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_sw=fl_window;
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