It's possible to transmit an Fl_Shared_Image to Fl_Window::shape(const Fl_Image*) at no cost.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10809 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -138,9 +138,9 @@ protected:
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#endif
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shape_data_type *shape_data_; ///< non-null means the window has a non-rectangular shape
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private:
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void shape_bitmap_(Fl_Bitmap* b);
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void shape_alpha_(Fl_RGB_Image* img, int offset);
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void shape_pixmap_(Fl_Pixmap* pixmap);
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void shape_bitmap_(Fl_Image* b);
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void shape_alpha_(Fl_Image* img, int offset);
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void shape_pixmap_(Fl_Image* pixmap);
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public:
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void shape(const Fl_Image* img);
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/** Set the window's shape with an Fl_Image.
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@ -54,7 +54,7 @@ static inline uchar swap_byte(const uchar b) {
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static inline BYTE bit(int x) { return (BYTE)(1 << (x%8)); }
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static HRGN bitmap2region(Fl_Bitmap* image) {
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static HRGN bitmap2region(Fl_Image* image) {
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HRGN hRgn = 0;
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/* Does this need to be dynamically determined, perhaps? */
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const int ALLOC_UNIT = 100;
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@ -67,7 +67,7 @@ static HRGN bitmap2region(Fl_Bitmap* image) {
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SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
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const int bytesPerLine = (image->w() + 7)/8;
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BYTE* p, *data = (BYTE*)image->array;
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BYTE* p, *data = (BYTE*)*image->data();
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for (int y = 0; y < image->h(); y++) {
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// each row, left to right
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for (int x = 0; x < image->w(); x++) {
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@ -155,9 +155,9 @@ void Fl_Window::combine_mask()
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if (!XShapeCombineMask_f) return;
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shape_data_->lw_ = w();
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shape_data_->lh_ = h();
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Fl_Bitmap* temp = (Fl_Bitmap*)shape_data_->shape_->copy(shape_data_->lw_, shape_data_->lh_);
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Pixmap pbitmap = XCreateBitmapFromData(fl_display, fl_xid(this),
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(const char*)temp->array,
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Fl_Image* temp = shape_data_->shape_->copy(shape_data_->lw_, shape_data_->lh_);
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Pixmap pbitmap = XCreateBitmapFromData(fl_display, fl_xid(this),
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(const char*)*temp->data(),
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temp->w(), temp->h());
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XShapeCombineMask_f(fl_display, fl_xid(this), ShapeBounding, 0, 0, pbitmap, ShapeSet);
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if (pbitmap != None) XFreePixmap(fl_display, pbitmap);
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@ -168,7 +168,7 @@ void Fl_Window::combine_mask()
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#endif // __APPLE__
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void Fl_Window::shape_bitmap_(Fl_Bitmap* b) {
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void Fl_Window::shape_bitmap_(Fl_Image* b) {
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shape_data_->shape_ = b;
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#if defined(__APPLE__)
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if (b) {
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@ -176,7 +176,7 @@ void Fl_Window::shape_bitmap_(Fl_Bitmap* b) {
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int bytes_per_row = (b->w() + 7)/8;
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uchar *from = new uchar[bytes_per_row * b->h()];
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for (int i = 0; i < b->h(); i++) {
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uchar *p = (uchar*)b->array + bytes_per_row * i;
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uchar *p = (uchar*)(*b->data()) + bytes_per_row * i;
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uchar *last = p + bytes_per_row;
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uchar *q = from + (b->h() - 1 - i) * bytes_per_row;
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while (p < last) {
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@ -195,7 +195,7 @@ void Fl_Window::shape_bitmap_(Fl_Bitmap* b) {
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/* the image can be of any depth
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offset gives the byte offset from the pixel start to the byte used to construct the shape
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*/
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void Fl_Window::shape_alpha_(Fl_RGB_Image* img, int offset) {
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void Fl_Window::shape_alpha_(Fl_Image* img, int offset) {
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int i, d = img->d(), w = img->w(), h = img->h();
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shape_data_->shape_ = img;
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if (shape_data_->shape_) {
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@ -203,7 +203,7 @@ void Fl_Window::shape_alpha_(Fl_RGB_Image* img, int offset) {
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int bytes_per_row = w * d;
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uchar *from = new uchar[w * h];
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for ( i = 0; i < h; i++) {
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uchar *p = (uchar*)img->array + bytes_per_row * i + offset;
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uchar *p = (uchar*)(*img->data()) + bytes_per_row * i + offset;
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uchar *last = p + bytes_per_row;
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uchar *q = from + (h - 1 - i) * w;
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while (p < last) {
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@ -230,13 +230,13 @@ void Fl_Window::shape_alpha_(Fl_RGB_Image* img, int offset) {
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/* the img image can be of any depth
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offset gives the byte offset from the pixel start to the byte used to construct the shape
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*/
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void Fl_Window::shape_alpha_(Fl_RGB_Image* img, int offset) {
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void Fl_Window::shape_alpha_(Fl_Image* img, int offset) {
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int i, j, d = img->d(), w = img->w(), h = img->h(), bytesperrow = (w+7)/8;
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unsigned u;
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uchar byte, onebit;
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// build an Fl_Bitmap covering the non-fully transparent/black part of the image
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const uchar* bits = new uchar[h*bytesperrow]; // to store the bitmap
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const uchar* alpha = img->array + offset; // points to alpha value of rgba pixels
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const uchar* alpha = (const uchar*)*img->data() + offset; // points to alpha value of rgba pixels
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for (i = 0; i < h; i++) {
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uchar *p = (uchar*)bits + i * bytesperrow;
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byte = 0;
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@ -269,8 +269,8 @@ void Fl_Window::shape_alpha_(Fl_RGB_Image* img, int offset) {
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#endif
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void Fl_Window::shape_pixmap_(Fl_Pixmap* pixmap) {
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Fl_RGB_Image* rgba = new Fl_RGB_Image(pixmap);
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void Fl_Window::shape_pixmap_(Fl_Image* pixmap) {
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Fl_RGB_Image* rgba = new Fl_RGB_Image((Fl_Pixmap*)pixmap);
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shape_alpha_(rgba, 3);
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delete rgba;
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}
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@ -287,12 +287,14 @@ Fl_Window::shape_data_type* Fl_Window::shape_data_ = NULL;
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rectangular bounding box is available
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to them. It is up to you to make sure they adhere to the bounds of their masking shape.
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The \p img argument can be an Fl_Bitmap, Fl_Pixmap or Fl_RGB_Image:
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The \p img argument can be an Fl_Bitmap, Fl_Pixmap, Fl_RGB_Image or Fl_Shared_Image:
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\li With Fl_Bitmap or Fl_Pixmap, the shaped window covers the image part where bitmap bits equal one,
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or where the pixmap is not fully transparent.
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\li With an Fl_RGB_Image with an alpha channel (depths 2 or 4), the shaped window covers the image part
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that is not fully transparent.
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\li With an Fl_RGB_Image of depth 1 (gray-scale) or 3 (RGB), the shaped window covers the non-black image part.
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\li With an Fl_Shared_Image, the shape is determined by rules above applied to the underlying image.
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The shared image should not have been scaled through Fl_Shared_Image::scale().
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Platform details:
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\li On the unix/linux platform, the SHAPE extension of the X server is required.
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@ -327,10 +329,10 @@ void Fl_Window::shape(const Fl_Image* img) {
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memset(shape_data_, 0, sizeof(shape_data_type));
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border(false);
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int d = img->d();
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if (d && img->count() >= 2) shape_pixmap_((Fl_Pixmap*)img);
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else if (d == 0) shape_bitmap_((Fl_Bitmap*)img);
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else if (d == 2 || d == 4) shape_alpha_((Fl_RGB_Image*)img, d - 1);
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else if ((d == 1 || d == 3) && img->count() == 1) shape_alpha_((Fl_RGB_Image*)img, 0);
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if (d && img->count() >= 2) shape_pixmap_((Fl_Image*)img);
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else if (d == 0) shape_bitmap_((Fl_Image*)img);
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else if (d == 2 || d == 4) shape_alpha_((Fl_Image*)img, d - 1);
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else if ((d == 1 || d == 3) && img->count() == 1) shape_alpha_((Fl_Image*)img, 0);
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#endif
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}
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@ -346,7 +348,7 @@ void Fl_Window::draw() {
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// size of window has changed since last time
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shape_data_->lw_ = w();
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shape_data_->lh_ = h();
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Fl_Bitmap* temp = (Fl_Bitmap*)shape_data_->shape_->copy(shape_data_->lw_, shape_data_->lh_);
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Fl_Image* temp = shape_data_->shape_->copy(shape_data_->lw_, shape_data_->lh_);
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HRGN region = bitmap2region(temp);
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SetWindowRgn(fl_xid(this), region, TRUE); // the system deletes the region when it's no longer needed
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delete temp;
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