Fix GDI graphics driver use for bitmasks
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09697c4738
@ -803,7 +803,11 @@ void Fl_GDI_Graphics_Driver::cache(Fl_Pixmap *img) {
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fl_draw_pixmap(img->data(), 0, 0, FL_BLACK);
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uchar *bitmap = *pbitmap;
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if (bitmap) {
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*Fl_Graphics_Driver::mask(img) = (fl_uintptr_t)create_bitmask(img->data_w(), img->data_h(), bitmap);
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// Note: activating the surface device changes graphics drivers.
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// Don't use 'this', but the new driver instead.
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*Fl_Graphics_Driver::mask(img) =
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(fl_uintptr_t)((Fl_GDI_Graphics_Driver *)fl_graphics_driver)->
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create_bitmask(img->data_w(), img->data_h(), bitmap);
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delete[] bitmap;
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}
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*pbitmap = 0;
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