Fix "Wayland: Overlay windows look blurred" - cont'd (#808)
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@ -22,7 +22,8 @@
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Fl_Wayland_Image_Surface_Driver::Fl_Wayland_Image_Surface_Driver(int w, int h,
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int high_res, Fl_Offscreen off) : Fl_Image_Surface_Driver(w, h, high_res, off) {
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float d = 1;
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float s = 1;
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int d = 1;
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if (!off) {
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fl_open_display();
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if (Fl_Wayland_Window_Driver::wld_window) {
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@ -30,10 +31,10 @@ Fl_Wayland_Image_Surface_Driver::Fl_Wayland_Image_Surface_Driver(int w, int h,
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Fl_Wayland_Window_Driver::wld_window->fl_win
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)->wld_scale();
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}
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d *= fl_graphics_driver->scale();
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if (d != 1 && high_res) {
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w = int(w * d);
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h = int(h * d);
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s = fl_graphics_driver->scale();
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if (d*s != 1 && high_res) {
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w = int(w * s) * d;
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h = int(h * s) * d;
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}
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struct Fl_Wayland_Graphics_Driver::draw_buffer *off_ =
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(struct Fl_Wayland_Graphics_Driver::draw_buffer*)calloc(1,
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@ -44,7 +45,7 @@ Fl_Wayland_Image_Surface_Driver::Fl_Wayland_Image_Surface_Driver(int w, int h,
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cairo_set_user_data(off_->cairo_, &Fl_Wayland_Graphics_Driver::key, off_, NULL);
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}
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driver(new Fl_Wayland_Graphics_Driver());
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if (d != 1 && high_res) driver()->scale(d);
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if (d*s != 1 && high_res) driver()->scale(d*s);
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}
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