fltk/CMake/fl_create_example.cmake

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#
# A macro used by the CMake build system for the Fast Light Tool Kit (FLTK).
# Written by Michael Surette
#
# Copyright 1998-2020 by Bill Spitzak and others.
#
# This library is free software. Distribution and use rights are outlined in
# the file "COPYING" which should have been included with this file. If this
# file is missing or damaged, see the license at:
#
# https://www.fltk.org/COPYING.php
#
# Please see the following page on how to report bugs and issues:
#
# https://www.fltk.org/bugs.php
#
#######################################################################
#
# macro CREATE_EXAMPLE - Create a test/demo program
#
# Input:
#
# - NAME: program name, e.g. 'hello'
#
# - SOURCES: list of source files, separated by ';' (needs quotes)
# Sources can be:
# - .c/.cxx files, e.g. 'hello.cxx'
# - .fl (fluid) files, e.g. 'radio.fl'
# - .plist file (macOS), e.g. 'editor-Info.plist'
# - .icns file (macOS Icon), e.g. 'checkers.icns'
# File name (type), e.g. '.icns' matters, it is parsed internally.
# Order of sources doesn't matter, multiple .cxx and .fl files are
# supported, but only one .plist and .icns file.
# macOS specific files are ignored on other platforms.
#
# - LIBRARIES:
# List of libraries (CMake target names), separated by ';'. Needs
# quotes if more than one library is needed, e.g. "fltk_gl;fltk"
#
# CREATE_EXAMPLE can have an optional fourth argument with a list of options
# - the option ANDROID_OK is set if CREATE_EXAMPLE creates code for Android
# builds in addition to the native build
#
#######################################################################
macro (CREATE_EXAMPLE NAME SOURCES LIBRARIES)
set (srcs) # source files
set (flsrcs) # fluid source (.fl) files
set (TARGET_NAME ${NAME}) # CMake target name
set (FLUID_SOURCES) # generated sources
set (ICON_NAME) # macOS icon (max. one)
set (PLIST) # macOS .plist file (max. one)
set (RESOURCE_PATH) # macOS resource path
# rename target name "help" (reserved since CMake 2.8.12 and later)
# FIXME: not necessary in FLTK 1.4 but left for compatibility (06/2020)
if (${TARGET_NAME} STREQUAL "help")
set (TARGET_NAME "test_help")
endif (${TARGET_NAME} STREQUAL "help")
# filter input files for different handling (fluid, icon, plist, source)
foreach (src ${SOURCES})
if ("${src}" MATCHES "\\.fl$")
list (APPEND flsrcs ${src})
elseif ("${src}" MATCHES "\\.icns$")
set (ICON_NAME "${src}")
elseif ("${src}" MATCHES "\\.plist$")
set (PLIST "${src}")
else ()
list (APPEND srcs ${src})
endif ("${src}" MATCHES "\\.fl$")
endforeach (src)
if (flsrcs)
FLTK_RUN_FLUID (FLUID_SOURCES "${flsrcs}")
endif (flsrcs)
## FIXME ## #############################################################
## FIXME ## The macOS specific code needs reorganization/simplification
## FIXME ## -- Albrecht (06/2020)
## FIXME ## =============================================================
## FIXME ## Use "new" function `FLTK_SET_BUNDLE_ICON()` (?)
## FIXME ## -- see CMake/FLTK-Functions.cmake (may need some tweaks)
## FIXME ## -- ported from FLTK 1.3 (06/2020)
## FIXME ## #############################################################
if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
## -- Code from FLTK 1.3 for reference (variable names adjusted):
## add_executable (${TARGET_NAME} MACOSX_BUNDLE ${srcs} ${FLUID_SOURCES} ${ICON_NAME})
## if (ICON_NAME)
## FLTK_SET_BUNDLE_ICON (${TARGET_NAME} ${ICON_NAME})
## endif ()
## -- End of code from FLTK 1.3
if (ICON_NAME)
set (RESOURCE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/${TARGET_NAME}.app/Contents/Resources/${ICON_NAME}")
elseif (${TARGET_NAME} STREQUAL "demo")
set (RESOURCE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/demo.menu")
endif (ICON_NAME)
if (RESOURCE_PATH)
add_executable (${TARGET_NAME} MACOSX_BUNDLE ${srcs} ${FLUID_SOURCES} ${RESOURCE_PATH})
if (${TARGET_NAME} STREQUAL "demo")
target_compile_definitions (demo PUBLIC USING_XCODE)
endif (${TARGET_NAME} STREQUAL "demo")
else ()
add_executable (${TARGET_NAME} MACOSX_BUNDLE ${srcs} ${FLUID_SOURCES})
endif (RESOURCE_PATH)
else ()
add_executable (${TARGET_NAME} WIN32 ${srcs} ${FLUID_SOURCES})
endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
set_target_properties (${TARGET_NAME}
PROPERTIES OUTPUT_NAME ${NAME}
)
if (APPLE AND RESOURCE_PATH)
if (ICON_NAME)
set_target_properties (${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
endif (ICON_NAME)
set_target_properties (${TARGET_NAME} PROPERTIES RESOURCE ${RESOURCE_PATH})
endif (APPLE AND RESOURCE_PATH)
if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL) AND PLIST)
set_target_properties (${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/${PLIST}")
endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL) AND PLIST)
target_link_libraries (${TARGET_NAME} ${LIBRARIES})
# Parse optional fourth argument 'ANDROID_OK', see description above.
if (${ARGC} GREATER 3)
foreach (OPTION ${ARGV3})
if (${OPTION} STREQUAL ANDROID_OK AND OPTION_CREATE_ANDROID_STUDIO_IDE)
CREATE_ANDROID_IDE_FOR_TEST (${NAME} ${SOURCES} ${LIBRARIES})
endif ()
endforeach ()
endif ()
endmacro (CREATE_EXAMPLE NAME SOURCES LIBRARIES)