fltk/Android/HelloAndroid/app/src/main/cpp/HelloAndroid.cxx

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
//#include <android_native_app_glue.h>
#include <src/drivers/Android/Fl_Android_Screen_Driver.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Button.H>
Fl_Window *win;
Fl_Button *btn;
#include <errno.h>
#include <jni.h>
#include <sys/time.h>
#include <time.h>
#include <android/log.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#define LOG_TAG "HelloFLTK"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN,LOG_TAG,__VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
/* Set to 1 to enable debug log traces. */
#define DEBUG 0
// ----------------------------------------------------------------------
struct engine {
struct android_app* app;
int animating;
};
ANativeWindow_Buffer* gAGraphicsBuffer = 0;
static int64_t start_ms;
static void engine_draw_frame(struct engine* engine)
{
if (engine->app->window == NULL) {
// No window.
return;
}
ANativeWindow_Buffer buffer;
if (ANativeWindow_lock(engine->app->window, &buffer, NULL) < 0) {
LOGW("Unable to lock window buffer");
return;
}
gAGraphicsBuffer = &buffer;
Fl::damage(FL_DAMAGE_ALL);
win->redraw();
Fl::flush();
ANativeWindow_unlockAndPost(engine->app->window);
gAGraphicsBuffer = 0L;
}
static void engine_term_display(struct engine* engine) {
engine->animating = 0;
}
static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) {
struct engine* engine = (struct engine*)app->userData;
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
engine->animating = 1;
Fl::e_x = Fl::e_x_root = AMotionEvent_getX(event, 0) * 600 / ANativeWindow_getWidth(app->window);
Fl::e_y = Fl::e_y_root = AMotionEvent_getY(event, 0) * 800 / ANativeWindow_getHeight(app->window);
Fl::e_state = FL_BUTTON1;
Fl::e_keysym = FL_Button+1;
if (AMotionEvent_getAction(event)==AMOTION_EVENT_ACTION_DOWN) {
Fl::e_is_click = 1;
Fl::handle(FL_PUSH, Fl::first_window());
LOGE("Mouse push %d at %d, %d", Fl::event_button(), Fl::event_x(), Fl::event_y());
} else if (AMotionEvent_getAction(event)==AMOTION_EVENT_ACTION_MOVE) {
Fl::handle(FL_DRAG, Fl::first_window());
} else if (AMotionEvent_getAction(event)==AMOTION_EVENT_ACTION_UP) {
Fl::e_state = 0;
Fl::handle(FL_RELEASE, Fl::first_window());
}
return 1;
} else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
LOGI("Key event: action=%d keyCode=%d metaState=0x%x",
AKeyEvent_getAction(event),
AKeyEvent_getKeyCode(event),
AKeyEvent_getMetaState(event));
}
return 0;
}
static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
static int32_t format = WINDOW_FORMAT_RGB_565;
struct engine* engine = (struct engine*)app->userData;
switch (cmd) {
case APP_CMD_INIT_WINDOW:
if (engine->app->window != NULL) {
// fill_plasma() assumes 565 format, get it here
format = ANativeWindow_getFormat(app->window);
ANativeWindow_setBuffersGeometry(app->window,
#if 1
600, //ANativeWindow_getWidth(app->window),
800, //ANativeWindow_getHeight(app->window),
#else
ANativeWindow_getWidth(app->window),
ANativeWindow_getHeight(app->window),
#endif
WINDOW_FORMAT_RGB_565);
engine_draw_frame(engine);
}
break;
case APP_CMD_TERM_WINDOW:
engine_term_display(engine);
ANativeWindow_setBuffersGeometry(app->window,
#if 1
600, //ANativeWindow_getWidth(app->window),
800, //ANativeWindow_getHeight(app->window),
#else
ANativeWindow_getWidth(app->window),
ANativeWindow_getHeight(app->window),
#endif
format);
break;
case APP_CMD_LOST_FOCUS:
engine->animating = 0;
engine_draw_frame(engine);
break;
default: break;
}
}
void android_main(struct android_app* state)
{
struct engine engine;
memset(&engine, 0, sizeof(engine));
state->userData = &engine;
state->onAppCmd = engine_handle_cmd;
state->onInputEvent = engine_handle_input;
engine.app = state;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
start_ms = (((int64_t)now.tv_sec)*1000000000LL + now.tv_nsec)/1000000;
win = new Fl_Window(10, 10, 600, 400, "Hallo");
btn = new Fl_Button(190, 200, 280, 35, "Hello, Android!");
win->show();
// loop waiting for stuff to do.
while (1) {
// Read all pending events.
int ident;
int events;
struct android_poll_source* source;
// If not animating, we will block forever waiting for events.
// If animating, we loop until all events are read, then continue
// to draw the next frame of animation.
while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
(void**)&source)) >= 0) {
// Process this event.
if (source != NULL) {
source->process(state, source);
}
// Check if we are exiting.
if (state->destroyRequested != 0) {
LOGI("Engine thread destroy requested!");
engine_term_display(&engine);
return;
}
}
if (engine.animating) {
engine_draw_frame(&engine);
}
}
}