fltk/documentation/Fl_Check_Button.html

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<h2><a name="Fl_Check_Button">class Fl_Check_Button</a></h2>
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<h3>Class Hierarchy</h3>
<ul><pre>
<a href="#Fl_Button">Fl_Button</a>
|
+----<b>Fl_Check_Button</b>
</pre></ul>
<h3>Include Files</h3>
<ul><pre>
#include &lt;FL/Fl_Check_Button.H>
</pre></ul>
<h3>Description</h3>
Buttons generate callbacks when they are clicked by the user. You
control exactly when and how by changing the values for <tt>type()</tt> and
<tt>when()</tt>.
<P>The <tt>Fl_Check_Button</tt> subclass display the "on" state by
turning on a light, rather than drawing pushed in. The shape of the
"light" is initially set to FL_DIAMOND_DOWN_BOX. The color of the
light when on is controlled with <tt>selection_color()<tt>, which defaults to
FL_RED.
<h3>Methods</h3>
<ul>
<li><a href="#Fl_Check_Button.Fl_Check_Button">Fl_Check_Button</a>
<li><a href="#Fl_Check_Button.~Fl_Check_Button">~Fl_Check_Button</a>
</ul>
<h4><a name="Fl_Check_Button.Fl_Check_Button">Fl_Check_Button::Fl_Check_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>
Creates a new <tt>Fl_Check_Button</tt> widget using the given position,
size, and label string.
<h4><a name="Fl_Check_Button.~Fl_Check_Button">Fl_Check_Button::~Fl_Check_Button()</a></h4>
The destructor deletes the check button.
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