2016-02-19 21:41:02 +00:00
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//
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// "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $"
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//
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2016-02-26 16:18:27 +00:00
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// Definition of Apple Cocoa window driver
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2016-02-19 21:41:02 +00:00
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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2016-02-26 16:18:27 +00:00
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\file Fl_WinAPI_Window_Driver.H
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\brief Definition of MSWindows window driver.
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2016-02-19 21:41:02 +00:00
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*/
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2016-02-26 16:18:27 +00:00
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#ifndef FL_WINAPI_WINDOW_DRIVER_H
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#define FL_WINAPI_WINDOW_DRIVER_H
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2016-02-19 21:41:02 +00:00
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2016-02-19 22:21:02 +00:00
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#include <FL/Fl_Window_Driver.H>
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2016-02-19 21:41:02 +00:00
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/*
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Move everything here that manages the native window interface.
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There is one window driver for each Fl_Window. Window drivers manage window
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actions such as resizing, events, decoration, fullscreen modes, etc. . All
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drawing and rendering is managed by the Surface device and the associated
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graphics driver.
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- window specific event handling
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- window types and styles, depth, etc.
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- decorations
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? where do we handle the interface between OpenGL/DirectX and Cocoa/WIN32/Glx?
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*/
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2016-02-26 16:18:27 +00:00
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class FL_EXPORT Fl_WinAPI_Window_Driver : public Fl_Window_Driver
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2016-02-19 21:41:02 +00:00
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{
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public:
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2016-02-26 16:18:27 +00:00
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Fl_WinAPI_Window_Driver(Fl_Window*);
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2016-02-19 21:41:02 +00:00
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};
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2016-02-26 16:18:27 +00:00
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#endif // FL_WINAPI_WINDOW_DRIVER_H
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2016-02-19 21:41:02 +00:00
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//
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// End of "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $".
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//
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