2016-01-21 16:14:01 +00:00
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//
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// "$Id$"
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//
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// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2012 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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2016-01-22 12:03:01 +00:00
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#ifndef FL_CFG_GFX_XLIB_RECT_CXX
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#define FL_CFG_GFX_XLIB_RECT_CXX
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2016-01-21 16:14:01 +00:00
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2016-01-22 12:03:01 +00:00
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/**
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\file xlib_rect.cxx
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\brief X11 Xlib specific line and polygon drawing with integer coordinates.
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2016-01-21 16:14:01 +00:00
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*/
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2016-01-26 20:17:47 +00:00
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#include "Fl_Xlib_Graphics_Driver.h"
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2016-01-21 16:14:01 +00:00
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#ifndef SHRT_MAX
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#define SHRT_MAX (32767)
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#endif
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/*
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We need to check some coordinates for areas for clipping before we
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use X functions, because X can't handle coordinates outside the 16-bit
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range. Since all windows use relative coordinates > 0, we do also
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check for negative values. X11 only, see also STR #2304.
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Note that this is only necessary for large objects, where only a
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part of the object is visible. The draw() functions (e.g. box
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drawing) must be clipped correctly. This is usually only a matter
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for large container widgets. The individual child widgets will be
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clipped completely.
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We define the usable X coordinate space as [ -LW : SHRT_MAX - LW ]
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where LW = current line width for drawing. This is done so that
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horizontal and vertical line drawing works correctly, even in real
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border cases, e.g. drawing a rectangle slightly outside the top left
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window corner, but with a line width so that a part of the line should
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be visible (in this case 2 of 5 pixels):
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fl_line_style (FL_SOLID,5); // line width = 5
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fl_rect (-1,-1,100,100); // top/left: 2 pixels visible
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In this example case, no clipping would be done, because X can
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handle it and clip unneeded pixels.
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Note that we must also take care of the case where fl_line_width_
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is zero (maybe unitialized). If this is the case, we assume a line
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width of 1.
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Todo: Arbitrary line drawings (e.g. polygons) and clip regions
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are not yet done.
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Note:
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We could use max. screen coordinates instead of SHRT_MAX, but that
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would need more work and would probably be slower. We assume that
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all window coordinates are >= 0 and that no window extends up to
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32767 - LW (where LW = current line width). Thus it is safe to clip
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all coordinates to this range before calling X functions. If this
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is not true, then clip_to_short() and clip_x() must be redefined.
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It would be somewhat easier if we had fl_clip_w and fl_clip_h, as
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defined in FLTK 2.0 (for the upper clipping bounds)...
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*/
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/*
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clip_to_short() returns 1, if the area is invisible (clipped),
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because ...
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(a) w or h are <= 0 i.e. nothing is visible
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(b) x+w or y+h are < kmin i.e. left of or above visible area
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(c) x or y are > kmax i.e. right of or below visible area
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kmin and kmax are the minimal and maximal X coordinate values,
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as defined above. In this case x, y, w, and h are not changed.
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It returns 0, if the area is potentially visible and X can handle
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clipping. x, y, w, and h may have been adjusted to fit into the
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X coordinate space.
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Use this for clipping rectangles, as used in fl_rect() and
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fl_rectf().
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*/
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static int clip_to_short(int &x, int &y, int &w, int &h) {
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int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1;
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int kmin = -lw;
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int kmax = SHRT_MAX - lw;
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if (w <= 0 || h <= 0) return 1; // (a)
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if (x+w < kmin || y+h < kmin) return 1; // (b)
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if (x > kmax || y > kmax) return 1; // (c)
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if (x < kmin) { w -= (kmin-x); x = kmin; }
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if (y < kmin) { h -= (kmin-y); y = kmin; }
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if (x+w > kmax) w = kmax - x;
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if (y+h > kmax) h = kmax - y;
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return 0;
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}
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/*
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clip_x() returns a coordinate value clipped to the 16-bit coordinate
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space (see above). This can be used to draw horizontal and vertical
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lines that can be handled by X11. Each single coordinate value can
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be clipped individually, and the result can be used directly, e.g.
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in fl_xyline() and fl_yxline(). Note that this can't be used for
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arbitrary lines (not horizontal or vertical).
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*/
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static int clip_x (int x) {
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int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1;
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int kmin = -lw;
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int kmax = SHRT_MAX - lw;
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if (x < kmin)
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x = kmin;
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else if (x > kmax)
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x = kmax;
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return x;
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}
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// Missing X call: (is this the fastest way to init a 1-rectangle region?)
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// MSWindows equivalent exists, implemented inline in win32.H
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Fl_Region XRectangleRegion(int x, int y, int w, int h) {
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XRectangle R;
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clip_to_short(x, y, w, h);
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R.x = x; R.y = y; R.width = w; R.height = h;
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Fl_Region r = XCreateRegion();
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XUnionRectWithRegion(&R, r, r);
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return r;
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}
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// --- line and polygon drawing with integer coordinates
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void Fl_Xlib_Graphics_Driver::point(int x, int y) {
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XDrawPoint(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y));
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}
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void Fl_Xlib_Graphics_Driver::rect(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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if (!clip_to_short(x, y, w, h))
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XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
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}
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void Fl_Xlib_Graphics_Driver::rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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if (!clip_to_short(x, y, w, h))
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XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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}
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void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1) {
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
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}
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void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
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XPoint p[3];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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}
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void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1) {
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XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x1), clip_x(y));
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}
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void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
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XPoint p[3];
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p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y);
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p[1].x = p[2].x = clip_x(x1); p[2].y = clip_x(y2);
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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}
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void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
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XPoint p[4];
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p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y);
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p[1].x = p[2].x = clip_x(x1); p[2].y = p[3].y = clip_x(y2);
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p[3].x = clip_x(x3);
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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}
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void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1) {
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XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x), clip_x(y1));
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}
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void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
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XPoint p[3];
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p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y);
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p[1].y = p[2].y = clip_x(y1); p[2].x = clip_x(x2);
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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}
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void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
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XPoint p[4];
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p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y);
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p[1].y = p[2].y = clip_x(y1); p[2].x = p[3].x = clip_x(x2);
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p[3].y = clip_x(y3);
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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}
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void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
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XPoint p[4];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x; p[3].y = y;
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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}
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void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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XPoint p[5];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x3; p[3].y = y3;
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p[4].x = x; p[4].y = y;
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XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
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}
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void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
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XPoint p[4];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x; p[3].y = y;
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XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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}
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void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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XPoint p[5];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x3; p[3].y = y3;
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p[4].x = x; p[4].y = y;
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XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
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XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
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}
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// --- clipping
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void Fl_Xlib_Graphics_Driver::push_clip(int x, int y, int w, int h) {
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Fl_Region r;
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if (w > 0 && h > 0) {
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r = XRectangleRegion(x,y,w,h);
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Fl_Region current = rstack[rstackptr];
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if (current) {
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Fl_Region temp = XCreateRegion();
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XIntersectRegion(current, r, temp);
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XDestroyRegion(r);
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r = temp;
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}
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} else { // make empty clip region:
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r = XCreateRegion();
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}
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if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
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else Fl::warning("Fl_Xlib_Graphics_Driver::push_clip: clip stack overflow!\n");
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fl_restore_clip();
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}
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int Fl_Xlib_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
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X = x; Y = y; W = w; H = h;
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Fl_Region r = rstack[rstackptr];
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if (!r) return 0;
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switch (XRectInRegion(r, x, y, w, h)) {
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case 0: // completely outside
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W = H = 0;
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return 2;
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case 1: // completely inside:
|
|
|
|
|
return 0;
|
|
|
|
|
default: // partial:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
Fl_Region rr = XRectangleRegion(x,y,w,h);
|
|
|
|
|
Fl_Region temp = XCreateRegion();
|
|
|
|
|
XIntersectRegion(r, rr, temp);
|
|
|
|
|
XRectangle rect;
|
|
|
|
|
XClipBox(temp, &rect);
|
|
|
|
|
X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
|
|
|
|
|
XDestroyRegion(temp);
|
|
|
|
|
XDestroyRegion(rr);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int Fl_Xlib_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
|
|
|
|
|
if (x+w <= 0 || y+h <= 0) return 0;
|
|
|
|
|
Fl_Region r = rstack[rstackptr];
|
|
|
|
|
if (!r) return 1;
|
|
|
|
|
// get rid of coordinates outside the 16-bit range the X calls take.
|
|
|
|
|
if (clip_to_short(x,y,w,h)) return 0; // clipped
|
|
|
|
|
return XRectInRegion(r, x, y, w, h);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// make there be no clip (used by fl_begin_offscreen() only!)
|
|
|
|
|
void Fl_Xlib_Graphics_Driver::push_no_clip() {
|
|
|
|
|
if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
|
|
|
|
|
else Fl::warning("fl_push_no_cFl_Xlib_Graphics_Driver::push_no_cliplip: clip stack overflow!\n");
|
|
|
|
|
fl_restore_clip();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// pop back to previous clip:
|
|
|
|
|
void Fl_Xlib_Graphics_Driver::pop_clip() {
|
|
|
|
|
if (rstackptr > 0) {
|
|
|
|
|
Fl_Region oldr = rstack[rstackptr--];
|
|
|
|
|
if (oldr) XDestroyRegion(oldr);
|
|
|
|
|
} else Fl::warning("Fl_Xlib_Graphics_Driver::pop_clip: clip stack underflow!\n");
|
|
|
|
|
fl_restore_clip();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Fl_Xlib_Graphics_Driver::restore_clip() {
|
|
|
|
|
fl_clip_state_number++;
|
|
|
|
|
Fl_Region r = rstack[rstackptr];
|
|
|
|
|
if (r) XSetRegion(fl_display, fl_gc, r);
|
|
|
|
|
else XSetClipMask(fl_display, fl_gc, 0);
|
|
|
|
|
}
|
|
|
|
|
|
2016-01-22 12:03:01 +00:00
|
|
|
#endif // FL_CFG_GFX_XLIB_RECT_CXX
|
2016-01-21 16:14:01 +00:00
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// End of "$Id$".
|
|
|
|
|
//
|