fltk/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx

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//
// "$Id$"
//
// Standard X11 font selection code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/*
This module implements a lowest-common-denominator font for OpenGL.
It will always work, even if the main graphics library does not support
rendering text into a texture buffer.
The font is limited to a single face and ASCII characters. It is drawn using
lines which makes it arbitrarily scalable. I am trying to keep font data really
compact.
*/
#include <FL/gl.h>
// FIXME: check out FreeGlut:
// FIXME: implement font-to-RGBA in the main graphics driver
#if 1
/*
|01234567|
-+--------+
0| |____
1|++++++++|font
2|++++++++|
3|++++++++|
4|++++++++|
5|++++++++|____
6| |descent
7| |
-+--------+
*/
static const char *font_data[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, /*T*/"\11\71\100\41\45", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, /*e*/"\55\25\14\13\22\52\63\64\14", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, /*s*/"\62\22\13\64\55\15", /*t*/"\41\44\55\65\100\22\62", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
double Fl_OpenGL_Graphics_Driver::width(const char *str, int n) {
return size_*n*0.5;
}
int Fl_OpenGL_Graphics_Driver::descent() {
return (int)(size_ - size_*0.8);
}
int Fl_OpenGL_Graphics_Driver::height() {
return (int)(size_*0.8);
}
void Fl_OpenGL_Graphics_Driver::text_extents(const char *str, int n, int& dx, int& dy, int& w, int& h)
{
dx = 0;
dy = descent();
w = width(str, n);
h = size_;
}
void Fl_OpenGL_Graphics_Driver::draw(const char *str, int n, int x, int y)
{
int i;
for (i=0; i<n; i++) {
char c = str[i] & 0x7f;
const char *fd = font_data[(int)c];
if (fd) {
char rendering = 0;
float px=0.0f, py=0.0f;
for (;;) {
char cmd = *fd++;
if (cmd==0) {
if (rendering) {
glEnd();
glBegin(GL_POINTS); glVertex2f(px, py); glEnd();
rendering = 0;
}
break;
} else if (cmd>63) {
if (cmd=='\100' && rendering) {
glEnd();
glBegin(GL_POINTS); glVertex2f(px, py); glEnd();
rendering = 0;
}
} else {
if (!rendering) { glBegin(GL_LINE_STRIP); rendering = 1; }
int vx = (cmd & '\70')>>3;
int vy = (cmd & '\07');
px = 0.5+x+vx*size_*0.5/8.0;
py = 0.5+y+vy*size_/8.0-0.8*size_;
glVertex2f(px, py);
}
}
}
x += size_*0.5;
}
}
#elif 0
/*
extern FL_EXPORT Fl_Glut_StrokeFont glutStrokeRoman;
extern FL_EXPORT Fl_Glut_StrokeFont glutStrokeMonoRoman;
# define GLUT_STROKE_ROMAN (&glutStrokeRoman)
# define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
FL_EXPORT void glutStrokeCharacter(void *font, int character);
FL_EXPORT GLfloat glutStrokeHeight(void *font);
FL_EXPORT int glutStrokeLength(void *font, const unsigned char *string);
FL_EXPORT void glutStrokeString(void *font, const unsigned char *string);
FL_EXPORT int glutStrokeWidth(void *font, int character);
*/
#else
void Fl_OpenGL_Graphics_Driver::draw(const char* str, int n, int x, int y) {
gl_draw(str, n, x, y);
}
#endif
//
// End of "$Id$".
//