README - Fast Light Tool Kit (FLTK) Version 1.5
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What is FLTK?

    The Fast Light Tool Kit (FLTK) is a cross-platform C++ GUI toolkit
    for UNIX®/Linux® (X11 or Wayland), Microsoft® Windows®, and macOS®.
    FLTK provides modern GUI functionality without bloat and supports
    3D graphics via OpenGL® and its built-in GLUT emulation.
    It was originally developed by Mr. Bill Spitzak and is currently
    maintained by a small group of developers across the world with
    a central repository on GitHub.

        https://www.fltk.org/
        https://github.com/fltk/fltk/


Licensing

    FLTK comes with complete free source code.  FLTK is available
    under the terms of the GNU Library General Public License with
    exceptions (e.g. for static linking).
    Contrary to popular belief, it can be used in commercial
    software! (Even Bill Gates could use it.)


Online Documentation

    The documentation in HTML and PDF forms can be created by
    Doxygen from the source files. HTML and PDF versions of this
    documentation are also available from the FLTK web site at:

        https://www.fltk.org/documentation.php


Prerequisites for Building FLTK

    To build FLTK 1.5 and higher you need:

      - CMake
      - a C++11 capable compiler, e.g. gcc, clang, Visual Studio, Xcode
      - system specific build files (headers etc.)

    CMake is used to generate the build environment on your system.
    It can create build environments for a lot of different build tools,
    please see the CMake documentation for more info. For details and the
    required CMake version please see README.CMake.txt.

    Since FLTK 1.5 we use C++11 features and you need at least a C++11 capable
    compiler running in C++11 mode. The minimal C++ standard used for building
    FLTK and your application *may* be raised in future versions.

    The required header files etc. (build environment or SDK) vary across
    platforms and are described in platform specific README.* files, e.g. on
    Unix/Linux systems these are typically provided by the package manager.


Building and Installing FLTK With CMake (Generic Instructions)

    Since FLTK 1.5 the only available build system is CMake. CMake is a
    "build system generator" and can be used to create Makefile's, Ninja
    build files, Xcode (macOS), Visual Studio (Windows) IDE files, and
    many more. Use `cmake --help` or the CMake GUI tools (cmake-gui or
    ccmake) to display the available generators on your platform.

    Please see also README.CMake.txt for further details. There are *many*
    options to configure the build as you need.

    CMake comes in two flavors: a commandline utility and a GUI program.
    On many platforms both can be used to generate the build files and
    even to *build* the project (i.e. the FLTK library and programs).

    The following paragraphs describe both tools in a nutshell.
    For details please see README.CMake.txt.


Building and Installing FLTK With CMake (Commandline)

    On systems where a commandline `CMake` utility is available (this is
    the case even on Windows), the commands to build FLTK using CMake can
    be similar to:

      $ cd /path/to/fltk
      $ cmake . -B build [ options ]
      $ cmake --build build

    These commands create the build folder 'build' inside your source tree,
    build the library and all test programs. Note that parameters in '[ ... ]'
    are optional and '.' represents the current directory (the source folder).

    You may want to test the demo programs by running `build/bin/test/demo`.

    Instead of building FLTK with a CMake command you can also use the
    build tool you generated in the first step and/or run CMake from the
    build directory, for instance:

      $ cd /path/to/fltk
      $ mkdir build
      $ cd build
      $ cmake .. -G "Unix Makefiles" [ options ]
      $ make [ -j N ]

    You may want to test the demo programs by running `bin/test/demo`.

    After successful tests you may install the library with the following
    command or a similar one, but please be aware that this will install
    FLTK in a system directory for system-wide use if you don't change the
    default installation path. We don't recommend this unless you know
    what you're doing.

      $ sudo cmake --install build  # from the source tree (with CMake)

    or

      $ sudo make install           # from the build folder (with make)

    Other commands (e.g. `ninja`) may be used as well, depending on the
    CMake generator you used.


Building and Installing FLTK With CMake (GUI)

    On most systems CMake comes with a GUI program called `cmake-gui`, on
    Unix/Linux like systems also a "TUI" called `ccmake` (a "grapical" utility
    for a terminal). The latter is out of scope for this README file.

    If you want to use CMake's GUI program, execute it by running `cmake-gui`
    and then follow the dialog on the screen.

    You need to select the source folder and the build folder at the top
    of the screen. After clicking on `Configure` CMake will prompt you to
    select the build system or compilers of your choice. In many cases
    you can select the default compilers, e.g Visual Studio on Windows.
    For more details please see the CMake documentation.

    Note: on Windows it may be necessary to run CMake from a "Visual Studio
    Command Prompt" so CMake can find the existing Visual Studio compilers
    and SDK's, but details are beyond the scope of this document.

    After running `Configure` successfully (look for error messages in the
    window) you need to click on `Generate` to create the actual build files,
    for instance Makefiles, the Visual Studio IDE project files on Windows,
    or the Xcode IDE project on macOS, etc..

    With some CMake generators for IDE projects (VS, Xcode) you can finally
    click on `Open Project` to launch the IDE tool of your choice. In other
    cases you may execute the build system by running `make`, `ninja`, etc.
    after leaving the GUI to build the library and FLTK (test) programs.


Building FLTK under Microsoft Windows

    There are two ways to build FLTK under Microsoft Windows.

    The first is to use CMake to create the Visual Studio IDE project or
    NMake files as described above, then build FLTK with Visual Studio or
    NMake.

    The second method is to use a GNU-based development tool. To build with
    the Cygwin, MinGW, or MSYS2 tools, use CMake to create the build files
    from the `cmake` commandline and build the library as described above.
    On some of these systems you may also install and use `cmake-gui`.

    See README.Windows.txt and README.CMake.txt for more info.


BUILDING HTML DOCUMENTATION

    FLTK uses Doxygen for documentation, so you'll at least need doxygen
    installed for creating html docs, and additionally LaTeX for creating
    PDF documentation.

    If you want to build the documentation, change directory to your build
    folder, for instance

        cd /path/to/fltk/build

    To build the HTML or PDF documentation, use these CMake commands:

        cmake --build . --target html
        cmake --build . --target pdf

    Note: instead of using the generic CMake commands above you can also
    use equivalent commands of your build system, e.g. `make html` or
    `ninja pdf`, respectively.


INTERNET RESOURCES

    FLTK is available on the internet in a bunch of locations:

    - https://www.fltk.org/                   - homepage
    - https://github.com/fltk/fltk            - source code and discussions
    - https://www.fltk.org/bugs.php           - info for reporting bugs
    - https://www.fltk.org/software.php       - download source code
    - https://github.com/fltk/fltk/releases   - source code and documentation

    Note that we don't provide pre-compiled (binary) distributions. Consult
    the package manager of your (Linux, Unix, macOS) operating system.


GENERAL QUESTIONS

    To join the FLTK mailing list, go to the following web page:

        https://groups.google.com/forum/#!forum/fltkgeneral

    You can find detailed instructions on how you can register for the
    mailing list (even w/o a Google account) at the bottom of this page:

        https://www.fltk.org/newsgroups.php

    Since July 2024 we offer GitHub Discussions on our GitHub project page.
    Use the 'Q&A' section for general questions on building and using FLTK.

        https://github.com/fltk/fltk/discussions/categories/q-a


REPORTING BUGS

    If you are new to FLTK, or have general questions about how to use FLTK,
    or aren't sure if you found a bug, please ask first on the fltk.general
    group forum at:

        https://groups.google.com/forum/#!forum/fltkgeneral

    or on GitHub Discussions (Q&A) as noted above:

        https://github.com/fltk/fltk/discussions/categories/q-a


    See also paragraph GENERAL QUESTIONS above for more info.

    If you are sure you found a bug, please see the following page for
    further information on how to report a bug:

        https://www.fltk.org/bugs.php


TRADEMARKS

    Microsoft and Windows are registered trademarks of Microsoft Corporation.
    UNIX is a registered trademark of the X/Open Group, Inc.
    OpenGL is a registered trademark of Silicon Graphics, Inc.
    macOS is a registered trademark of Apple Computers, Inc.


COPYRIGHT

    FLTK is copyright 1998-2025 by Bill Spitzak and others,
    see the CREDITS.txt file for more info.

    This library is free software. Distribution and use rights are
    outlined in the file "COPYING" which should have been included with
    this file.  If this file is missing or damaged, see the license at:

        https://www.fltk.org/COPYING.php
